Scope: static
Source: src/gameobjects/bitmaptext/RetroFont.js#L10
Since: 3.6.0
Static functions
TEXT_SET1
TEXT_SET1: string
Description:
Text Set 1 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
Source: src/gameobjects/bitmaptext/const.js#L9
Since: 3.6.0
TEXT_SET10
TEXT_SET10: string
Description:
Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ
Source: src/gameobjects/bitmaptext/const.js#L90
Since: 3.6.0
TEXT_SET11
TEXT_SET11: string
Description:
Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789
Source: src/gameobjects/bitmaptext/const.js#L99
Since: 3.6.0
TEXT_SET2
TEXT_SET2: string
Description:
Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ
Source: src/gameobjects/bitmaptext/const.js#L18
Since: 3.6.0
TEXT_SET3
TEXT_SET3: string
Description:
Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789
Source: src/gameobjects/bitmaptext/const.js#L27
Since: 3.6.0
TEXT_SET4
TEXT_SET4: string
Description:
Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789
Source: src/gameobjects/bitmaptext/const.js#L36
Since: 3.6.0
TEXT_SET5
TEXT_SET5: string
Description:
Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789
Source: src/gameobjects/bitmaptext/const.js#L45
Since: 3.6.0
TEXT_SET6
TEXT_SET6: string
Description:
Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'
Source: src/gameobjects/bitmaptext/const.js#L54
Since: 3.6.0
TEXT_SET7
TEXT_SET7: string
Description:
Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39
Source: src/gameobjects/bitmaptext/const.js#L63
Since: 3.6.0
TEXT_SET8
TEXT_SET8: string
Description:
Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ
Source: src/gameobjects/bitmaptext/const.js#L72
Since: 3.6.0
TEXT_SET9
TEXT_SET9: string
Description:
Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!
Source: src/gameobjects/bitmaptext/const.js#L81
Since: 3.6.0
Static functions
Parse
<static> Parse(scene, config)
Description:
Parses a Retro Font configuration object so you can pass it to the BitmapText constructor and create a BitmapText object using a fixed-width retro font.
Parameters:
name | type | optional | description |
---|---|---|---|
scene | No | A reference to the Phaser Scene. | |
config | No | The font configuration object. |
Returns: Phaser.Types.GameObjects.BitmapText.BitmapFontData - A parsed Bitmap Font data entry for the Bitmap Font cache.
Source: src/gameobjects/bitmaptext/ParseRetroFont.js#L9
Since: 3.0.0