Phaser.Math

Scope: static

Source: src/math/index.js#L10

Static functions

Static functions

Static functions

Average

<static> Average(values)

Description:

Calculate the mean average of the given values.

Parameters:

name

type

optional

description

values

Array.<number>

No

The values to average.

Returns: number - The average value.

Source: src/math/Average.js#L7
Since: 3.0.0


Bernstein

<static> Bernstein(n, i)

Description:

Calculates the Bernstein basis from the three factorial coefficients.

Parameters:

name

type

optional

description

n

number

No

The first value.

i

number

No

The second value.

Returns: number - The Bernstein basis of Factorial(n) / Factorial(i) / Factorial(n - i)

Source: src/math/Bernstein.js#L9
Since: 3.0.0


Between

<static> Between(min, max)

Description:

Compute a random integer between the min and max values, inclusive.

Parameters:

name

type

optional

description

min

number

No

The minimum value.

max

number

No

The maximum value.

Returns: number - The random integer.

Source: src/math/Between.js#L7
Since: 3.0.0


CatmullRom

<static> CatmullRom(t, p0, p1, p2, p3)

Description:

Calculates a Catmull-Rom value from the given points, based on an alpha of 0.5.

Parameters:

name

type

optional

description

t

number

No

The amount to interpolate by.

p0

number

No

The first control point.

p1

number

No

The second control point.

p2

number

No

The third control point.

p3

number

No

The fourth control point.

Returns: number - The Catmull-Rom value.

Source: src/math/CatmullRom.js#L7
Since: 3.0.0


CeilTo

<static> CeilTo(value, [place], [base])

Description:

Ceils to some place comparative to a base, default is 10 for decimal place.

The place is represented by the power applied to base to get that place.

Parameters:

name

type

optional

default

description

value

number

No

The value to round.

place

number

Yes

0

The place to round to.

base

number

Yes

10

The base to round in. Default is 10 for decimal.

Returns: number - The rounded value.

Source: src/math/CeilTo.js#L7
Since: 3.0.0


Clamp

<static> Clamp(value, min, max)

Description:

Force a value within the boundaries by clamping it to the range min, max.

Parameters:

name

type

optional

description

value

number

No

The value to be clamped.

min

number

No

The minimum bounds.

max

number

No

The maximum bounds.

Returns: number - The clamped value.

Source: src/math/Clamp.js#L7
Since: 3.0.0


DegToRad

<static> DegToRad(degrees)

Description:

Convert the given angle from degrees, to the equivalent angle in radians.

Parameters:

name

type

optional

description

degrees

number

No

The angle (in degrees) to convert to radians.

Returns: number - The given angle converted to radians.

Source: src/math/DegToRad.js#L9
Since: 3.0.0


Difference

<static> Difference(a, b)

Description:

Calculates the positive difference of two given numbers.

Parameters:

name

type

optional

description

a

number

No

The first number in the calculation.

b

number

No

The second number in the calculation.

Returns: number - The positive difference of the two given numbers.

Source: src/math/Difference.js#L7
Since: 3.0.0


Factorial

<static> Factorial(value)

Description:

Calculates the factorial of a given number for integer values greater than 0.

Parameters:

name

type

optional

description

value

number

No

A positive integer to calculate the factorial of.

Returns: number - The factorial of the given number.

Source: src/math/Factorial.js#L7
Since: 3.0.0


FloatBetween

<static> FloatBetween(min, max)

Description:

Generate a random floating point number between the two given bounds, minimum inclusive, maximum exclusive.

Parameters:

name

type

optional

description

min

number

No

The lower bound for the float, inclusive.

max

number

No

The upper bound for the float exclusive.

Returns: number - A random float within the given range.

Source: src/math/FloatBetween.js#L7
Since: 3.0.0


FloorTo

<static> FloorTo(value, [place], [base])

Description:

Floors to some place comparative to a base, default is 10 for decimal place.

The place is represented by the power applied to base to get that place.

Parameters:

name

type

optional

default

description

value

number

No

The value to round.

place

number

Yes

0

The place to round to.

base

number

Yes

10

The base to round in. Default is 10 for decimal.

Returns: number - The rounded value.

Source: src/math/FloorTo.js#L7
Since: 3.0.0


FromPercent

<static> FromPercent(percent, min, [max])

Description:

Return a value based on the range between min and max and the percentage given.

Parameters:

name

type

optional

description

percent

number

No

A value between 0 and 1 representing the percentage.

min

number

No

The minimum value.

max

number

Yes

The maximum value.

Returns: number - The value that is percent percent between min and max.

Source: src/math/FromPercent.js#L9
Since: 3.0.0


GetSpeed

<static> GetSpeed(distance, time)

Description:

Calculate a per-ms speed from a distance and time (given in seconds).

Parameters:

name

type

optional

description

distance

number

No

The distance.

time

number

No

The time, in seconds.

Returns: number - The speed, in distance per ms.

Source: src/math/GetSpeed.js#L7
Since: 3.0.0


IsEven

<static> IsEven(value)

Description:

Check if a given value is an even number.

Parameters:

name

type

optional

description

value

number

No

The number to perform the check with.

Returns: boolean - Whether the number is even or not.

Source: src/math/IsEven.js#L7
Since: 3.0.0


IsEvenStrict

<static> IsEvenStrict(value)

Description:

Check if a given value is an even number using a strict type check.

Parameters:

name

type

optional

description

value

number

No

The number to perform the check with.

Returns: boolean - Whether the number is even or not.

Source: src/math/IsEvenStrict.js#L7
Since: 3.0.0


Linear

<static> Linear(p0, p1, t)

Description:

Calculates a linear (interpolation) value over t.

Parameters:

name

type

optional

description

p0

number

No

The first point.

p1

number

No

The second point.

t

number

No

The percentage between p0 and p1 to return, represented as a number between 0 and 1.

Returns: number - The step t% of the way between p0 and p1.

Source: src/math/Linear.js#L7
Since: 3.0.0


LinearXY

<static> LinearXY(vector1, vector2, [t])

Description:

Interpolates two given Vectors and returns a new Vector between them.

Does not modify either of the passed Vectors.

Parameters:

name

type

optional

default

description

vector1

Phaser.Math.Vector2

No

Starting vector

vector2

Phaser.Math.Vector2

No

Ending vector

t

number

Yes

0

The percentage between vector1 and vector2 to return, represented as a number between 0 and 1.

Returns: Phaser.Math.Vector2 - The step t% of the way between vector1 and vector2.

Source: src/math/LinearXY.js#L7
Since: 3.60.0


MaxAdd

<static> MaxAdd(value, amount, max)

Description:

Add an amount to a value, limiting the maximum result to max.

Parameters:

name

type

optional

description

value

number

No

The value to add to.

amount

number

No

The amount to add.

max

number

No

The maximum value to return.

Returns: number - The resulting value.

Source: src/math/MaxAdd.js#L7
Since: 3.0.0


Median

<static> Median(values)

Description:

Calculate the median of the given values. The values are sorted and the middle value is returned. In case of an even number of values, the average of the two middle values is returned.

Parameters:

name

type

optional

description

values

Array.<number>

No

The values to average.

Returns: number - The median value.

Source: src/math/Median.js#L7
Since: 3.54.0


MinSub

<static> MinSub(value, amount, min)

Description:

Subtract an amount from value, limiting the minimum result to min.

Parameters:

name

type

optional

description

value

number

No

The value to subtract from.

amount

number

No

The amount to subtract.

min

number

No

The minimum value to return.

Returns: number - The resulting value.

Source: src/math/MinSub.js#L7
Since: 3.0.0


Percent

<static> Percent(value, min, [max], [upperMax])

Description:

Work out what percentage value is of the range between min and max. If max isn't given then it will return the percentage of value to min.

You can optionally specify an upperMax value, which is a mid-way point in the range that represents 100%, after which the % starts to go down to zero again.

Parameters:

name

type

optional

description

value

number

No

The value to determine the percentage of.

min

number

No

The minimum value.

max

number

Yes

The maximum value.

upperMax

number

Yes

The mid-way point in the range that represents 100%.

Returns: number - A value between 0 and 1 representing the percentage.

Source: src/math/Percent.js#L7
Since: 3.0.0


RadToDeg

<static> RadToDeg(radians)

Description:

Convert the given angle in radians, to the equivalent angle in degrees.

Parameters:

name

type

optional

description

radians

number

No

The angle in radians to convert ot degrees.

Returns: number - The given angle converted to degrees.

Source: src/math/RadToDeg.js#L9
Since: 3.0.0


RandomXY

<static> RandomXY(vector, [scale])

Description:

Compute a random unit vector.

Computes random values for the given vector between -1 and 1 that can be used to represent a direction.

Optionally accepts a scale value to scale the resulting vector by.

Parameters:

name

type

optional

default

description

vector

Phaser.Math.Vector2

No

The Vector to compute random values for.

scale

number

Yes

1

The scale of the random values.

Returns: Phaser.Math.Vector2 - The given Vector.

Source: src/math/RandomXY.js#L7
Since: 3.0.0


RandomXYZ

<static> RandomXYZ(vec3, [radius])

Description:

Compute a random position vector in a spherical area, optionally defined by the given radius.

Parameters:

name

type

optional

default

description

vec3

Phaser.Math.Vector3

No

The Vector to compute random values for.

radius

number

Yes

1

The radius.

Returns: Phaser.Math.Vector3 - The given Vector.

Source: src/math/RandomXYZ.js#L7
Since: 3.0.0


RandomXYZW

<static> RandomXYZW(vec4, [scale])

Description:

Compute a random four-dimensional vector.

Parameters:

name

type

optional

default

description

vec4

Phaser.Math.Vector4

No

The Vector to compute random values for.

scale

number

Yes

1

The scale of the random values.

Returns: Phaser.Math.Vector4 - The given Vector.

Source: src/math/RandomXYZW.js#L7
Since: 3.0.0


Rotate

<static> Rotate(point, angle)

Description:

Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction.

Parameters:

name

type

optional

description

point

Phaser.Geom.Point | object

No

The point to be rotated.

angle

number

No

The angle to be rotated by in an anticlockwise direction.

Returns: Phaser.Geom.Point - The given point, rotated by the given angle in an anticlockwise direction.

Source: src/math/Rotate.js#L7
Since: 3.0.0


RotateAround

<static> RotateAround(point, x, y, angle)

Description:

Rotate a point around x and y to the given angle, at the same distance.

In polar notation, this maps a point from (r, t) to (r, angle), vs. the origin (x, y).

Tags:

  • generic

Parameters:

name

type

optional

description

point

Phaser.Geom.Point | object

No

The point to be rotated.

x

number

No

The horizontal coordinate to rotate around.

y

number

No

The vertical coordinate to rotate around.

angle

number

No

The angle of rotation in radians.

Returns: Phaser.Types.Math.Vector2Like - The given point.

Source: src/math/RotateAround.js#L7
Since: 3.0.0


RotateAroundDistance

<static> RotateAroundDistance(point, x, y, angle, distance)

Description:

Rotate a point around x and y by the given angle and distance.

In polar notation, this maps a point from (r, t) to (distance, t + angle), vs. the origin (x, y).

Tags:

  • generic

Parameters:

name

type

optional

description

point

Phaser.Geom.Point | object

No

The point to be rotated.

x

number

No

The horizontal coordinate to rotate around.

y

number

No

The vertical coordinate to rotate around.

angle

number

No

The angle of rotation in radians.

distance

number

No

The distance from (x, y) to place the point at.

Returns: Phaser.Types.Math.Vector2Like - The given point.

Source: src/math/RotateAroundDistance.js#L7
Since: 3.0.0


RotateTo

<static> RotateTo(point, x, y, angle, distance)

Description:

Position a point at the given angle and distance to (x, y).

Tags:

  • generic

Parameters:

name

type

optional

description

point

Phaser.Types.Math.Vector2Like

No

The point to be positioned.

x

number

No

The horizontal coordinate to position from.

y

number

No

The vertical coordinate to position from.

angle

number

No

The angle of rotation in radians.

distance

number

No

The distance from (x, y) to place the point at.

Returns: Phaser.Types.Math.Vector2Like - The given point.

Source: src/math/RotateTo.js#L7
Since: 3.24.0


RotateVec3

<static> RotateVec3(vec, axis, radians)

Description:

Rotates a vector in place by axis angle.

This is the same as transforming a point by an axis-angle quaternion, but it has higher precision.

Parameters:

name

type

optional

description

vec

Phaser.Math.Vector3

No

The vector to be rotated.

axis

Phaser.Math.Vector3

No

The axis to rotate around.

radians

number

No

The angle of rotation in radians.

Returns: Phaser.Math.Vector3 - The given vector.

Source: src/math/RotateVec3.js#L15
Since: 3.0.0


RoundAwayFromZero

<static> RoundAwayFromZero(value)

Description:

Round a given number so it is further away from zero. That is, positive numbers are rounded up, and negative numbers are rounded down.

Parameters:

name

type

optional

description

value

number

No

The number to round.

Returns: number - The rounded number, rounded away from zero.

Source: src/math/RoundAwayFromZero.js#L7
Since: 3.0.0


RoundTo

<static> RoundTo(value, [place], [base])

Description:

Round a value to the given precision.

For example:

RoundTo(123.456, 0) = 123
RoundTo(123.456, 1) = 120
RoundTo(123.456, 2) = 100

To round the decimal, i.e. to round to precision, pass in a negative place:

RoundTo(123.456789, 0) = 123
RoundTo(123.456789, -1) = 123.5
RoundTo(123.456789, -2) = 123.46
RoundTo(123.456789, -3) = 123.457

Parameters:

name

type

optional

default

description

value

number

No

The value to round.

place

number

Yes

0

The place to round to. Positive to round the units, negative to round the decimal.

base

number

Yes

10

The base to round in. Default is 10 for decimal.

Returns: number - The rounded value.

Source: src/math/RoundTo.js#L7
Since: 3.0.0


SinCosTableGenerator

<static> SinCosTableGenerator(length, [sinAmp], [cosAmp], [frequency])

Description:

Generate a series of sine and cosine values.

Parameters:

name

type

optional

default

description

length

number

No

The number of values to generate.

sinAmp

number

Yes

1

The sine value amplitude.

cosAmp

number

Yes

1

The cosine value amplitude.

frequency

number

Yes

1

The frequency of the values.

Returns: Phaser.Types.Math.SinCosTable - The generated values.

Source: src/math/SinCosTableGenerator.js#L7
Since: 3.0.0


SmootherStep

<static> SmootherStep(x, min, max)

Description:

Calculate a smoother interpolation percentage of x between min and max.

The function receives the number x as an argument and returns 0 if x is less than or equal to the left edge, 1 if x is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial, between 0 and 1 otherwise.

Produces an even smoother interpolation than Phaser.Math.SmoothStep.

Parameters:

name

type

optional

description

x

number

No

The input value.

min

number

No

The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'.

max

number

No

The maximum value, also known as the 'right edge', assumed greater than the 'left edge'.

Returns: number - The percentage of interpolation, between 0 and 1.

Source: src/math/SmootherStep.js#L7
Since: 3.0.0


SmoothStep

<static> SmoothStep(x, min, max)

Description:

Calculate a smooth interpolation percentage of x between min and max.

The function receives the number x as an argument and returns 0 if x is less than or equal to the left edge, 1 if x is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial, between 0 and 1 otherwise.

Parameters:

name

type

optional

description

x

number

No

The input value.

min

number

No

The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'.

max

number

No

The maximum value, also known as the 'right edge', assumed greater than the 'left edge'.

Returns: number - The percentage of interpolation, between 0 and 1.

Source: src/math/SmoothStep.js#L7
Since: 3.0.0


ToXY

<static> ToXY(index, width, height, [out])

Description:

Returns a Vector2 containing the x and y position of the given index in a width x height sized grid.

For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2.

If the given index is out of range an empty Vector2 is returned.

Parameters:

name

type

optional

description

index

number

No

The position within the grid to get the x/y value for.

width

number

No

The width of the grid.

height

number

No

The height of the grid.

out

Phaser.Math.Vector2

Yes

An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created.

Returns: Phaser.Math.Vector2 - A Vector2 where the x and y properties contain the given grid index.

Source: src/math/ToXY.js#L9
Since: 3.19.0


TransformXY

<static> TransformXY(x, y, positionX, positionY, rotation, scaleX, scaleY, [output])

Description:

Takes the x and y coordinates and transforms them into the same space as defined by the position, rotation and scale values.

Parameters:

name

type

optional

description

x

number

No

The x coordinate to be transformed.

y

number

No

The y coordinate to be transformed.

positionX

number

No

Horizontal position of the transform point.

positionY

number

No

Vertical position of the transform point.

rotation

number

No

Rotation of the transform point, in radians.

scaleX

number

No

Horizontal scale of the transform point.

scaleY

number

No

Vertical scale of the transform point.

output

Phaser.Math.Vector2 | Phaser.Geom.Point

object

Yes

Returns: Phaser.Math.Vector2, Phaser.Geom.Point, object - The translated point.

Source: src/math/TransformXY.js#L9
Since: 3.0.0


Within

<static> Within(a, b, tolerance)

Description:

Checks if the two values are within the given tolerance of each other.

Parameters:

name

type

optional

description

a

number

No

The first value to use in the calculation.

b

number

No

The second value to use in the calculation.

tolerance

number

No

The tolerance. Anything equal to or less than this value is considered as being within range.

Returns: boolean - Returns true if a is less than or equal to the tolerance of b.

Source: src/math/Within.js#L7
Since: 3.0.0


Wrap

<static> Wrap(value, min, max)

Description:

Wrap the given value between min and max.

Parameters:

name

type

optional

description

value

number

No

The value to wrap.

min

number

No

The minimum value.

max

number

No

The maximum value.

Returns: number - The wrapped value.

Source: src/math/Wrap.js#L7
Since: 3.0.0


Static functions

DEG_TO_RAD

DEG_TO_RAD: number

Description:

For converting degrees to radians (PI / 180)

Source: src/math/const.js#L40
Since: 3.0.0


EPSILON

EPSILON: number

Description:

An epsilon value (1.0e-6)

Source: src/math/const.js#L31
Since: 3.0.0


MAX_SAFE_INTEGER

MAX_SAFE_INTEGER: number

Description:

The maximum safe integer this browser supports. We use a const for backward compatibility with Internet Explorer.

Source: src/math/const.js#L78
Since: 3.21.0


MIN_SAFE_INTEGER

MIN_SAFE_INTEGER: number

Description:

The minimum safe integer this browser supports. We use a const for backward compatibility with Internet Explorer.

Source: src/math/const.js#L68
Since: 3.21.0


PI2

PI2: number

Description:

The value of PI * 2.

Source: src/math/const.js#L9
Since: 3.0.0


RAD_TO_DEG

RAD_TO_DEG: number

Description:

For converting radians to degrees (180 / PI)

Source: src/math/const.js#L49
Since: 3.0.0


RND

RND: Phaser.Math.RandomDataGenerator

Description:

An instance of the Random Number Generator. This is not set until the Game boots.

Source: src/math/const.js#L58
Since: 3.0.0


TAU

TAU: number

Description:

The value of PI * 0.5.

Yes, we understand that this should actually be PI * 2, but it has been like this for so long we can't change it now. If you need PI * 2, use the PI2 constant instead.

Source: src/math/const.js#L18
Since: 3.0.0


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