Scope: static
Source: src/physics/arcade/components/Friction.js#L7
Since: 3.0.0
Static functions
setFriction
<instance> setFriction(x, [y])
Description:
Sets the friction of this game object's physics body. In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | No | The amount of horizontal friction to apply, [0, 1]. | |
y | number | Yes | "x" | The amount of vertical friction to apply, [0, 1]. |
Returns: Phaser.Physics.Arcade.Components.Friction - This Game Object.
Source: src/physics/arcade/components/Friction.js#L19
Since: 3.0.0
setFrictionX
<instance> setFrictionX(x)
Description:
Sets the horizontal friction of this game object's physics body. This can move a riding body horizontally when it collides with this one on the vertical axis.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | No | The amount of friction to apply, [0, 1]. |
Returns: Phaser.Physics.Arcade.Components.Friction - This Game Object.
Source: src/physics/arcade/components/Friction.js#L40
Since: 3.0.0
setFrictionY
<instance> setFrictionY(y)
Description:
Sets the vertical friction of this game object's physics body. This can move a riding body vertically when it collides with this one on the horizontal axis.
Parameters:
name | type | optional | description |
---|---|---|---|
y | number | No | The amount of friction to apply, [0, 1]. |
Returns: Phaser.Physics.Arcade.Components.Friction - This Game Object.
Source: src/physics/arcade/components/Friction.js#L60
Since: 3.0.0