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Version: Phaser v3.88.2

Star

The Star Shape is a Game Object that can be added to a Scene, Group or Container. You can

treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling

it for input or physics. It provides a quick and easy way for you to render this shape in your

game without using a texture, while still taking advantage of being fully batched in WebGL.

This shape supports both fill and stroke colors.

As the name implies, the Star shape will display a star in your game. You can control several

aspects of it including the number of points that constitute the star. The default is 5. If

you change it to 4 it will render as a diamond. If you increase them, you'll get a more spiky

star shape.

You can also control the inner and outer radius, which is how 'long' each point of the star is.

Modify these values to create more interesting shapes.

Constructor

new Star(scene, [x], [y], [points], [innerRadius], [outerRadius], [fillColor], [fillAlpha])

Parameters

nametypeoptionaldefaultdescription
scenePhaser.SceneNoThe Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
xnumberYes0The horizontal position of this Game Object in the world.
ynumberYes0The vertical position of this Game Object in the world.
pointsnumberYes5The number of points on the star.
innerRadiusnumberYes32The inner radius of the star.
outerRadiusnumberYes64The outer radius of the star.
fillColornumberYesThe color the star will be filled with, i.e. 0xff0000 for red.
fillAlphanumberYesThe alpha the star will be filled with. You can also set the alpha of the overall Shape using its alpha property.

Scope: static

Extends

Phaser.GameObjects.Shape

Source: src/gameobjects/shape/star/Star.js#L12
Since: 3.13.0

Inherited Members

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.Pipeline:

From Phaser.GameObjects.Components.PostPipeline:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Shape:


Public Members

innerRadius

innerRadius: number

Description:

The inner radius of the Star shape.

Source: src/gameobjects/shape/star/Star.js#L187
Since: 3.13.0


outerRadius

outerRadius: number

Description:

The outer radius of the Star shape.

Source: src/gameobjects/shape/star/Star.js#L211
Since: 3.13.0


points

points: number

Description:

The number of points that make up the Star shape.

Source: src/gameobjects/shape/star/Star.js#L163
Since: 3.13.0


Inherited Methods

From Phaser.Events.EventEmitter:

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.GetBounds:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.Pipeline:

From Phaser.GameObjects.Components.PostPipeline:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Shape:


Public Methods

setInnerRadius

<instance> setInnerRadius(value)

Description:

Sets the inner radius of the Star shape.

This call can be chained.

Parameters:

nametypeoptionaldescription
valuenumberNoThe amount to set the inner radius to.

Returns: Phaser.GameObjects.Star - This Game Object instance.

Source: src/gameobjects/shape/star/Star.js#L127
Since: 3.13.0


setOuterRadius

<instance> setOuterRadius(value)

Description:

Sets the outer radius of the Star shape.

This call can be chained.

Parameters:

nametypeoptionaldescription
valuenumberNoThe amount to set the outer radius to.

Returns: Phaser.GameObjects.Star - This Game Object instance.

Source: src/gameobjects/shape/star/Star.js#L145
Since: 3.13.0


setPoints

<instance> setPoints(value)

Description:

Sets the number of points that make up the Star shape.

This call can be chained.

Parameters:

nametypeoptionaldescription
valuenumberNoThe amount of points the Star will have.

Returns: Phaser.GameObjects.Star - This Game Object instance.

Source: src/gameobjects/shape/star/Star.js#L109
Since: 3.13.0