Phaser.GameObjects.Particles.Events

Scope: static

Source: src/gameobjects/particles/events/index.js#L7

Events:

Public Members

COMPLETE

COMPLETE

Description:

The Particle Emitter Complete Event.

This event is dispatched when the final particle, emitted from a Particle Emitter that has been stopped, dies. Upon receipt of this event you know that no particles are still rendering at this point in time.

Listen for it on a Particle Emitter instance using ParticleEmitter.on('complete', listener).

Parameters:

nametypeoptionaldescription
emitterPhaser.GameObjects.Particles.ParticleEmitterNoA reference to the Particle Emitter that just completed.

Source: src/gameobjects/particles/events/COMPLETE_EVENT.js#L7
Since: 3.60.0


DEATH_ZONE

DEATH_ZONE

Description:

The Particle Emitter Death Zone Event.

This event is dispatched when a Death Zone kills a Particle instance.

Listen for it on a Particle Emitter instance using ParticleEmitter.on('deathzone', listener).

If you wish to know when the final particle is killed, see the COMPLETE event.

Parameters:

nametypeoptionaldescription
emitterPhaser.GameObjects.Particles.ParticleEmitterNoA reference to the Particle Emitter that owns the Particle and Death Zone.
particlePhaser.GameObjects.Particles.ParticleNoThe Particle that has been killed.
zonePhaser.GameObjects.Particles.Zones.DeathZoneNoThe Death Zone that killed the particle.

Source: src/gameobjects/particles/events/DEATH_ZONE_EVENT.js#L7
Since: 3.60.0


EXPLODE

EXPLODE

Description:

The Particle Emitter Explode Event.

This event is dispatched when a Particle Emitter explodes a set of particles.

Listen for it on a Particle Emitter instance using ParticleEmitter.on('explode', listener).

Parameters:

nametypeoptionaldescription
emitterPhaser.GameObjects.Particles.ParticleEmitterNoA reference to the Particle Emitter that just completed.
particlePhaser.GameObjects.Particles.ParticleNoThe most recently emitted Particle.

Source: src/gameobjects/particles/events/EXPLODE_EVENT.js#L7
Since: 3.60.0


START

START

Description:

The Particle Emitter Start Event.

This event is dispatched when a Particle Emitter starts emission of particles.

Listen for it on a Particle Emitter instance using ParticleEmitter.on('start', listener).

Parameters:

nametypeoptionaldescription
emitterPhaser.GameObjects.Particles.ParticleEmitterNoA reference to the Particle Emitter that just completed.

Source: src/gameobjects/particles/events/START_EVENT.js#L7
Since: 3.60.0


STOP

STOP

Description:

The Particle Emitter Stop Event.

This event is dispatched when a Particle Emitter is stopped. This can happen either when you directly call the ParticleEmitter.stop method, or if the emitter has been configured to stop after a set time via the duration property, or after a set number of particles via the stopAfter property.

Listen for it on a Particle Emitter instance using ParticleEmitter.on('stop', listener).

Note that just because the emitter has stopped, that doesn't mean there aren't still particles alive and rendering. It just means the emitter has stopped emitting particles.

If you wish to know when the final particle is killed, see the COMPLETE event.

Parameters:

nametypeoptionaldescription
emitterPhaser.GameObjects.Particles.ParticleEmitterNoA reference to the Particle Emitter that just completed.

Source: src/gameobjects/particles/events/STOP_EVENT.js#L7
Since: 3.60.0


Private Members

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