Phaser.Physics.Arcade.Components.Collision

Scope: static

Source: src/physics/arcade/components/Collision.js#L9
Since: 3.70.0

Methods:

Public Members

addCollidesWith

<instance> addCollidesWith(category)

Description:

Adds the given Collision Category to the list of those that this Arcade Physics Body will collide with.

Parameters:

nametypeoptionaldescription
categorynumberNoThe collision category to add.

Returns: Phaser.Physics.Arcade.Components.Collision - This Game Object.

Source: src/physics/arcade/components/Collision.js#L60
Since: 3.70.0


removeCollidesWith

<instance> removeCollidesWith(category)

Description:

Removes the given Collision Category from the list of those that this Arcade Physics Body will collide with.

Parameters:

nametypeoptionaldescription
categorynumberNoThe collision category to add.

Returns: Phaser.Physics.Arcade.Components.Collision - This Game Object.

Source: src/physics/arcade/components/Collision.js#L80
Since: 3.70.0


resetCollisionCategory

<instance> resetCollisionCategory()

Description:

Resets the Collision Category and Mask back to the defaults, which is to collide with everything.

Returns: Phaser.Physics.Arcade.Components.Collision - This Game Object.

Source: src/physics/arcade/components/Collision.js#L130
Since: 3.70.0


setCollidesWith

<instance> setCollidesWith(categories)

Description:

Sets all of the Collision Categories that this Arcade Physics Body will collide with. You can either pass a single category value, or an array of them.

Calling this method will reset all of the collision categories, so only those passed to this method are enabled.

If you wish to add a new category to the existing mask, call the addCollisionCategory method.

If you wish to reset the collision category and mask, call the resetCollisionCategory method.

Parameters:

nametypeoptionaldescription
categoriesnumber | Array.<number>NoThe collision category to collide with, or an array of them.

Returns: Phaser.Physics.Arcade.Components.Collision - This Game Object.

Source: src/physics/arcade/components/Collision.js#L100
Since: 3.70.0


setCollisionCategory

<instance> setCollisionCategory(category)

Description:

Sets the Collision Category that this Arcade Physics Body will use in order to determine what it can collide with.

It can only have one single category assigned to it.

If you wish to reset the collision category and mask, call the resetCollisionCategory method.

Parameters:

nametypeoptionaldescription
categorynumberNoThe collision category.

Returns: Phaser.Physics.Arcade.Components.Collision - This Game Object.

Source: src/physics/arcade/components/Collision.js#L17
Since: 3.70.0


willCollideWith

<instance> willCollideWith(category)

Description:

Checks to see if the given Collision Category will collide with this Arcade Physics object or not.

Parameters:

nametypeoptionaldescription
categorynumberNoCollision category value to test.

Returns: boolean - true if the given category will collide with this object, otherwise false.

Source: src/physics/arcade/components/Collision.js#L42
Since: 3.70.0


Private Members

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