Skip to main content
Version: Phaser v3.88.2

Circle

The Circle FX Controller.

This FX controller manages the circle effect for a Game Object.

This effect will draw a circle around the texture of the Game Object, effectively masking off

any area outside of the circle without the need for an actual mask. You can control the thickness

of the circle, the color of the circle and the color of the background, should the texture be

transparent. You can also control the feathering applied to the circle, allowing for a harsh or soft edge.

Please note that adding this effect to a Game Object will not change the input area or physics body of

the Game Object, should it have one.

A Circle effect is added to a Game Object via the FX component:


const sprite = this.add.sprite();



sprite.preFX.addCircle();

sprite.postFX.addCircle();

Constructor

new Circle(gameObject, [thickness], [color], [backgroundColor], [scale], [feather])

Parameters

nametypeoptionaldefaultdescription
gameObjectPhaser.GameObjects.GameObjectNoA reference to the Game Object that has this fx.
thicknessnumberYes8The width of the circle around the texture, in pixels.
colornumberYes"0xfeedb6"The color of the circular ring, given as a number value.
backgroundColornumberYes"0xff0000"The color of the background, behind the texture, given as a number value.
scalenumberYes1The scale of the circle. The default scale is 1, which is a circle the full size of the underlying texture.
feathernumberYes0.005The amount of feathering to apply to the circle from the ring.

Scope: static

Extends

Phaser.FX.Controller

Source: src/fx/Circle.js#L11
Since: 3.60.0

Inherited Members

From Phaser.FX.Controller:


Public Members

backgroundAlpha

backgroundAlpha: number

Description:

The alpha of the background, behind the texture, given as a number value.

Source: src/fx/Circle.js#L180
Since: 3.70.0


backgroundColor

backgroundColor: number

Description:

The color of the background, behind the texture, given as a number value.

Source: src/fx/Circle.js#L153
Since: 3.60.0


color

color: number

Description:

The color of the circular ring, given as a number value.

Source: src/fx/Circle.js#L126
Since: 3.60.0


feather

feather: number

Description:

The amount of feathering to apply to the circle from the ring,

extending into the middle of the circle. The default is 0.005,

which is a very low amount of feathering just making sure the ring

has a smooth edge. Increase this amount to a value such as 0.5

or 0.025 for larger amounts of feathering.

Source: src/fx/Circle.js#L73
Since: 3.60.0


glcolor

glcolor: Array.<number>

Description:

The internal gl color array for the ring color.

Source: src/fx/Circle.js#L97
Since: 3.60.0


glcolor2

glcolor2: Array.<number>

Description:

The internal gl color array for the background color.

Source: src/fx/Circle.js#L106
Since: 3.60.0


scale

scale: number

Description:

The scale of the circle. The default scale is 1, which is a circle

the full size of the underlying texture. Reduce this value to create

a smaller circle, or increase it to create a circle that extends off

the edges of the texture.

Source: src/fx/Circle.js#L61
Since: 3.60.0


thickness

thickness: number

Description:

The width of the circle around the texture, in pixels. This value

doesn't factor in the feather, which can extend the thickness

internally depending on its value.

Source: src/fx/Circle.js#L86
Since: 3.60.0


Inherited Methods

From Phaser.FX.Controller: