Scope: static
Source: src/gameobjects/components/Crop.js#L7
Since: 3.12.0
Static functions
frame
frame: Phaser.Textures.Frame
Description:
The Texture Frame this Game Object is using to render with.
Source: src/gameobjects/components/Crop.js#L25
Since: 3.0.0
isCropped
isCropped: boolean
Description:
A boolean flag indicating if this Game Object is being cropped or not.
You can toggle this at any time after setCrop
has been called, to turn cropping on or off.
Equally, calling setCrop
with no arguments will reset the crop and disable it.
Source: src/gameobjects/components/Crop.js#L34
Since: 3.11.0
texture
texture: Phaser.Textures.Texture, Phaser.Textures.CanvasTexture
Description:
The Texture this Game Object is using to render with.
Source: src/gameobjects/components/Crop.js#L16
Since: 3.0.0
Static functions
setCrop
<instance> setCrop([x], [y], [width], [height])
Description:
Applies a crop to a texture based Game Object, such as a Sprite or Image.
The crop is a rectangle that limits the area of the texture frame that is visible during rendering.
Cropping a Game Object does not change its size, dimensions, physics body or hit area, it just changes what is shown when rendered.
The crop size as well as coordinates can not exceed the the size of the texture frame.
The crop coordinates are relative to the texture frame, not the Game Object, meaning 0 x 0 is the top-left.
Therefore, if you had a Game Object that had an 800x600 sized texture, and you wanted to show only the left
half of it, you could call setCrop(0, 0, 400, 600)
.
It is also scaled to match the Game Object scale automatically. Therefore a crop rectangle of 100x50 would crop an area of 200x100 when applied to a Game Object that had a scale factor of 2.
You can either pass in numeric values directly, or you can provide a single Rectangle object as the first argument.
Call this method with no arguments at all to reset the crop, or toggle the property isCropped
to false
.
You should do this if the crop rectangle becomes the same size as the frame itself, as it will allow the renderer to skip several internal calculations.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | Phaser.Geom.Rectangle | Yes | The x coordinate to start the crop from. Cannot be negative or exceed the Frame width. Or a Phaser.Geom.Rectangle object, in which case the rest of the arguments are ignored. |
y | number | Yes | The y coordinate to start the crop from. Cannot be negative or exceed the Frame height. |
width | number | Yes | The width of the crop rectangle in pixels. Cannot exceed the Frame width. |
height | number | Yes | The height of the crop rectangle in pixels. Cannot exceed the Frame height. |
Returns: Phaser.GameObjects.Components.Crop - This Game Object instance.
Source: src/gameobjects/components/Crop.js#L45
Since: 3.11.0
resetCropObject
<instance> resetCropObject()
Description:
Internal method that returns a blank, well-formed crop object for use by a Game Object.
Access: private
Returns: object - The crop object.
Source: src/gameobjects/components/Crop.js#L105
Since: 3.12.0