Phaser.Physics.Arcade.Components.Enable

Scope: static

Source: src/physics/arcade/components/Enable.js#L7
Since: 3.0.0

Static functions

disableBody

<instance> disableBody([disableGameObject], [hideGameObject])

Description:

Stops and disables this Game Object's Body.

Parameters:

name

type

optional

default

description

disableGameObject

boolean

Yes

false

Also set this Game Object's active to false.

hideGameObject

boolean

Yes

false

Also set this Game Object's visible to false.

Returns: Phaser.Physics.Arcade.Components.Enable - This Game Object.

Source: src/physics/arcade/components/Enable.js#L81
Since: 3.0.0


enableBody

<instance> enableBody([reset], [x], [y], [enableGameObject], [showGameObject])

Description:

Enables this Game Object's Body. If you reset the Body you must also pass x and y.

Parameters:

name

type

optional

description

reset

boolean

Yes

Also reset the Body and place the Game Object at (x, y).

x

number

Yes

The horizontal position to place the Game Object, if reset is true.

y

number

Yes

The horizontal position to place the Game Object, if reset is true.

enableGameObject

boolean

Yes

Also set this Game Object's active to true.

showGameObject

boolean

Yes

Also set this Game Object's visible to true.

Returns: Phaser.Physics.Arcade.Components.Enable - This Game Object.

Source: src/physics/arcade/components/Enable.js#L37
Since: 3.0.0


refreshBody

<instance> refreshBody()

Description:

Syncs the Body's position and size with its parent Game Object. You don't need to call this for Dynamic Bodies, as it happens automatically. But for Static bodies it's a useful way of modifying the position of a Static Body in the Physics World, based on its Game Object.

Returns: Phaser.Physics.Arcade.Components.Enable - This Game Object.

Source: src/physics/arcade/components/Enable.js#L119
Since: 3.1.0


setDirectControl

<instance> setDirectControl([value])

Description:

Sets whether this Body should calculate its velocity based on its change in position every frame. The default, which is to not do this, means that you make this Body move by setting the velocity directly. However, if you are trying to move this Body via a Tween, or have it follow a Path, then you should enable this instead. This will allow it to still collide with other bodies, something that isn't possible if you're just changing its position directly.

Parameters:

name

type

optional

default

description

value

boolean

Yes

true

true if the Body calculate velocity based on changes in position, otherwise false.

Returns: Phaser.Physics.Arcade.Components.Enable - This Game Object.

Source: src/physics/arcade/components/Enable.js#L15
Since: 3.70.0


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