Phaser.Core

Scope: static

Source: src/core/index.js#L7

Classs:

Public Members

Private Members

Methods:

Public Members

CreateRenderer

<static> CreateRenderer(game)

Description:

Called automatically by Phaser.Game and responsible for creating the renderer it will use.

Relies upon two webpack global flags to be defined: WEBGL_RENDERER and CANVAS_RENDERER during build time, but not at run-time.

Parameters:

nametypeoptionaldescription
gamePhaser.GameNoThe Phaser.Game instance on which the renderer will be set.

Source: src/core/CreateRenderer.js#L12
Since: 3.0.0


DebugHeader

<static> DebugHeader(game)

Description:

Called automatically by Phaser.Game and responsible for creating the console.log debug header.

You can customize or disable the header via the Game Config object.

Parameters:

nametypeoptionaldescription
gamePhaser.GameNoThe Phaser.Game instance which will output this debug header.

Source: src/core/DebugHeader.js#L9
Since: 3.0.0


VisibilityHandler

<static> VisibilityHandler(game)

Description:

The Visibility Handler is responsible for listening out for document level visibility change events. This includes visibilitychange if the browser supports it, and blur and focus events. It then uses the provided Event Emitter and fires the related events.

Parameters:

nametypeoptionaldescription
gamePhaser.GameNoThe Game instance this Visibility Handler is working on.

Fires: Phaser.Core.Events#event:BLUR, Phaser.Core.Events#event:FOCUS, Phaser.Core.Events#event:HIDDEN, Phaser.Core.Events#event:VISIBLE

Source: src/core/VisibilityHandler.js#L9
Since: 3.0.0


Private Members

Namespaces:

Public Members

Private Members

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