Phaser.GameObjects.Components.ComputedSize

Scope: static

Source: src/gameobjects/components/ComputedSize.js#L7
Since: 3.0.0

Static functions

displayHeight

displayHeight: number

Description:

The displayed height of this Game Object.

This value takes into account the scale factor.

Setting this value will adjust the Game Object's scale property.

Source: src/gameobjects/components/ComputedSize.js#L68
Since: 3.0.0


displayWidth

displayWidth: number

Description:

The displayed width of this Game Object.

This value takes into account the scale factor.

Setting this value will adjust the Game Object's scale property.

Source: src/gameobjects/components/ComputedSize.js#L43
Since: 3.0.0


height

height: number

Description:

The native (un-scaled) height of this Game Object.

Changing this value will not change the size that the Game Object is rendered in-game. For that you need to either set the scale of the Game Object (setScale) or use the displayHeight property.

Source: src/gameobjects/components/ComputedSize.js#L30
Since: 3.0.0


width

width: number

Description:

The native (un-scaled) width of this Game Object.

Changing this value will not change the size that the Game Object is rendered in-game. For that you need to either set the scale of the Game Object (setScale) or use the displayWidth property.

Source: src/gameobjects/components/ComputedSize.js#L17
Since: 3.0.0


Static functions

setDisplaySize

<instance> setDisplaySize(width, height)

Description:

Sets the display size of this Game Object.

Calling this will adjust the scale.

Parameters:

name

type

optional

description

width

number

No

The width of this Game Object.

height

number

No

The height of this Game Object.

Returns: Phaser.GameObjects.Components.ComputedSize - This Game Object instance.

Source: src/gameobjects/components/ComputedSize.js#L120
Since: 3.4.0


setSize

<instance> setSize(width, height)

Description:

Sets the internal size of this Game Object, as used for frame or physics body creation.

This will not change the size that the Game Object is rendered in-game. For that you need to either set the scale of the Game Object (setScale) or call the setDisplaySize method, which is the same thing as changing the scale but allows you to do so by giving pixel values.

If you have enabled this Game Object for input, changing the size will not change the size of the hit area. To do this you should adjust the input.hitArea object directly.

Parameters:

name

type

optional

description

width

number

No

The width of this Game Object.

height

number

No

The height of this Game Object.

Returns: Phaser.GameObjects.Components.ComputedSize - This Game Object instance.

Source: src/gameobjects/components/ComputedSize.js#L93
Since: 3.4.0


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