Scope: static
Source: src/physics/arcade/components/Immovable.js#L7
Since: 3.0.0
Methods:
Public Members
setImmovable
<instance> setImmovable([value])
Description:
Sets if this Body can be separated during collisions with other bodies.
When a body is immovable it means it won't move at all, not even to separate it from collision
overlap. If you just wish to prevent a body from being knocked around by other bodies, see
the setPushable
method instead.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | boolean | Yes | true | Sets if this body will be separated during collisions with other bodies. |
Returns: Phaser.Physics.Arcade.Components.Immovable - This Game Object.
Source: src/physics/arcade/components/Immovable.js#L15
Since: 3.0.0