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Version: Phaser v3.88.2

Image

A Matter Physics Image Game Object.

An Image is a light-weight Game Object useful for the display of static images in your game,

such as logos, backgrounds, scenery or other non-animated elements. Images can have input

events and physics bodies, or be tweened, tinted or scrolled. The main difference between an

Image and a Sprite is that you cannot animate an Image as they do not have the Animation component.

Constructor

new Image(world, x, y, texture, [frame], [options])

Parameters

nametypeoptionaldescription
worldPhaser.Physics.Matter.WorldNoA reference to the Matter.World instance that this body belongs to.
xnumberNoThe horizontal position of this Game Object in the world.
ynumberNoThe vertical position of this Game Object in the world.
texturestring | Phaser.Textures.TextureNoThe key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
framestring | numberYesAn optional frame from the Texture this Game Object is rendering with.
optionsPhaser.Types.Physics.Matter.MatterBodyConfigYesAn optional Body configuration object that is used to set initial Body properties on creation.

Scope: static

Extends

Phaser.GameObjects.Image
Phaser.Physics.Matter.Components.Bounce
Phaser.Physics.Matter.Components.Collision
Phaser.Physics.Matter.Components.Force
Phaser.Physics.Matter.Components.Friction
Phaser.Physics.Matter.Components.Gravity
Phaser.Physics.Matter.Components.Mass
Phaser.Physics.Matter.Components.Sensor
Phaser.Physics.Matter.Components.SetBody
Phaser.Physics.Matter.Components.Sleep
Phaser.Physics.Matter.Components.Static
Phaser.Physics.Matter.Components.Transform
Phaser.Physics.Matter.Components.Velocity
Phaser.GameObjects.Components.Alpha
Phaser.GameObjects.Components.BlendMode
Phaser.GameObjects.Components.Depth
Phaser.GameObjects.Components.Flip
Phaser.GameObjects.Components.GetBounds
Phaser.GameObjects.Components.Mask
Phaser.GameObjects.Components.Origin
Phaser.GameObjects.Components.Pipeline
Phaser.GameObjects.Components.PostPipeline
Phaser.GameObjects.Components.ScrollFactor
Phaser.GameObjects.Components.Size
Phaser.GameObjects.Components.Texture
Phaser.GameObjects.Components.Tint
Phaser.GameObjects.Components.Transform
Phaser.GameObjects.Components.Visible

Source: src/physics/matter-js/MatterImage.js#L15
Since: 3.0.0

Inherited Members

From Phaser.GameObjects.Components.Alpha:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Flip:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.Pipeline:

From Phaser.GameObjects.Components.PostPipeline:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Size:

From Phaser.GameObjects.Components.TextureCrop:

From Phaser.GameObjects.Components.Tint:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.Physics.Matter.Components.Mass:


Public Members

world

world: Phaser.Physics.Matter.World

Description:

A reference to the Matter.World instance that this body belongs to.

Source: src/physics/matter-js/MatterImage.js#L105
Since: 3.0.0


Inherited Methods

From Phaser.Events.EventEmitter:

From Phaser.GameObjects.Components.Alpha:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Flip:

From Phaser.GameObjects.Components.GetBounds:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.Pipeline:

From Phaser.GameObjects.Components.PostPipeline:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Size:

From Phaser.GameObjects.Components.TextureCrop:

From Phaser.GameObjects.Components.Tint:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.Physics.Matter.Components.Bounce:

From Phaser.Physics.Matter.Components.Collision:

From Phaser.Physics.Matter.Components.Force:

From Phaser.Physics.Matter.Components.Friction:

From Phaser.Physics.Matter.Components.Gravity:

From Phaser.Physics.Matter.Components.Mass:

From Phaser.Physics.Matter.Components.Sensor:

From Phaser.Physics.Matter.Components.SetBody:

From Phaser.Physics.Matter.Components.Sleep:

From Phaser.Physics.Matter.Components.Static:

From Phaser.Physics.Matter.Components.Transform:

From Phaser.Physics.Matter.Components.Velocity: