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Version: Phaser v3.88.2

Group

A Group is a way for you to create, manipulate, or recycle similar Game Objects.

Group membership is non-exclusive. A Game Object can belong to several groups, one group, or none.

Groups themselves aren't displayable, and can't be positioned, rotated, scaled, or hidden.

Constructor

new Group(scene, [children], [config])

Parameters

nametypeoptionaldescription
scenePhaser.SceneNoThe scene this group belongs to.
childrenArray.<Phaser.GameObjects.GameObject> | Phaser.Types.GameObjects.Group.GroupConfigPhaser.Types.GameObjects.Group.GroupCreateConfigYes
configPhaser.Types.GameObjects.Group.GroupConfig | Phaser.Types.GameObjects.Group.GroupCreateConfigYesSettings for this group. If key is set, Phaser.GameObjects.Group#createMultiple is also called with these settings.

Scope: static

Extends

Phaser.Events.EventEmitter

Source: src/gameobjects/group/Group.js#L20
Since: 3.0.0

Public Members

active

active: boolean

Description:

Whether this group runs its Phaser.GameObjects.Group#preUpdate method (which may update any members).

Source: src/gameobjects/group/Group.js#L147
Since: 3.0.0


children

children: Phaser.Structs.Set.<Phaser.GameObjects.GameObject>

Description:

Members of this group.

Source: src/gameobjects/group/Group.js#L95
Since: 3.0.0


classType

classType: function

Description:

The class to create new group members from.

Source: src/gameobjects/group/Group.js#L125
Since: 3.0.0


createCallback

createCallback: Phaser.Types.GameObjects.Group.GroupCallback

Description:

A function to be called when adding or creating group members.

Source: src/gameobjects/group/Group.js#L198
Since: 3.0.0


createMultipleCallback

createMultipleCallback: Phaser.Types.GameObjects.Group.GroupMultipleCreateCallback

Description:

A function to be called when creating several group members at once.

Source: src/gameobjects/group/Group.js#L216
Since: 3.0.0


defaultFrame

defaultFrame: string, number

Description:

A default texture frame to use when creating new group members.

Source: src/gameobjects/group/Group.js#L178
Since: 3.0.0


defaultKey

defaultKey: string

Description:

A default texture key to use when creating new group members.

This is used in Phaser.GameObjects.Group#create

but not in Phaser.GameObjects.Group#createMultiple.

Source: src/gameobjects/group/Group.js#L166
Since: 3.0.0


isParent

isParent: boolean

Description:

A flag identifying this object as a group.

Source: src/gameobjects/group/Group.js#L104
Since: 3.0.0


maxSize

maxSize: number

Description:

The maximum size of this group, if used as a pool. -1 is no limit.

Source: src/gameobjects/group/Group.js#L156
Since: 3.0.0


name

name: string

Description:

The name of this group.

Empty by default and never populated by Phaser, this is left for developers to use.

Source: src/gameobjects/group/Group.js#L136
Since: 3.18.0


removeCallback

removeCallback: Phaser.Types.GameObjects.Group.GroupCallback

Description:

A function to be called when removing group members.

Source: src/gameobjects/group/Group.js#L207
Since: 3.0.0


runChildUpdate

runChildUpdate: boolean

Description:

Whether to call the update method of any members.

Source: src/gameobjects/group/Group.js#L187
Since: 3.0.0


scene

scene: Phaser.Scene

Description:

This scene this group belongs to.

Source: src/gameobjects/group/Group.js#L86
Since: 3.0.0


type

type: string

Description:

A textual representation of this Game Object.

Used internally by Phaser but is available for your own custom classes to populate.

Source: src/gameobjects/group/Group.js#L114
Since: 3.21.0


Inherited Methods

From Phaser.Events.EventEmitter:


Public Methods

add

<instance> add(child, [addToScene])

Description:

Adds a Game Object to this group.

Calls Phaser.GameObjects.Group#createCallback.

Parameters:

nametypeoptionaldefaultdescription
childPhaser.GameObjects.GameObjectNoThe Game Object to add.
addToScenebooleanYesfalseAlso add the Game Object to the scene.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L575
Since: 3.0.0


addMultiple

<instance> addMultiple(children, [addToScene])

Description:

Adds several Game Objects to this group.

Calls Phaser.GameObjects.Group#createCallback.

Parameters:

nametypeoptionaldefaultdescription
childrenArray.<Phaser.GameObjects.GameObject>NoThe Game Objects to add.
addToScenebooleanYesfalseAlso add the Game Objects to the scene.

Returns: Phaser.GameObjects.Group - This group.

Source: src/gameobjects/group/Group.js#L620
Since: 3.0.0


angle

<instance> angle(value, [step])

Description:

Sets the angle of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the angle to, in degrees.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1392
Since: 3.21.0


clear

<instance> clear([removeFromScene], [destroyChild])

Description:

Removes all members of this Group and optionally removes them from the Scene and / or destroys them.

Does not call Phaser.GameObjects.Group#removeCallback.

Parameters:

nametypeoptionaldefaultdescription
removeFromScenebooleanYesfalseOptionally remove each Group member from the Scene.
destroyChildbooleanYesfalseOptionally call destroy on the removed Group members.

Returns: Phaser.GameObjects.Group - This group.

Source: src/gameobjects/group/Group.js#L699
Since: 3.0.0


contains

<instance> contains(child)

Description:

Tests if a Game Object is a member of this group.

Parameters:

nametypeoptionaldescription
childPhaser.GameObjects.GameObjectNoA Game Object.

Returns: boolean - True if the Game Object is a member of this group.

Source: src/gameobjects/group/Group.js#L741
Since: 3.0.0


countActive

<instance> countActive([value])

Description:

Counts the number of active (or inactive) group members.

Parameters:

nametypeoptionaldefaultdescription
valuebooleanYestrueCount active (true) or inactive (false) group members.

Returns: number - The number of group members with an active state matching the active argument.

Source: src/gameobjects/group/Group.js#L1122
Since: 3.0.0


create

<instance> create([x], [y], [key], [frame], [visible], [active])

Description:

Creates a new Game Object and adds it to this group, unless the group is.

Calls Phaser.GameObjects.Group#createCallback.

Parameters:

nametypeoptionaldefaultdescription
xnumberYes0The horizontal position of the new Game Object in the world.
ynumberYes0The vertical position of the new Game Object in the world.
keystringYes"defaultKey"The texture key of the new Game Object.
framestring | numberYes"defaultFrame"The texture frame of the new Game Object.
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of the new Game Object.
activebooleanYestrueThe {@link Phaser.GameObjects.GameObject#active} state of the new Game Object.

Returns: any - The new Game Object (usually a Sprite, etc.).

Source: src/gameobjects/group/Group.js#L273
Since: 3.0.0


createFromConfig

<instance> createFromConfig(options)

Description:

A helper for Phaser.GameObjects.Group#createMultiple.

Parameters:

nametypeoptionaldescription
optionsPhaser.Types.GameObjects.Group.GroupCreateConfigNoCreation settings.

Returns: Array.<any> - The newly created Game Objects.

Source: src/gameobjects/group/Group.js#L359
Since: 3.0.0


createMultiple

<instance> createMultiple(config)

Description:

Creates several Game Objects and adds them to this group.

If the group becomes Phaser.GameObjects.Group#isFull, no further Game Objects are created.

Calls Phaser.GameObjects.Group#createMultipleCallback and Phaser.GameObjects.Group#createCallback.

Parameters:

nametypeoptionaldescription
configPhaser.Types.GameObjects.Group.GroupCreateConfig | Array.<Phaser.Types.GameObjects.Group.GroupCreateConfig>NoCreation settings. This can be a single configuration object or an array of such objects, which will be applied in turn.

Returns: Array.<any> - The newly created Game Objects.

Source: src/gameobjects/group/Group.js#L318
Since: 3.0.0


destroy

<instance> destroy([destroyChildren], [removeFromScene])

Description:

Empties this Group of all children and removes it from the Scene.

Does not call Phaser.GameObjects.Group#removeCallback.

Children of this Group will not be removed from the Scene by calling this method

unless you specify the removeFromScene parameter.

Children of this Group will also not be destroyed by calling this method

unless you specify the destroyChildren parameter.

Parameters:

nametypeoptionaldefaultdescription
destroyChildrenbooleanYesfalseAlso {@link Phaser.GameObjects.GameObject#destroy} each Group member.
removeFromScenebooleanYesfalseOptionally remove each Group member from the Scene.

Overrides: Phaser.Events.EventEmitter#destroy

Source: src/gameobjects/group/Group.js#L1714
Since: 3.0.0


get

<instance> get([x], [y], [key], [frame], [visible])

Description:

Scans the group for the first member that has an Phaser.GameObjects.GameObject#active state set to false,

assigns x and y, and returns the member.

If no inactive member is found and the group isn't full then it will create a new Game Object using x, y, key, frame, and visible.

The new Game Object will have its active state set to true.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first inactive group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L1011
Since: 3.0.0


getChildren

<instance> getChildren()

Description:

All members of the group.

Returns: Array.<Phaser.GameObjects.GameObject> - The group members.

Source: src/gameobjects/group/Group.js#L756
Since: 3.0.0


getFirst

<instance> getFirst([state], [createIfNull], [x], [y], [key], [frame], [visible])

Description:

Scans the Group, from top to bottom, for the first member that has an Phaser.GameObjects.GameObject#active state matching the argument,

assigns x and y, and returns the member.

If no matching member is found and createIfNull is true and the group isn't full then it will create a new Game Object using x, y, key, frame, and visible.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
statebooleanYesfalseThe {@link Phaser.GameObjects.GameObject#active} value to match.
createIfNullbooleanYesfalseCreate a new Game Object if no matching members are found, using the following arguments.
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first matching group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L806
Since: 3.0.0


getFirstAlive

<instance> getFirstAlive([createIfNull], [x], [y], [key], [frame], [visible])

Description:

Scans the group for the first member that has an Phaser.GameObjects.GameObject#active state set to true,

assigns x and y, and returns the member.

If no active member is found and createIfNull is true and the group isn't full then it will create a new one using x, y, key, frame, and visible.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
createIfNullbooleanYesfalseCreate a new Game Object if no matching members are found, using the following arguments.
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first active group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L1035
Since: 3.0.0


getFirstDead

<instance> getFirstDead([createIfNull], [x], [y], [key], [frame], [visible])

Description:

Scans the group for the first member that has an Phaser.GameObjects.GameObject#active state set to false,

assigns x and y, and returns the member.

If no inactive member is found and createIfNull is true and the group isn't full then it will create a new one using x, y, key, frame, and visible.

The new Game Object will have an active state set to true.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
createIfNullbooleanYesfalseCreate a new Game Object if no matching members are found, using the following arguments.
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first inactive group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L1059
Since: 3.0.0


getFirstNth

<instance> getFirstNth(nth, [state], [createIfNull], [x], [y], [key], [frame], [visible])

Description:

Scans the Group, from top to bottom, for the nth member that has an Phaser.GameObjects.GameObject#active state matching the argument,

assigns x and y, and returns the member.

If no matching member is found and createIfNull is true and the group isn't full then it will create a new Game Object using x, y, key, frame, and visible.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
nthnumberNoThe nth matching Group member to search for.
statebooleanYesfalseThe {@link Phaser.GameObjects.GameObject#active} value to match.
createIfNullbooleanYesfalseCreate a new Game Object if no matching members are found, using the following arguments.
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first matching group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L831
Since: 3.6.0


getLast

<instance> getLast([state], [createIfNull], [x], [y], [key], [frame], [visible])

Description:

Scans the Group for the last member that has an Phaser.GameObjects.GameObject#active state matching the argument,

assigns x and y, and returns the member.

If no matching member is found and createIfNull is true and the group isn't full then it will create a new Game Object using x, y, key, frame, and visible.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
statebooleanYesfalseThe {@link Phaser.GameObjects.GameObject#active} value to match.
createIfNullbooleanYesfalseCreate a new Game Object if no matching members are found, using the following arguments.
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first matching group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L857
Since: 3.6.0


getLastNth

<instance> getLastNth(nth, [state], [createIfNull], [x], [y], [key], [frame], [visible])

Description:

Scans the Group for the last nth member that has an Phaser.GameObjects.GameObject#active state matching the argument,

assigns x and y, and returns the member.

If no matching member is found and createIfNull is true and the group isn't full then it will create a new Game Object using x, y, key, frame, and visible.

Unless a new member is created, key, frame, and visible are ignored.

Parameters:

nametypeoptionaldefaultdescription
nthnumberNoThe nth matching Group member to search for.
statebooleanYesfalseThe {@link Phaser.GameObjects.GameObject#active} value to match.
createIfNullbooleanYesfalseCreate a new Game Object if no matching members are found, using the following arguments.
xnumberYesThe horizontal position of the Game Object in the world.
ynumberYesThe vertical position of the Game Object in the world.
keystringYes"defaultKey"The texture key assigned to a new Game Object (if one is created).
framestring | numberYes"defaultFrame"A texture frame assigned to a new Game Object (if one is created).
visiblebooleanYestrueThe {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created).

Returns: any - The first matching group member, or a newly created member, or null.

Source: src/gameobjects/group/Group.js#L882
Since: 3.6.0


getLength

<instance> getLength()

Description:

The number of members of the group.

Returns: number - undefined

Source: src/gameobjects/group/Group.js#L769
Since: 3.0.0


getMatching

<instance> getMatching([property], [value], [startIndex], [endIndex])

Description:

Returns all children in this Group that match the given criteria based on the property and value arguments.

For example: getMatching('visible', true) would return only children that have their visible property set.

Optionally, you can specify a start and end index. For example if the Group has 100 elements,

and you set startIndex to 0 and endIndex to 50, it would return matches from only

the first 50.

Parameters:

nametypeoptionaldescription
propertystringYesThe property to test on each array element.
value*YesThe value to test the property against. Must pass a strict (===) comparison check.
startIndexnumberYesAn optional start index to search from.
endIndexnumberYesAn optional end index to search to.

Returns: Array.<any> - An array of matching Group members. The array will be empty if nothing matched.

Source: src/gameobjects/group/Group.js#L782
Since: 3.50.0


getTotalFree

<instance> getTotalFree()

Description:

The difference of Phaser.GameObjects.Group#maxSize and the number of active group members.

This represents the number of group members that could be created or reactivated before reaching the size limit.

Returns: number - maxSize minus the number of active group numbers; or a large number (if maxSize is -1).

Source: src/gameobjects/group/Group.js#L1162
Since: 3.0.0


getTotalUsed

<instance> getTotalUsed()

Description:

Counts the number of in-use (active) group members.

Returns: number - The number of group members with an active state of true.

Source: src/gameobjects/group/Group.js#L1149
Since: 3.0.0


incX

<instance> incX(value, [step])

Description:

Adds the given value to the x of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to be added to the x property.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1314
Since: 3.21.0


incXY

<instance> incXY(x, [y], [stepX], [stepY])

Description:

Adds the given value to the x, y of each group member.

Parameters:

nametypeoptionaldefaultdescription
xnumberNoThe amount to be added to the x property.
ynumberYes"x"The amount to be added to the y property. If undefined or null it uses the x value.
stepXnumberYes0This is added to the x amount, multiplied by the iteration counter.
stepYnumberYes0This is added to the y amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1350
Since: 3.21.0


incY

<instance> incY(value, [step])

Description:

Adds the given value to the y of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to be added to the y property.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1332
Since: 3.21.0


isFull

<instance> isFull()

Description:

Whether this group's size at its maximum.

Returns: boolean - True if the number of members equals {@link Phaser.GameObjects.Group#maxSize}.

Source: src/gameobjects/group/Group.js#L1102
Since: 3.0.0


kill

<instance> kill(gameObject)

Description:

Deactivates a member of this group.

Parameters:

nametypeoptionaldescription
gameObjectPhaser.GameObjects.GameObjectNoA member of this group.

Source: src/gameobjects/group/Group.js#L1647
Since: 3.0.0


killAndHide

<instance> killAndHide(gameObject)

Description:

Deactivates and hides a member of this group.

Parameters:

nametypeoptionaldescription
gameObjectPhaser.GameObjects.GameObjectNoA member of this group.

Source: src/gameobjects/group/Group.js#L1663
Since: 3.0.0


playAnimation

<instance> playAnimation(key, [startFrame])

Description:

Plays an animation for all members of this group.

Parameters:

nametypeoptionaldefaultdescription
keystringNoThe string-based key of the animation to play.
startFramestringYes0Optionally start the animation playing from this frame index.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1084
Since: 3.0.0


preUpdate

<instance> preUpdate(time, delta)

Description:

Updates any group members, if Phaser.GameObjects.Group#runChildUpdate is enabled.

Parameters:

nametypeoptionaldescription
timenumberNoThe current timestamp.
deltanumberNoThe delta time elapsed since the last frame.

Source: src/gameobjects/group/Group.js#L545
Since: 3.0.0


propertyValueInc

<instance> propertyValueInc(key, value, [step], [index], [direction])

Description:

Adds the given value to the property as defined in key of each group member.

Parameters:

nametypeoptionaldefaultdescription
keystringNoThe property to be updated.
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.
indexnumberYes0An optional offset to start searching from within the items array.
directionnumberYes1The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1237
Since: 3.21.0


propertyValueSet

<instance> propertyValueSet(key, value, [step], [index], [direction])

Description:

Sets the property as defined in key of each group member to the given value.

Parameters:

nametypeoptionaldefaultdescription
keystringNoThe property to be updated.
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.
indexnumberYes0An optional offset to start searching from within the items array.
directionnumberYes1The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1216
Since: 3.21.0


remove

<instance> remove(child, [removeFromScene], [destroyChild])

Description:

Removes a member of this Group and optionally removes it from the Scene and / or destroys it.

Calls Phaser.GameObjects.Group#removeCallback.

Parameters:

nametypeoptionaldefaultdescription
childPhaser.GameObjects.GameObjectNoThe Game Object to remove.
removeFromScenebooleanYesfalseOptionally remove the Group member from the Scene it belongs to.
destroyChildbooleanYesfalseOptionally call destroy on the removed Group member.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L648
Since: 3.0.0


rotate

<instance> rotate(value, [step])

Description:

Sets the rotation of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the rotation to, in radians.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1410
Since: 3.21.0


rotateAround

<instance> rotateAround(point, angle)

Description:

Rotates each group member around the given point by the given angle.

Parameters:

nametypeoptionaldescription
pointPhaser.Types.Math.Vector2LikeNoAny object with public x and y properties.
anglenumberNoThe angle to rotate by, in radians.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1428
Since: 3.21.0


rotateAroundDistance

<instance> rotateAroundDistance(point, angle, distance)

Description:

Rotates each group member around the given point by the given angle and distance.

Parameters:

nametypeoptionaldescription
pointPhaser.Types.Math.Vector2LikeNoAny object with public x and y properties.
anglenumberNoThe angle to rotate by, in radians.
distancenumberNoThe distance from the point of rotation in pixels.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1446
Since: 3.21.0


scaleX

<instance> scaleX(value, [step])

Description:

Sets the scaleX of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1523
Since: 3.21.0


scaleXY

<instance> scaleXY(scaleX, [scaleY], [stepX], [stepY])

Description:

Sets the scaleX, scaleY of each group member.

Parameters:

nametypeoptionaldefaultdescription
scaleXnumberNoThe amount to be added to the scaleX property.
scaleYnumberYesThe amount to be added to the scaleY property. If undefined or null it uses the scaleX value.
stepXnumberYes0This is added to the scaleX amount, multiplied by the iteration counter.
stepYnumberYes0This is added to the scaleY amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1559
Since: 3.21.0


scaleY

<instance> scaleY(value, [step])

Description:

Sets the scaleY of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1541
Since: 3.21.0


setActive

<instance> setActive(value)

Description:

Sets the active property of this Group.

When active, this Group runs its preUpdate method.

Parameters:

nametypeoptionaldescription
valuebooleanNoTrue if this Group should be set as active, false if not.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1180
Since: 3.24.0


setAlpha

<instance> setAlpha(value, [step])

Description:

Sets the alpha of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the alpha to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1465
Since: 3.21.0


setBlendMode

<instance> setBlendMode(value)

Description:

Sets the blendMode of each group member.

Parameters:

nametypeoptionaldescription
valuenumberNoThe amount to set the property to.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1597
Since: 3.21.0


setDepth

<instance> setDepth(value, [step])

Description:

Sets the depth of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1579
Since: 3.0.0


setHitArea

<instance> setHitArea(hitArea, hitAreaCallback)

Description:

Passes all group members to the Input Manager to enable them for input with identical areas and callbacks.

Parameters:

nametypeoptionaldescription
hitArea*NoEither an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used.
hitAreaCallbackPhaser.Types.Input.HitAreaCallbackNoA callback to be invoked when the Game Object is interacted with. If you provide a shape you must also provide a callback.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1614
Since: 3.21.0


setName

<instance> setName(value)

Description:

Sets the name property of this Group.

The name property is not populated by Phaser and is presented for your own use.

Parameters:

nametypeoptionaldescription
valuestringNoThe name to be given to this Group.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1198
Since: 3.24.0


setOrigin

<instance> setOrigin(originX, [originY], [stepX], [stepY])

Description:

Sets the originX, originY of each group member.

Parameters:

nametypeoptionaldefaultdescription
originXnumberNoThe amount to set the originX property to.
originYnumberYesThe amount to set the originY property to. If undefined or null it uses the originX value.
stepXnumberYes0This is added to the originX amount, multiplied by the iteration counter.
stepYnumberYes0This is added to the originY amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1503
Since: 3.21.0


setTint

<instance> setTint(topLeft, [topRight], [bottomLeft], [bottomRight])

Description:

Sets the tint of each group member.

Parameters:

nametypeoptionaldescription
topLeftnumberNoThe tint being applied to top-left corner of item. If other parameters are given no value, this tint will be applied to whole item.
topRightnumberYesThe tint to be applied to top-right corner of item.
bottomLeftnumberYesThe tint to be applied to the bottom-left corner of item.
bottomRightnumberYesThe tint to be applied to the bottom-right corner of item.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1483
Since: 3.21.0


setVisible

<instance> setVisible(value, [index], [direction])

Description:

Sets the visible of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuebooleanNoThe value to set the property to.
indexnumberYes0An optional offset to start searching from within the items array.
directionnumberYes1The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1680
Since: 3.21.0


setX

<instance> setX(value, [step])

Description:

Sets the x of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1258
Since: 3.21.0


setXY

<instance> setXY(x, [y], [stepX], [stepY])

Description:

Sets the x, y of each group member.

Parameters:

nametypeoptionaldefaultdescription
xnumberNoThe amount to set the x property to.
ynumberYes"x"The amount to set the y property to. If undefined or null it uses the x value.
stepXnumberYes0This is added to the x amount, multiplied by the iteration counter.
stepYnumberYes0This is added to the y amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1294
Since: 3.21.0


setY

<instance> setY(value, [step])

Description:

Sets the y of each group member.

Parameters:

nametypeoptionaldefaultdescription
valuenumberNoThe amount to set the property to.
stepnumberYes0This is added to the value amount, multiplied by the iteration counter.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1276
Since: 3.21.0


shiftPosition

<instance> shiftPosition(x, y, [direction])

Description:

Iterate through the group members changing the position of each element to be that of the element that came before

it in the array (or after it if direction = 1)

The first group member position is set to x/y.

Parameters:

nametypeoptionaldefaultdescription
xnumberNoThe x coordinate to place the first item in the array at.
ynumberNoThe y coordinate to place the first item in the array at.
directionnumberYes0The iteration direction. 0 = first to last and 1 = last to first.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1370
Since: 3.21.0


shuffle

<instance> shuffle()

Description:

Shuffles the group members in place.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1632
Since: 3.21.0


toggleVisible

<instance> toggleVisible()

Description:

Toggles (flips) the visible state of each member of this group.

Returns: Phaser.GameObjects.Group - This Group object.

Source: src/gameobjects/group/Group.js#L1699
Since: 3.0.0