Scope: static
Source: src/display/bounds/index.js#L7
Static functions
CenterOn
<static> CenterOn(gameObject, x, y)
Description:
Positions the Game Object so that it is centered on the given coordinates.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
x | number | No | The horizontal coordinate to position the Game Object on. |
y | number | No | The vertical coordinate to position the Game Object on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/CenterOn.js#L10
Since: 3.0.0
GetBottom
<static> GetBottom(gameObject)
Description:
Returns the bottom coordinate from the bounds of the Game Object.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The bottom coordinate of the bounds of the Game Object.
Source: src/display/bounds/GetBottom.js#L7
Since: 3.0.0
GetBounds
<static> GetBounds(gameObject, [output])
Description:
Returns the unrotated bounds of the Game Object as a rectangle.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. | |
output | Phaser.Geom.Rectangle | object | Yes | An object to store the values in. If not provided a new Rectangle will be created. |
Returns: Phaser.Geom.Rectangle, object - - The bounds of the Game Object.
Source: src/display/bounds/GetBounds.js#L13
Since: 3.24.0
GetCenterX
<static> GetCenterX(gameObject)
Description:
Returns the center x coordinate from the bounds of the Game Object.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The center x coordinate of the bounds of the Game Object.
Source: src/display/bounds/GetCenterX.js#L7
Since: 3.0.0
GetCenterY
<static> GetCenterY(gameObject)
Description:
Returns the center y coordinate from the bounds of the Game Object.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The center y coordinate of the bounds of the Game Object.
Source: src/display/bounds/GetCenterY.js#L7
Since: 3.0.0
GetLeft
<static> GetLeft(gameObject)
Description:
Returns the left coordinate from the bounds of the Game Object.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The left coordinate of the bounds of the Game Object.
Source: src/display/bounds/GetLeft.js#L7
Since: 3.0.0
GetOffsetX
<static> GetOffsetX(gameObject)
Description:
Returns the amount the Game Object is visually offset from its x coordinate.
This is the same as width * origin.x
.
This value will only be > 0 if origin.x
is not equal to zero.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The horizontal offset of the Game Object.
Source: src/display/bounds/GetOffsetX.js#L7
Since: 3.0.0
GetOffsetY
<static> GetOffsetY(gameObject)
Description:
Returns the amount the Game Object is visually offset from its y coordinate.
This is the same as width * origin.y
.
This value will only be > 0 if origin.y
is not equal to zero.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The vertical offset of the Game Object.
Source: src/display/bounds/GetOffsetY.js#L7
Since: 3.0.0
GetRight
<static> GetRight(gameObject)
Description:
Returns the right coordinate from the bounds of the Game Object.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The right coordinate of the bounds of the Game Object.
Source: src/display/bounds/GetRight.js#L7
Since: 3.0.0
GetTop
<static> GetTop(gameObject)
Description:
Returns the top coordinate from the bounds of the Game Object.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object to get the bounds value from. |
Returns: number - The top coordinate of the bounds of the Game Object.
Source: src/display/bounds/GetTop.js#L7
Since: 3.0.0
SetBottom
<static> SetBottom(gameObject, value)
Description:
Positions the Game Object so that the bottom of its bounds aligns with the given coordinate.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
value | number | No | The coordinate to position the Game Object bounds on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/SetBottom.js#L7
Since: 3.0.0
SetCenterX
<static> SetCenterX(gameObject, x)
Description:
Positions the Game Object so that the center top of its bounds aligns with the given coordinate.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
x | number | No | The coordinate to position the Game Object bounds on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/SetCenterX.js#L7
Since: 3.0.0
SetCenterY
<static> SetCenterY(gameObject, y)
Description:
Positions the Game Object so that the center top of its bounds aligns with the given coordinate.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
y | number | No | The coordinate to position the Game Object bounds on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/SetCenterY.js#L7
Since: 3.0.0
SetLeft
<static> SetLeft(gameObject, value)
Description:
Positions the Game Object so that the left of its bounds aligns with the given coordinate.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
value | number | No | The coordinate to position the Game Object bounds on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/SetLeft.js#L7
Since: 3.0.0
SetRight
<static> SetRight(gameObject, value)
Description:
Positions the Game Object so that the left of its bounds aligns with the given coordinate.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
value | number | No | The coordinate to position the Game Object bounds on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/SetRight.js#L7
Since: 3.0.0
SetTop
<static> SetTop(gameObject, value)
Description:
Positions the Game Object so that the top of its bounds aligns with the given coordinate.
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | The Game Object that will be re-positioned. | |
value | number | No | The coordinate to position the Game Object bounds on. |
Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.
Source: src/display/bounds/SetTop.js#L7
Since: 3.0.0