Phaser.Display.Bounds

Scope: static

Source: src/display/bounds/index.js#L7

Static functions

CenterOn

<static> CenterOn(gameObject, x, y)

Description:

Positions the Game Object so that it is centered on the given coordinates.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

x

number

No

The horizontal coordinate to position the Game Object on.

y

number

No

The vertical coordinate to position the Game Object on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/CenterOn.js#L10
Since: 3.0.0


GetBottom

<static> GetBottom(gameObject)

Description:

Returns the bottom coordinate from the bounds of the Game Object.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The bottom coordinate of the bounds of the Game Object.

Source: src/display/bounds/GetBottom.js#L7
Since: 3.0.0


GetBounds

<static> GetBounds(gameObject, [output])

Description:

Returns the unrotated bounds of the Game Object as a rectangle.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

output

Phaser.Geom.Rectangle | object

Yes

An object to store the values in. If not provided a new Rectangle will be created.

Returns: Phaser.Geom.Rectangle, object - - The bounds of the Game Object.

Source: src/display/bounds/GetBounds.js#L13
Since: 3.24.0


GetCenterX

<static> GetCenterX(gameObject)

Description:

Returns the center x coordinate from the bounds of the Game Object.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The center x coordinate of the bounds of the Game Object.

Source: src/display/bounds/GetCenterX.js#L7
Since: 3.0.0


GetCenterY

<static> GetCenterY(gameObject)

Description:

Returns the center y coordinate from the bounds of the Game Object.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The center y coordinate of the bounds of the Game Object.

Source: src/display/bounds/GetCenterY.js#L7
Since: 3.0.0


GetLeft

<static> GetLeft(gameObject)

Description:

Returns the left coordinate from the bounds of the Game Object.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The left coordinate of the bounds of the Game Object.

Source: src/display/bounds/GetLeft.js#L7
Since: 3.0.0


GetOffsetX

<static> GetOffsetX(gameObject)

Description:

Returns the amount the Game Object is visually offset from its x coordinate. This is the same as width * origin.x. This value will only be > 0 if origin.x is not equal to zero.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The horizontal offset of the Game Object.

Source: src/display/bounds/GetOffsetX.js#L7
Since: 3.0.0


GetOffsetY

<static> GetOffsetY(gameObject)

Description:

Returns the amount the Game Object is visually offset from its y coordinate. This is the same as width * origin.y. This value will only be > 0 if origin.y is not equal to zero.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The vertical offset of the Game Object.

Source: src/display/bounds/GetOffsetY.js#L7
Since: 3.0.0


GetRight

<static> GetRight(gameObject)

Description:

Returns the right coordinate from the bounds of the Game Object.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The right coordinate of the bounds of the Game Object.

Source: src/display/bounds/GetRight.js#L7
Since: 3.0.0


GetTop

<static> GetTop(gameObject)

Description:

Returns the top coordinate from the bounds of the Game Object.

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object to get the bounds value from.

Returns: number - The top coordinate of the bounds of the Game Object.

Source: src/display/bounds/GetTop.js#L7
Since: 3.0.0


SetBottom

<static> SetBottom(gameObject, value)

Description:

Positions the Game Object so that the bottom of its bounds aligns with the given coordinate.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

value

number

No

The coordinate to position the Game Object bounds on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/SetBottom.js#L7
Since: 3.0.0


SetCenterX

<static> SetCenterX(gameObject, x)

Description:

Positions the Game Object so that the center top of its bounds aligns with the given coordinate.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

x

number

No

The coordinate to position the Game Object bounds on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/SetCenterX.js#L7
Since: 3.0.0


SetCenterY

<static> SetCenterY(gameObject, y)

Description:

Positions the Game Object so that the center top of its bounds aligns with the given coordinate.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

y

number

No

The coordinate to position the Game Object bounds on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/SetCenterY.js#L7
Since: 3.0.0


SetLeft

<static> SetLeft(gameObject, value)

Description:

Positions the Game Object so that the left of its bounds aligns with the given coordinate.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

value

number

No

The coordinate to position the Game Object bounds on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/SetLeft.js#L7
Since: 3.0.0


SetRight

<static> SetRight(gameObject, value)

Description:

Positions the Game Object so that the left of its bounds aligns with the given coordinate.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

value

number

No

The coordinate to position the Game Object bounds on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/SetRight.js#L7
Since: 3.0.0


SetTop

<static> SetTop(gameObject, value)

Description:

Positions the Game Object so that the top of its bounds aligns with the given coordinate.

Tags:

  • generic

Parameters:

name

type

optional

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be re-positioned.

value

number

No

The coordinate to position the Game Object bounds on.

Returns: Phaser.GameObjects.GameObject - The Game Object that was positioned.

Source: src/display/bounds/SetTop.js#L7
Since: 3.0.0


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