Scope: static
Source: src/physics/matter-js/components/Bounce.js#L7
Since: 3.0.0
Static functions
setBounce
<instance> setBounce(value)
Description:
Sets the restitution on the physics object.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | A Number that defines the restitution (elasticity) of the body. The value is always positive and is in the range (0, 1). A value of 0 means collisions may be perfectly inelastic and no bouncing may occur. A value of 0.8 means the body may bounce back with approximately 80% of its kinetic energy. Note that collision response is based on pairs of bodies, and that restitution values are combined with the following formula: |
Returns: Phaser.Physics.Matter.Components.Bounce - This Game Object instance.
Source: src/physics/matter-js/components/Bounce.js#L15
Since: 3.0.0