Phaser.Physics.Arcade.Components.Angular
Scope: static
Source: src/physics/arcade/components/Angular.js#L7
Since: 3.0.0
Static functions
setAngularAcceleration
<instance> setAngularAcceleration(value)
Description:
Sets the angular acceleration of the body.
In Arcade Physics, bodies cannot rotate. They are always axis-aligned. However, they can have angular motion, which is passed on to the Game Object bound to the body, causing them to visually rotate, even though the body remains axis-aligned.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The amount of angular acceleration, in degrees per second squared. |
Returns: Phaser.Physics.Arcade.Components.Angular - This Game Object.
Source: src/physics/arcade/components/Angular.js#L36
Since: 3.0.0
setAngularDrag
<instance> setAngularDrag(value)
Description:
Sets the angular drag of the body. Drag is applied to the current velocity, providing a form of deceleration.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The amount of drag, in degrees per second squared. |
Returns: Phaser.Physics.Arcade.Components.Angular - This Game Object.
Source: src/physics/arcade/components/Angular.js#L57
Since: 3.0.0
setAngularVelocity
<instance> setAngularVelocity(value)
Description:
Sets the angular velocity of the body.
In Arcade Physics, bodies cannot rotate. They are always axis-aligned. However, they can have angular motion, which is passed on to the Game Object bound to the body, causing them to visually rotate, even though the body remains axis-aligned.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The amount of angular velocity, in degrees per second. |
Returns: Phaser.Physics.Arcade.Components.Angular - This Game Object.
Source: src/physics/arcade/components/Angular.js#L15
Since: 3.0.0