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Version: Phaser v3.88.2

Blur

The Blur FX Controller.

This FX controller manages the blur effect for a Game Object.

A Gaussian blur is the result of blurring an image by a Gaussian function. It is a widely used effect,

typically to reduce image noise and reduce detail. The visual effect of this blurring technique is a

smooth blur resembling that of viewing the image through a translucent screen, distinctly different

from the bokeh effect produced by an out-of-focus lens or the shadow of an object under usual illumination.

A Blur effect is added to a Game Object via the FX component:


const sprite = this.add.sprite();



sprite.preFX.addBlur();

sprite.postFX.addBlur();

Constructor

new Blur(gameObject, [quality], [x], [y], [strength], [color], [steps])

Parameters

nametypeoptionaldefaultdescription
gameObjectPhaser.GameObjects.GameObjectNoA reference to the Game Object that has this fx.
qualitynumberYes0The quality of the blur effect. Can be either 0 for Low Quality, 1 for Medium Quality or 2 for High Quality.
xnumberYes2The horizontal offset of the blur effect.
ynumberYes2The vertical offset of the blur effect.
strengthnumberYes1The strength of the blur effect.
colornumberYes"0xffffff"The color of the blur, as a hex value.
stepsnumberYes4The number of steps to run the blur effect for. This value should always be an integer.

Scope: static

Extends

Phaser.FX.Controller

Source: src/fx/Blur.js#L11
Since: 3.60.0

Inherited Members

From Phaser.FX.Controller:


Public Members

color

color: number

Description:

The color of the blur as a number value.

Source: src/fx/Blur.js#L143
Since: 3.60.0


glcolor

glcolor: Array.<number>

Description:

The internal gl color array.

Source: src/fx/Blur.js#L128
Since: 3.60.0


quality

quality: number

Description:

The quality of the blur effect.

This can be:

0 for Low Quality

1 for Medium Quality

2 for High Quality

The higher the quality, the more complex shader is used

and the more processing time is spent on the GPU calculating

the final blur. This value is used in conjunction with the

steps value, as one has a direct impact on the other.

Keep this value as low as you can, while still achieving the

desired effect you need for your game.

Source: src/fx/Blur.js#L61
Since: 3.60.0


steps

steps: number

Description:

The number of steps to run the Blur effect for.

This value should always be an integer.

It defaults to 4. The higher the value, the smoother the blur,

but at the cost of exponentially more gl operations.

Keep this to the lowest possible number you can have it, while

still looking correct for your game.

Source: src/fx/Blur.js#L102
Since: 3.60.0


strength

strength: number

Description:

The strength of the blur effect.

Source: src/fx/Blur.js#L119
Since: 3.60.0


x

x: number

Description:

The horizontal offset of the blur effect.

Source: src/fx/Blur.js#L84
Since: 3.60.0


y

y: number

Description:

The vertical offset of the blur effect.

Source: src/fx/Blur.js#L93
Since: 3.60.0


Inherited Methods

From Phaser.FX.Controller: