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Version: Phaser v4.1.0

Phaser.Types.Renderer.WebGL.RenderNodes

Scope: static

Source: src/renderer/webgl/renderNodes/typedefs/index.js#L7

Static functions​

BatchHandlerConfig​

BatchHandlerConfig​

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerConfig.js#L7
Since: 4.0.0


BatchHandlerQuadRenderOptions​

BatchHandlerQuadRenderOptions​

Description:

Options to configure shader capabilities for quad rendering.

Parameters:

nametypeoptionaldescription
clampFramebooleanYesWhether to clamp the texture frame. This prevents bleeding due to linear filtering. It is mostly useful for tiles.
wrapFramebooleanYesWhether to wrap the texture frame. This is necessary for TileSprites.

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L29
Since: 4.0.0


BatchHandlerQuadRenderOptionsLighting​

BatchHandlerQuadRenderOptionsLighting​

Description:

Lighting options for quad rendering.

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L18
Since: 4.0.0


BatchHandlerQuadRenderOptionsSelfShadow​

BatchHandlerQuadRenderOptionsSelfShadow​

Description:

Self-shadowing options for quad rendering.

Source: src/renderer/webgl/renderNodes/typedefs/BatchHandlerQuadRenderOptions.js#L7
Since: 4.0.0


DrawingContextOptions​

DrawingContextOptions​

Description:

Configuration settings for a DrawingContext.

Source: src/renderer/webgl/typedefs/DrawingContextOptions.js#L7
Since: 4.0.0


GameObjectBatcherConfig​

GameObjectBatcherConfig​

Source: src/renderer/webgl/renderNodes/typedefs/GameObjectBatcherConfig.js#L7
Since: 4.0.0


SubmitterQuadConfig​

SubmitterQuadConfig​

Source: src/renderer/webgl/renderNodes/typedefs/SubmitterQuadConfig.js#L7
Since: 4.0.0


SubmitterSpriteGPULayerConfig​

SubmitterSpriteGPULayerConfig​

Source: src/renderer/webgl/renderNodes/submitter/typedefs/SubmitterSpriteGPULayerConfig.js#L7
Since: 4.0.0