Phaser.Display.Align.In

Scope: static

Source: src/display/align/in/index.js#L7

Static functions

BottomCenter

<static> BottomCenter(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the bottom center of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/BottomCenter.js#L12
Since: 3.0.0


BottomLeft

<static> BottomLeft(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the bottom left of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/BottomLeft.js#L12
Since: 3.0.0


BottomRight

<static> BottomRight(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the bottom right of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/BottomRight.js#L12
Since: 3.0.0


Center

<static> Center(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the center of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/Center.js#L11
Since: 3.0.0


LeftCenter

<static> LeftCenter(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the left center of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/LeftCenter.js#L12
Since: 3.0.0


QuickSet

<static> QuickSet(child, alignIn, position, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned relative to the other. The alignment used is based on the position argument, which is an ALIGN_CONST value, such as LEFT_CENTER or TOP_RIGHT.

Tags:

  • generic

Parameters:

name

type

optional

default

description

child

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

position

number

No

The position to align the Game Object with. This is an align constant, such as ALIGN_CONST.LEFT_CENTER.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/QuickSet.js#L25
Since: 3.0.0


RightCenter

<static> RightCenter(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the right center of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/RightCenter.js#L12
Since: 3.0.0


TopCenter

<static> TopCenter(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the top center of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/TopCenter.js#L12
Since: 3.0.0


TopLeft

<static> TopLeft(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the top left of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/TopLeft.js#L12
Since: 3.0.0


TopRight

<static> TopRight(gameObject, alignIn, [offsetX], [offsetY])

Description:

Takes given Game Object and aligns it so that it is positioned in the top right of the other.

Tags:

  • generic

Parameters:

name

type

optional

default

description

gameObject

Phaser.GameObjects.GameObject

No

The Game Object that will be positioned.

alignIn

Phaser.GameObjects.GameObject

No

The Game Object to base the alignment position on.

offsetX

number

Yes

0

Optional horizontal offset from the position.

offsetY

number

Yes

0

Optional vertical offset from the position.

Returns: Phaser.GameObjects.GameObject - The Game Object that was aligned.

Source: src/display/align/in/TopRight.js#L12
Since: 3.0.0


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