Phaser.GameObjects

Scope: static

Source: src/gameobjects/index.js#L7

Static functions

Static functions

Static functions

BuildGameObject

<static> BuildGameObject(scene, gameObject, config)

Description:

Builds a Game Object using the provided configuration object.

Parameters:

name

type

optional

description

scene

Phaser.Scene

No

A reference to the Scene.

gameObject

Phaser.GameObjects.GameObject

No

The initial GameObject.

config

Phaser.Types.GameObjects.GameObjectConfig

No

The config to build the GameObject with.

Returns: Phaser.GameObjects.GameObject - The built Game Object.

Source: src/gameobjects/BuildGameObject.js#L10
Since: 3.0.0


BuildGameObjectAnimation

<static> BuildGameObjectAnimation(sprite, config)

Description:

Adds an Animation component to a Sprite and populates it based on the given config.

Parameters:

name

type

optional

description

sprite

Phaser.GameObjects.Sprite

No

The sprite to add an Animation component to.

config

object

No

The animation config.

Returns: Phaser.GameObjects.Sprite - The updated Sprite.

Source: src/gameobjects/BuildGameObjectAnimation.js#L9
Since: 3.0.0


GetCalcMatrix

<static> GetCalcMatrix(src, camera, [parentMatrix])

Description:

Calculates the Transform Matrix of the given Game Object and Camera, factoring in the parent matrix if provided.

Note that the object this results contains references to the Transform Matrices, not new instances of them. Therefore, you should use their values immediately, or copy them to your own matrix, as they will be replaced as soon as another Game Object is rendered.

Parameters:

name

type

optional

description

src

Phaser.GameObjects.GameObject

No

The Game Object to calculate the transform matrix for.

camera

Phaser.Cameras.Scene2D.Camera

No

The camera being used to render the Game Object.

parentMatrix

Phaser.GameObjects.Components.TransformMatrix

Yes

The transform matrix of the parent container, if any.

Returns: Phaser.Types.GameObjects.GetCalcMatrixResults - The results object containing the updated transform matrices.

Source: src/gameobjects/GetCalcMatrix.js#L15
Since: 3.50.0


GetTextSize

<static> GetTextSize(text, size, lines)

Description:

Returns an object containing dimensions of the Text object.

Parameters:

name

type

optional

description

text

Phaser.GameObjects.Text

No

The Text object to calculate the size from.

size

Phaser.Types.GameObjects.Text.TextMetrics

No

The Text metrics to use when calculating the size.

lines

Array.<string>

No

The lines of text to calculate the size from.

Returns: Phaser.Types.GameObjects.Text.GetTextSizeObject - An object containing dimensions of the Text object.

Source: src/gameobjects/text/GetTextSize.js#L7
Since: 3.0.0


MeasureText

<static> MeasureText(textStyle)

Description:

Calculates the ascent, descent and fontSize of a given font style.

Parameters:

name

type

optional

description

textStyle

Phaser.GameObjects.TextStyle

No

The TextStyle object to measure.

Returns: Phaser.Types.GameObjects.Text.TextMetrics - An object containing the ascent, descent and fontSize of the TextStyle.

Source: src/gameobjects/text/MeasureText.js#L9
Since: 3.0.0


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