Phaser.Input.InputPluginCache

Scope: static

Source: src/input/InputPluginCache.js#L13

Static functions

getPlugin

<static> getPlugin(key)

Description:

Returns the input plugin object from the cache based on the given key.

Parameters:

name

type

optional

description

key

string

No

The key of the input plugin to get.

Returns: Phaser.Types.Input.InputPluginContainer - The input plugin object.

Source: src/input/InputPluginCache.js#L40
Since: 3.10.0


install

<static> install(target)

Description:

Installs all of the registered Input Plugins into the given target.

Parameters:

name

type

optional

description

target

Phaser.Input.InputPlugin

No

The target InputPlugin to install the plugins into.

Source: src/input/InputPluginCache.js#L56
Since: 3.10.0


register

<static> register(key, plugin, mapping, settingsKey, configKey)

Description:

Static method called directly by the Core internal Plugins. Key is a reference used to get the plugin from the plugins object (i.e. InputPlugin) Plugin is the object to instantiate to create the plugin Mapping is what the plugin is injected into the Scene.Systems as (i.e. input)

Parameters:

name

type

optional

description

key

string

No

A reference used to get this plugin from the plugin cache.

plugin

function

No

The plugin to be stored. Should be the core object, not instantiated.

mapping

string

No

If this plugin is to be injected into the Input Plugin, this is the property key used.

settingsKey

string

No

The key in the Scene Settings to check to see if this plugin should install or not.

configKey

string

No

The key in the Game Config to check to see if this plugin should install or not.

Source: src/input/InputPluginCache.js#L19
Since: 3.10.0


remove

<static> remove(key)

Description:

Removes an input plugin based on the given key.

Parameters:

name

type

optional

description

key

string

No

The key of the input plugin to remove.

Source: src/input/InputPluginCache.js#L85
Since: 3.10.0


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