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Version: Phaser v4.1.0

Phaser.Types.Renderer.WebGL

Scope: static

Source: src/renderer/webgl/typedefs/index.js#L7

Static functions​

Static functions​

ShaderAdditionConfig​

ShaderAdditionConfig​

Description:

A ShaderAdditionConfig defines an addition to be made to a shader program. It consists of a name, a set of shader additions, and optional tags.

The name is used as a key to identify the shader addition. It is used as part of a unique identifier for a shader program.

The shader additions are key-value pairs of strings, where the key is the template to which the value is added. This is found in the base shader program source code as #pragma phaserTemplate(key).

Source: src/renderer/webgl/typedefs/ShaderAdditionConfig.js#L7
Since: 4.0.0


WebGLAttributeBufferLayout​

WebGLAttributeBufferLayout​

Source: src/renderer/webgl/typedefs/WebGLAttributeBufferLayout.js#L20
Since: 4.0.0


WebGLAttributeLayout​

WebGLAttributeLayout​

Source: src/renderer/webgl/typedefs/WebGLAttributeBufferLayout.js#L7
Since: 4.0.0


WebGLBatchEntry​

WebGLBatchEntry​

Source: src/renderer/webgl/typedefs/WebGLBatchEntry.js#L1
Since: 4.0.0


WebGLBlendParameters​

WebGLBlendParameters​

Source: src/renderer/webgl/typedefs/WebGLBlendParameters.js#L7
Since: 4.0.0


WebGLConst​

WebGLConst​

Source: src/renderer/webgl/typedefs/WebGLConst.js#L1
Since: 3.50.0


WebGLGlobalParameters​

WebGLGlobalParameters​

Source: src/renderer/webgl/typedefs/WebGLGlobalParameters.js#L7
Since: 4.0.0


WebGLStencilParameters​

WebGLStencilParameters​

Source: src/renderer/webgl/typedefs/WebGLStencilParameters.js#L7
Since: 4.0.0


WebGLTextureCompression​

WebGLTextureCompression​

Source: src/renderer/webgl/typedefs/WebGLTextureCompression.js#L1
Since: 3.55.0


WebGLUniform​

WebGLUniform​

Source: src/renderer/webgl/typedefs/WebGLUniform.js#L7
Since: 4.0.0