Scope: static
Source: src/physics/matter-js/components/Mass.js#L10
Since: 3.0.0
Static functions
setDensity
<instance> setDensity(value)
Description:
Sets density of the body.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The new density of the body. |
Returns: Phaser.Physics.Matter.Components.Mass - This Game Object instance.
Source: src/physics/matter-js/components/Mass.js#L35
Since: 3.0.0
setMass
<instance> setMass(value)
Description:
Sets the mass of the Game Object's Matter Body.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The new mass of the body. |
Returns: Phaser.Physics.Matter.Components.Mass - This Game Object instance.
Source: src/physics/matter-js/components/Mass.js#L18
Since: 3.0.0
Static functions
centerOfMass
centerOfMass: Phaser.Math.Vector2
Description:
The body's center of mass.
Calling this creates a new `Vector2 each time to avoid mutation.
If you only need to read the value and won't change it, you can get it from GameObject.body.centerOfMass
.
Returns: Phaser.Math.Vector2 - The center of mass.
Source: src/physics/matter-js/components/Mass.js#L52
Since: 3.10.0