Scope: static
Source: src/math/index.js#L10
Static functions
Static functions
Static functions
Average
<static> Average(values)
Description:
Calculate the mean average of the given values.
Parameters:
name | type | optional | description |
---|---|---|---|
values | Array.<number> | No | The values to average. |
Returns: number - The average value.
Source: src/math/Average.js#L7
Since: 3.0.0
Bernstein
<static> Bernstein(n, i)
Description:
Calculates the Bernstein basis from the three factorial coefficients.
Parameters:
name | type | optional | description |
---|---|---|---|
n | number | No | The first value. |
i | number | No | The second value. |
Returns: number - The Bernstein basis of Factorial(n) / Factorial(i) / Factorial(n - i)
Source: src/math/Bernstein.js#L9
Since: 3.0.0
Between
<static> Between(min, max)
Description:
Compute a random integer between the min
and max
values, inclusive.
Parameters:
name | type | optional | description |
---|---|---|---|
min | number | No | The minimum value. |
max | number | No | The maximum value. |
Returns: number - The random integer.
Source: src/math/Between.js#L7
Since: 3.0.0
CatmullRom
<static> CatmullRom(t, p0, p1, p2, p3)
Description:
Calculates a Catmull-Rom value from the given points, based on an alpha of 0.5.
Parameters:
name | type | optional | description |
---|---|---|---|
t | number | No | The amount to interpolate by. |
p0 | number | No | The first control point. |
p1 | number | No | The second control point. |
p2 | number | No | The third control point. |
p3 | number | No | The fourth control point. |
Returns: number - The Catmull-Rom value.
Source: src/math/CatmullRom.js#L7
Since: 3.0.0
CeilTo
<static> CeilTo(value, [place], [base])
Description:
Ceils to some place comparative to a base
, default is 10 for decimal place.
The place
is represented by the power applied to base
to get that place.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The value to round. | |
place | number | Yes | 0 | The place to round to. |
base | number | Yes | 10 | The base to round in. Default is 10 for decimal. |
Returns: number - The rounded value.
Source: src/math/CeilTo.js#L7
Since: 3.0.0
Clamp
<static> Clamp(value, min, max)
Description:
Force a value within the boundaries by clamping it to the range min
, max
.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The value to be clamped. |
min | number | No | The minimum bounds. |
max | number | No | The maximum bounds. |
Returns: number - The clamped value.
Source: src/math/Clamp.js#L7
Since: 3.0.0
DegToRad
<static> DegToRad(degrees)
Description:
Convert the given angle from degrees, to the equivalent angle in radians.
Parameters:
name | type | optional | description |
---|---|---|---|
degrees | number | No | The angle (in degrees) to convert to radians. |
Returns: number - The given angle converted to radians.
Source: src/math/DegToRad.js#L9
Since: 3.0.0
Difference
<static> Difference(a, b)
Description:
Calculates the positive difference of two given numbers.
Parameters:
name | type | optional | description |
---|---|---|---|
a | number | No | The first number in the calculation. |
b | number | No | The second number in the calculation. |
Returns: number - The positive difference of the two given numbers.
Source: src/math/Difference.js#L7
Since: 3.0.0
Factorial
<static> Factorial(value)
Description:
Calculates the factorial of a given number for integer values greater than 0.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | A positive integer to calculate the factorial of. |
Returns: number - The factorial of the given number.
Source: src/math/Factorial.js#L7
Since: 3.0.0
FloatBetween
<static> FloatBetween(min, max)
Description:
Generate a random floating point number between the two given bounds, minimum inclusive, maximum exclusive.
Parameters:
name | type | optional | description |
---|---|---|---|
min | number | No | The lower bound for the float, inclusive. |
max | number | No | The upper bound for the float exclusive. |
Returns: number - A random float within the given range.
Source: src/math/FloatBetween.js#L7
Since: 3.0.0
FloorTo
<static> FloorTo(value, [place], [base])
Description:
Floors to some place comparative to a base
, default is 10 for decimal place.
The place
is represented by the power applied to base
to get that place.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The value to round. | |
place | number | Yes | 0 | The place to round to. |
base | number | Yes | 10 | The base to round in. Default is 10 for decimal. |
Returns: number - The rounded value.
Source: src/math/FloorTo.js#L7
Since: 3.0.0
FromPercent
<static> FromPercent(percent, min, [max])
Description:
Return a value based on the range between min
and max
and the percentage given.
Parameters:
name | type | optional | description |
---|---|---|---|
percent | number | No | A value between 0 and 1 representing the percentage. |
min | number | No | The minimum value. |
max | number | Yes | The maximum value. |
Returns: number - The value that is percent
percent between min
and max
.
Source: src/math/FromPercent.js#L9
Since: 3.0.0
GetSpeed
<static> GetSpeed(distance, time)
Description:
Calculate a per-ms speed from a distance and time (given in seconds).
Parameters:
name | type | optional | description |
---|---|---|---|
distance | number | No | The distance. |
time | number | No | The time, in seconds. |
Returns: number - The speed, in distance per ms.
Source: src/math/GetSpeed.js#L7
Since: 3.0.0
IsEven
<static> IsEven(value)
Description:
Check if a given value is an even number.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The number to perform the check with. |
Returns: boolean - Whether the number is even or not.
Source: src/math/IsEven.js#L7
Since: 3.0.0
IsEvenStrict
<static> IsEvenStrict(value)
Description:
Check if a given value is an even number using a strict type check.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The number to perform the check with. |
Returns: boolean - Whether the number is even or not.
Source: src/math/IsEvenStrict.js#L7
Since: 3.0.0
Linear
<static> Linear(p0, p1, t)
Description:
Calculates a linear (interpolation) value over t.
Parameters:
name | type | optional | description |
---|---|---|---|
p0 | number | No | The first point. |
p1 | number | No | The second point. |
t | number | No | The percentage between p0 and p1 to return, represented as a number between 0 and 1. |
Returns: number - The step t% of the way between p0 and p1.
Source: src/math/Linear.js#L7
Since: 3.0.0
LinearXY
<static> LinearXY(vector1, vector2, [t])
Description:
Interpolates two given Vectors and returns a new Vector between them.
Does not modify either of the passed Vectors.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
vector1 | No | Starting vector | ||
vector2 | No | Ending vector | ||
t | number | Yes | 0 | The percentage between vector1 and vector2 to return, represented as a number between 0 and 1. |
Returns: Phaser.Math.Vector2 - The step t% of the way between vector1 and vector2.
Source: src/math/LinearXY.js#L7
Since: 3.60.0
MaxAdd
<static> MaxAdd(value, amount, max)
Description:
Add an amount
to a value
, limiting the maximum result to max
.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The value to add to. |
amount | number | No | The amount to add. |
max | number | No | The maximum value to return. |
Returns: number - The resulting value.
Source: src/math/MaxAdd.js#L7
Since: 3.0.0
Median
<static> Median(values)
Description:
Calculate the median of the given values. The values are sorted and the middle value is returned. In case of an even number of values, the average of the two middle values is returned.
Parameters:
name | type | optional | description |
---|---|---|---|
values | Array.<number> | No | The values to average. |
Returns: number - The median value.
Source: src/math/Median.js#L7
Since: 3.54.0
MinSub
<static> MinSub(value, amount, min)
Description:
Subtract an amount
from value
, limiting the minimum result to min
.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The value to subtract from. |
amount | number | No | The amount to subtract. |
min | number | No | The minimum value to return. |
Returns: number - The resulting value.
Source: src/math/MinSub.js#L7
Since: 3.0.0
Percent
<static> Percent(value, min, [max], [upperMax])
Description:
Work out what percentage value
is of the range between min
and max
.
If max
isn't given then it will return the percentage of value
to min
.
You can optionally specify an upperMax
value, which is a mid-way point in the range that represents 100%, after which the % starts to go down to zero again.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The value to determine the percentage of. |
min | number | No | The minimum value. |
max | number | Yes | The maximum value. |
upperMax | number | Yes | The mid-way point in the range that represents 100%. |
Returns: number - A value between 0 and 1 representing the percentage.
Source: src/math/Percent.js#L7
Since: 3.0.0
RadToDeg
<static> RadToDeg(radians)
Description:
Convert the given angle in radians, to the equivalent angle in degrees.
Parameters:
name | type | optional | description |
---|---|---|---|
radians | number | No | The angle in radians to convert ot degrees. |
Returns: number - The given angle converted to degrees.
Source: src/math/RadToDeg.js#L9
Since: 3.0.0
RandomXY
<static> RandomXY(vector, [scale])
Description:
Compute a random unit vector.
Computes random values for the given vector between -1 and 1 that can be used to represent a direction.
Optionally accepts a scale value to scale the resulting vector by.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
vector | No | The Vector to compute random values for. | ||
scale | number | Yes | 1 | The scale of the random values. |
Returns: Phaser.Math.Vector2 - The given Vector.
Source: src/math/RandomXY.js#L7
Since: 3.0.0
RandomXYZ
<static> RandomXYZ(vec3, [radius])
Description:
Compute a random position vector in a spherical area, optionally defined by the given radius.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
vec3 | No | The Vector to compute random values for. | ||
radius | number | Yes | 1 | The radius. |
Returns: Phaser.Math.Vector3 - The given Vector.
Source: src/math/RandomXYZ.js#L7
Since: 3.0.0
RandomXYZW
<static> RandomXYZW(vec4, [scale])
Description:
Compute a random four-dimensional vector.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
vec4 | No | The Vector to compute random values for. | ||
scale | number | Yes | 1 | The scale of the random values. |
Returns: Phaser.Math.Vector4 - The given Vector.
Source: src/math/RandomXYZW.js#L7
Since: 3.0.0
Rotate
<static> Rotate(point, angle)
Description:
Rotate a given point by a given angle around the origin (0, 0), in an anti-clockwise direction.
Parameters:
name | type | optional | description |
---|---|---|---|
point | Phaser.Geom.Point | object | No | The point to be rotated. |
angle | number | No | The angle to be rotated by in an anticlockwise direction. |
Returns: Phaser.Geom.Point - The given point, rotated by the given angle in an anticlockwise direction.
Source: src/math/Rotate.js#L7
Since: 3.0.0
RotateAround
<static> RotateAround(point, x, y, angle)
Description:
Rotate a point
around x
and y
to the given angle
, at the same distance.
In polar notation, this maps a point from (r, t) to (r, angle), vs. the origin (x, y).
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
point | Phaser.Geom.Point | object | No | The point to be rotated. |
x | number | No | The horizontal coordinate to rotate around. |
y | number | No | The vertical coordinate to rotate around. |
angle | number | No | The angle of rotation in radians. |
Returns: Phaser.Types.Math.Vector2Like - The given point.
Source: src/math/RotateAround.js#L7
Since: 3.0.0
RotateAroundDistance
<static> RotateAroundDistance(point, x, y, angle, distance)
Description:
Rotate a point
around x
and y
by the given angle
and distance
.
In polar notation, this maps a point from (r, t) to (distance, t + angle), vs. the origin (x, y).
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
point | Phaser.Geom.Point | object | No | The point to be rotated. |
x | number | No | The horizontal coordinate to rotate around. |
y | number | No | The vertical coordinate to rotate around. |
angle | number | No | The angle of rotation in radians. |
distance | number | No | The distance from (x, y) to place the point at. |
Returns: Phaser.Types.Math.Vector2Like - The given point.
Source: src/math/RotateAroundDistance.js#L7
Since: 3.0.0
RotateTo
<static> RotateTo(point, x, y, angle, distance)
Description:
Position a point
at the given angle
and distance
to (x
, y
).
Tags:
- generic
Parameters:
name | type | optional | description |
---|---|---|---|
point | No | The point to be positioned. | |
x | number | No | The horizontal coordinate to position from. |
y | number | No | The vertical coordinate to position from. |
angle | number | No | The angle of rotation in radians. |
distance | number | No | The distance from (x, y) to place the point at. |
Returns: Phaser.Types.Math.Vector2Like - The given point.
Source: src/math/RotateTo.js#L7
Since: 3.24.0
RotateVec3
<static> RotateVec3(vec, axis, radians)
Description:
Rotates a vector in place by axis angle.
This is the same as transforming a point by an axis-angle quaternion, but it has higher precision.
Parameters:
name | type | optional | description |
---|---|---|---|
vec | No | The vector to be rotated. | |
axis | No | The axis to rotate around. | |
radians | number | No | The angle of rotation in radians. |
Returns: Phaser.Math.Vector3 - The given vector.
Source: src/math/RotateVec3.js#L15
Since: 3.0.0
RoundAwayFromZero
<static> RoundAwayFromZero(value)
Description:
Round a given number so it is further away from zero. That is, positive numbers are rounded up, and negative numbers are rounded down.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The number to round. |
Returns: number - The rounded number, rounded away from zero.
Source: src/math/RoundAwayFromZero.js#L7
Since: 3.0.0
RoundTo
<static> RoundTo(value, [place], [base])
Description:
Round a value to the given precision.
For example:
RoundTo(123.456, 0) = 123
RoundTo(123.456, 1) = 120
RoundTo(123.456, 2) = 100
To round the decimal, i.e. to round to precision, pass in a negative place
:
RoundTo(123.456789, 0) = 123
RoundTo(123.456789, -1) = 123.5
RoundTo(123.456789, -2) = 123.46
RoundTo(123.456789, -3) = 123.457
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The value to round. | |
place | number | Yes | 0 | The place to round to. Positive to round the units, negative to round the decimal. |
base | number | Yes | 10 | The base to round in. Default is 10 for decimal. |
Returns: number - The rounded value.
Source: src/math/RoundTo.js#L7
Since: 3.0.0
SinCosTableGenerator
<static> SinCosTableGenerator(length, [sinAmp], [cosAmp], [frequency])
Description:
Generate a series of sine and cosine values.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
length | number | No | The number of values to generate. | |
sinAmp | number | Yes | 1 | The sine value amplitude. |
cosAmp | number | Yes | 1 | The cosine value amplitude. |
frequency | number | Yes | 1 | The frequency of the values. |
Returns: Phaser.Types.Math.SinCosTable - The generated values.
Source: src/math/SinCosTableGenerator.js#L7
Since: 3.0.0
SmootherStep
<static> SmootherStep(x, min, max)
Description:
Calculate a smoother interpolation percentage of x
between min
and max
.
The function receives the number x
as an argument and returns 0 if x
is less than or equal to the left edge,
1 if x
is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial,
between 0 and 1 otherwise.
Produces an even smoother interpolation than Phaser.Math.SmoothStep.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | No | The input value. |
min | number | No | The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'. |
max | number | No | The maximum value, also known as the 'right edge', assumed greater than the 'left edge'. |
Returns: number - The percentage of interpolation, between 0 and 1.
Source: src/math/SmootherStep.js#L7
Since: 3.0.0
SmoothStep
<static> SmoothStep(x, min, max)
Description:
Calculate a smooth interpolation percentage of x
between min
and max
.
The function receives the number x
as an argument and returns 0 if x
is less than or equal to the left edge,
1 if x
is greater than or equal to the right edge, and smoothly interpolates, using a Hermite polynomial,
between 0 and 1 otherwise.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | No | The input value. |
min | number | No | The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'. |
max | number | No | The maximum value, also known as the 'right edge', assumed greater than the 'left edge'. |
Returns: number - The percentage of interpolation, between 0 and 1.
Source: src/math/SmoothStep.js#L7
Since: 3.0.0
ToXY
<static> ToXY(index, width, height, [out])
Description:
Returns a Vector2 containing the x and y position of the given index in a width
x height
sized grid.
For example, in a 6 x 4 grid, index 16 would equal x: 4 y: 2.
If the given index is out of range an empty Vector2 is returned.
Parameters:
name | type | optional | description |
---|---|---|---|
index | number | No | The position within the grid to get the x/y value for. |
width | number | No | The width of the grid. |
height | number | No | The height of the grid. |
out | Yes | An optional Vector2 to store the result in. If not given, a new Vector2 instance will be created. |
Returns: Phaser.Math.Vector2 - A Vector2 where the x and y properties contain the given grid index.
Source: src/math/ToXY.js#L9
Since: 3.19.0
TransformXY
<static> TransformXY(x, y, positionX, positionY, rotation, scaleX, scaleY, [output])
Description:
Takes the x
and y
coordinates and transforms them into the same space as
defined by the position, rotation and scale values.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | No | The x coordinate to be transformed. |
y | number | No | The y coordinate to be transformed. |
positionX | number | No | Horizontal position of the transform point. |
positionY | number | No | Vertical position of the transform point. |
rotation | number | No | Rotation of the transform point, in radians. |
scaleX | number | No | Horizontal scale of the transform point. |
scaleY | number | No | Vertical scale of the transform point. |
output | object | Yes |
Returns: Phaser.Math.Vector2, Phaser.Geom.Point, object - The translated point.
Source: src/math/TransformXY.js#L9
Since: 3.0.0
Within
<static> Within(a, b, tolerance)
Description:
Checks if the two values are within the given tolerance
of each other.
Parameters:
name | type | optional | description |
---|---|---|---|
a | number | No | The first value to use in the calculation. |
b | number | No | The second value to use in the calculation. |
tolerance | number | No | The tolerance. Anything equal to or less than this value is considered as being within range. |
Returns: boolean - Returns true
if a
is less than or equal to the tolerance of b
.
Source: src/math/Within.js#L7
Since: 3.0.0
Wrap
<static> Wrap(value, min, max)
Description:
Wrap the given value
between min
and max
.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The value to wrap. |
min | number | No | The minimum value. |
max | number | No | The maximum value. |
Returns: number - The wrapped value.
Source: src/math/Wrap.js#L7
Since: 3.0.0
Static functions
DEG_TO_RAD
DEG_TO_RAD: number
Description:
For converting degrees to radians (PI / 180)
Source: src/math/const.js#L40
Since: 3.0.0
EPSILON
EPSILON: number
Description:
An epsilon value (1.0e-6)
Source: src/math/const.js#L31
Since: 3.0.0
MAX_SAFE_INTEGER
MAX_SAFE_INTEGER: number
Description:
The maximum safe integer this browser supports. We use a const for backward compatibility with Internet Explorer.
Source: src/math/const.js#L78
Since: 3.21.0
MIN_SAFE_INTEGER
MIN_SAFE_INTEGER: number
Description:
The minimum safe integer this browser supports. We use a const for backward compatibility with Internet Explorer.
Source: src/math/const.js#L68
Since: 3.21.0
PI2
PI2: number
Description:
The value of PI * 2.
Source: src/math/const.js#L9
Since: 3.0.0
RAD_TO_DEG
RAD_TO_DEG: number
Description:
For converting radians to degrees (180 / PI)
Source: src/math/const.js#L49
Since: 3.0.0
RND
RND: Phaser.Math.RandomDataGenerator
Description:
An instance of the Random Number Generator. This is not set until the Game boots.
Source: src/math/const.js#L58
Since: 3.0.0
TAU
TAU: number
Description:
The value of PI * 0.5.
Yes, we understand that this should actually be PI * 2, but it has been like this for so long we can't change it now. If you need PI * 2, use the PI2 constant instead.
Source: src/math/const.js#L18
Since: 3.0.0