Phaser.Physics.Arcade.Components

Scope: static

Source: src/physics/arcade/components/index.js#L7

Static functions

Static functions

OverlapCirc

<static> OverlapCirc(x, y, radius, [includeDynamic], [includeStatic])

Description:

This method will search the given circular area and return an array of all physics bodies that overlap with it. It can return either Dynamic, Static bodies or a mixture of both.

A body only has to intersect with the search area to be considered, it doesn't have to be fully contained within it.

If Arcade Physics is set to use the RTree (which it is by default) then the search is rather fast, otherwise the search is O(N) for Dynamic Bodies.

Parameters:

name

type

optional

default

description

x

number

No

The x coordinate of the center of the area to search within.

y

number

No

The y coordinate of the center of the area to search within.

radius

number

No

The radius of the area to search within.

includeDynamic

boolean

Yes

true

Should the search include Dynamic Bodies?

includeStatic

boolean

Yes

false

Should the search include Static Bodies?

Returns: Array.<Phaser.Physics.Arcade.Body>, Array.<Phaser.Physics.Arcade.StaticBody> - An array of bodies that overlap with the given area.

Source: src/physics/arcade/components/OverlapCirc.js#L6
Since: 3.21.0


OverlapRect

<static> OverlapRect(x, y, width, height, [includeDynamic], [includeStatic])

Description:

This method will search the given rectangular area and return an array of all physics bodies that overlap with it. It can return either Dynamic, Static bodies or a mixture of both.

A body only has to intersect with the search area to be considered, it doesn't have to be fully contained within it.

If Arcade Physics is set to use the RTree (which it is by default) then the search for is extremely fast, otherwise the search is O(N) for Dynamic Bodies.

Parameters:

name

type

optional

default

description

x

number

No

The top-left x coordinate of the area to search within.

y

number

No

The top-left y coordinate of the area to search within.

width

number

No

The width of the area to search within.

height

number

No

The height of the area to search within.

includeDynamic

boolean

Yes

true

Should the search include Dynamic Bodies?

includeStatic

boolean

Yes

false

Should the search include Static Bodies?

Returns: Array.<Phaser.Physics.Arcade.Body>, Array.<Phaser.Physics.Arcade.StaticBody> - An array of bodies that overlap with the given area.

Source: src/physics/arcade/components/OverlapRect.js#L1
Since: 3.17.0


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