Scope: static
Source: src/scene/typedefs/index.js#L7
Static functions
CreateSceneFromObjectConfig
CreateSceneFromObjectConfig
Source: src/scene/typedefs/CreateSceneFromObjectConfig.js#L1
Since: 3.17.0
SceneCreateCallback
SceneCreateCallback
Description:
Can be defined on your own Scenes. Use it to create your game objects.
This method is called by the Scene Manager when the scene starts, after init() and preload().
If the LoaderPlugin started after preload(), then this method is called only after loading is complete.
Parameters:
name | type | optional | description |
|---|---|---|---|
data | object | No | Any data passed via |
Source: src/scene/typedefs/SceneCreateCallback.js#L1
Since: 3.0.0
SceneInitCallback
SceneInitCallback
Description:
Can be defined on your own Scenes.
This method is called by the Scene Manager when the scene starts, before preload() and create().
Parameters:
name | type | optional | description |
|---|---|---|---|
data | object | No | Any data passed via |
Source: src/scene/typedefs/SceneInitCallback.js#L1
Since: 3.0.0
ScenePreloadCallback
ScenePreloadCallback
Description:
Can be defined on your own Scenes. Use it to load assets.
This method is called by the Scene Manager, after init() and before create(), only if the Scene has a LoaderPlugin.
After this method completes, if the LoaderPlugin's queue isn't empty, the LoaderPlugin will start automatically.
Source: src/scene/typedefs/ScenePreloadCallback.js#L1
Since: 3.0.0
SceneTransitionConfig
SceneTransitionConfig
Source: src/scene/typedefs/SceneTransitionConfig.js#L1
Since: 3.5.0
SceneTransitionOnStartCallback
SceneTransitionOnStartCallback
Parameters:
name | type | optional | description |
|---|---|---|---|
fromScene | No | Scene instance to transition from. | |
toScene | No | Scene instance to transition to. |
Source: src/scene/typedefs/SceneTransitionStartCallback.js#L1
Since: 3.60.0
SceneType
SceneType
Source: src/scene/typedefs/SceneType.js#L1
Since: 3.60.0
SceneUpdateCallback
SceneUpdateCallback
Parameters:
name | type | optional | description |
|---|---|---|---|
time | number | No | The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout. |
delta | number | No | The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |
Source: src/scene/typedefs/SceneUpdateCallback.js#L1
Since: 3.0.0
SettingsConfig
SettingsConfig
Source: src/scene/typedefs/SettingsConfig.js#L1
Since: 3.0.0
SettingsObject
SettingsObject
Source: src/scene/typedefs/SettingsObject.js#L1
Since: 3.0.0