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Version: Phaser v3.88.2

Polygon

The Polygon Shape is a Game Object that can be added to a Scene, Group or Container. You can

treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling

it for input or physics. It provides a quick and easy way for you to render this shape in your

game without using a texture, while still taking advantage of being fully batched in WebGL.

This shape supports both fill and stroke colors.

The Polygon Shape is created by providing a list of points, which are then used to create an

internal Polygon geometry object. The points can be set from a variety of formats:

  • A string containing paired values separated by a single space: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'

  • An array of Point or Vector2 objects: [new Phaser.Math.Vector2(x1, y1), ...]

  • An array of objects with public x/y properties: [obj1, obj2, ...]

  • An array of paired numbers that represent point coordinates: [x1,y1, x2,y2, ...]

  • An array of arrays with two elements representing x/y coordinates: [[x1, y1], [x2, y2], ...]

By default the x and y coordinates of this Shape refer to the center of it. However, depending

on the coordinates of the points provided, the final shape may be rendered offset from its origin.

Note: The method getBounds will return incorrect bounds if any of the points in the Polygon are negative.

If this is the case, please use the function Phaser.Geom.Polygon.GetAABB(polygon.geom) instead and then

adjust the returned Rectangle position accordingly.

Constructor

new Polygon(scene, [x], [y], [points], [fillColor], [fillAlpha])

Parameters

nametypeoptionaldefaultdescription
scenePhaser.SceneNoThe Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
xnumberYes0The horizontal position of this Game Object in the world.
ynumberYes0The vertical position of this Game Object in the world.
pointsanyYesThe points that make up the polygon.
fillColornumberYesThe color the polygon will be filled with, i.e. 0xff0000 for red.
fillAlphanumberYesThe alpha the polygon will be filled with. You can also set the alpha of the overall Shape using its alpha property.

Scope: static

Extends

Phaser.GameObjects.Shape

Source: src/gameobjects/shape/polygon/Polygon.js#L15
Since: 3.13.0

Inherited Methods

From Phaser.Events.EventEmitter:

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.GetBounds:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.Pipeline:

From Phaser.GameObjects.Components.PostPipeline:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Shape:


Public Methods

setTo

<instance> setTo([points])

Description:

Sets this Polygon to the given points.

The points can be set from a variety of formats:

  • A string containing paired values separated by a single space: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'

  • An array of Point objects: [new Phaser.Point(x1, y1), ...]

  • An array of objects with public x/y properties: [obj1, obj2, ...]

  • An array of paired numbers that represent point coordinates: [x1,y1, x2,y2, ...]

  • An array of arrays with two elements representing x/y coordinates: [[x1, y1], [x2, y2], ...]

Calling this method will reset the size (width, height) and display origin of this Shape.

It also runs both GetAABB and EarCut on the given points, so please be careful not to do this

at a high frequency, or with too many points.

Parameters:

nametypeoptionaldescription
pointsstring | Array.<number>Array.<Phaser.Types.Math.Vector2Like>Yes

Returns: Phaser.GameObjects.Polygon - This Game Object instance.

Source: src/gameobjects/shape/polygon/Polygon.js#L108
Since: 3.60.0


smooth

<instance> smooth([iterations])

Description:

Smooths the polygon over the number of iterations specified.

The base polygon data will be updated and replaced with the smoothed values.

This call can be chained.

Parameters:

nametypeoptionaldefaultdescription
iterationsnumberYes1The number of times to apply the polygon smoothing.

Returns: Phaser.GameObjects.Polygon - This Game Object instance.

Source: src/gameobjects/shape/polygon/Polygon.js#L84
Since: 3.13.0


Inherited Members

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.BlendMode:

From Phaser.GameObjects.Components.Depth:

From Phaser.GameObjects.Components.Mask:

From Phaser.GameObjects.Components.Origin:

From Phaser.GameObjects.Components.Pipeline:

From Phaser.GameObjects.Components.PostPipeline:

From Phaser.GameObjects.Components.ScrollFactor:

From Phaser.GameObjects.Components.Transform:

From Phaser.GameObjects.Components.Visible:

From Phaser.GameObjects.GameObject:

From Phaser.GameObjects.Shape: