Scope: static
Source: src/core/index.js#L7
Classs:
Public Members
Private Members
Methods:
Public Members
CreateRenderer
<static> CreateRenderer(game)
Description:
Called automatically by Phaser.Game and responsible for creating the renderer it will use.
Relies upon two webpack global flags to be defined: WEBGL_RENDERER
and CANVAS_RENDERER
during build time, but not at run-time.
Parameters:
name | type | optional | description |
---|---|---|---|
game | Phaser.Game | No | The Phaser.Game instance on which the renderer will be set. |
Source: src/core/CreateRenderer.js#L12
Since: 3.0.0
DebugHeader
<static> DebugHeader(game)
Description:
Called automatically by Phaser.Game and responsible for creating the console.log debug header.
You can customize or disable the header via the Game Config object.
Parameters:
name | type | optional | description |
---|---|---|---|
game | Phaser.Game | No | The Phaser.Game instance which will output this debug header. |
Source: src/core/DebugHeader.js#L9
Since: 3.0.0
VisibilityHandler
<static> VisibilityHandler(game)
Description:
The Visibility Handler is responsible for listening out for document level visibility change events.
This includes visibilitychange
if the browser supports it, and blur and focus events. It then uses
the provided Event Emitter and fires the related events.
Parameters:
name | type | optional | description |
---|---|---|---|
game | Phaser.Game | No | The Game instance this Visibility Handler is working on. |
Fires: Phaser.Core.Events#event:BLUR, Phaser.Core.Events#event:FOCUS, Phaser.Core.Events#event:HIDDEN, Phaser.Core.Events#event:VISIBLE
Source: src/core/VisibilityHandler.js#L9
Since: 3.0.0