Scope: global
Source: src/phaser.js#L12
Static functions
Static functions
- Actions
- Animations
- BlendModes
- Cache
- Cameras
- Core
- Create
- Curves
- Data
- Device
- Display
- DOM
- Events
- FX
- GameObjects
- Geom
- Input
- Loader
- Math
- Physics
- Plugins
- Renderer
- Scale
- ScaleModes
- Scenes
- Sound
- Structs
- Textures
- Tilemaps
- Time
- Tweens
- Types
- Utils
Static functions
AUTO
AUTO: number
Description:
This setting will auto-detect if the browser is capable of suppporting WebGL.
If it is, it will use the WebGL Renderer. If not, it will fall back to the Canvas Renderer.
Source: src/const.js#L39
Since: 3.0.0
CANVAS
CANVAS: number
Description:
Forces Phaser to only use the Canvas Renderer, regardless if the browser supports
WebGL or not.
Source: src/const.js#L50
Since: 3.0.0
DOWN
DOWN: number
Description:
Direction constant.
Source: src/const.js#L116
Since: 3.0.0
FOREVER
FOREVER: number
Description:
In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead
to help you remember what the value is doing in your code.
Source: src/const.js#L85
Since: 3.0.0
HEADLESS
HEADLESS: number
Description:
A Headless Renderer doesn't create either a Canvas or WebGL Renderer. However, it still
absolutely relies on the DOM being present and available. This mode is meant for unit testing,
not for running Phaser on the server, which is something you really shouldn't do.
Source: src/const.js#L73
Since: 3.0.0
LEFT
LEFT: number
Description:
Direction constant.
Source: src/const.js#L126
Since: 3.0.0
LOG_VERSION
LOG_VERSION: string
Description:
Phaser Release Version as displayed in the console.log header URL.
Source: src/const.js#L25
Since: 3.87.0
NONE
NONE: number
Description:
Direction constant.
Source: src/const.js#L96
Since: 3.0.0
RIGHT
RIGHT: number
Description:
Direction constant.
Source: src/const.js#L136
Since: 3.0.0
UP
UP: number
Description:
Direction constant.
Source: src/const.js#L106
Since: 3.0.0
VERSION
VERSION: string
Description:
Phaser Release Version
Source: src/const.js#L15
Since: 3.0.0
WEBGL
WEBGL: number
Description:
Forces Phaser to use the WebGL Renderer. If the browser does not support it, there is
no fallback to Canvas with this setting, so you should trap it and display a suitable
message to the user.
Source: src/const.js#L61
Since: 3.0.0
Static functions
DeviceConf
DeviceConf
Source: src/device/index.js#L17
Static functions
CSSBlendModes
CSSBlendModes: string
Description:
Phaser Blend Modes to CSS Blend Modes Map.
Source: src/gameobjects/domelement/CSSBlendModes.js#L7
Since: 3.12.0