Scope: static
Source: src/scale/events/index.js#L7
Events:
Public Members
ENTER_FULLSCREEN
ENTER_FULLSCREEN
Description:
The Scale Manager has successfully entered fullscreen mode.
Source: src/scale/events/ENTER_FULLSCREEN_EVENT.js#L7
Since: 3.16.1
FULLSCREEN_FAILED
FULLSCREEN_FAILED
Description:
The Scale Manager tried to enter fullscreen mode but failed.
Source: src/scale/events/FULLSCREEN_FAILED_EVENT.js#L7
Since: 3.17.0
FULLSCREEN_UNSUPPORTED
FULLSCREEN_UNSUPPORTED
Description:
The Scale Manager tried to enter fullscreen mode, but it is unsupported by the browser.
Source: src/scale/events/FULLSCREEN_UNSUPPORTED_EVENT.js#L7
Since: 3.16.1
LEAVE_FULLSCREEN
LEAVE_FULLSCREEN
Description:
The Scale Manager was in fullscreen mode, but has since left, either directly via game code, or via a user gestured, such as pressing the ESC key.
Source: src/scale/events/LEAVE_FULLSCREEN_EVENT.js#L7
Since: 3.16.1
ORIENTATION_CHANGE
ORIENTATION_CHANGE
Description:
The Scale Manager Orientation Change Event.
This event is dispatched whenever the Scale Manager detects an orientation change event from the browser.
Parameters:
name | type | optional | description |
---|---|---|---|
orientation | string | No | The new orientation value. Either Phaser.Scale.Orientation.LANDSCAPE or Phaser.Scale.Orientation.PORTRAIT . |
Source: src/scale/events/ORIENTATION_CHANGE_EVENT.js#L7
Since: 3.16.1
RESIZE
RESIZE
Description:
The Scale Manager Resize Event.
This event is dispatched whenever the Scale Manager detects a resize event from the browser.
It sends three parameters to the callback, each of them being Size components. You can read
the width
, height
, aspectRatio
and other properties of these components to help with
scaling your own game content.
Parameters:
name | type | optional | description |
---|---|---|---|
gameSize | Phaser.Structs.Size | No | A reference to the Game Size component. This is the un-scaled size of your game canvas. |
baseSize | Phaser.Structs.Size | No | A reference to the Base Size component. This is the game size. |
displaySize | Phaser.Structs.Size | No | A reference to the Display Size component. This is the scaled canvas size, after applying zoom and scale mode. |
previousWidth | number | No | If the gameSize has changed, this value contains its previous width, otherwise it contains the current width. |
previousHeight | number | No | If the gameSize has changed, this value contains its previous height, otherwise it contains the current height. |
Source: src/scale/events/RESIZE_EVENT.js#L7
Since: 3.16.1