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Version: Phaser v3.88.2

EdgeZone

A zone that places particles on a shape's edges.

Constructor

new EdgeZone(source, quantity, [stepRate], [yoyo], [seamless], [total])

Parameters

nametypeoptionaldefaultdescription
sourcePhaser.Types.GameObjects.Particles.EdgeZoneSourceNoAn object instance with a getPoints(quantity, stepRate) method returning an array of points.
quantitynumberNoThe number of particles to place on the source edge. Set to 0 to use stepRate instead.
stepRatenumberYesThe distance between each particle. When set, quantity is implied and should be set to 0.
yoyobooleanYesfalseWhether particles are placed from start to end and then end to start.
seamlessbooleanYestrueWhether one endpoint will be removed if it's identical to the other.
totalnumberYes-1The total number of particles this zone will emit before passing over to the next emission zone in the Emitter. -1 means it will never pass over and you must use setEmitZone to change it.

Scope: static

Source: src/gameobjects/particles/zones/EdgeZone.js#L9
Since: 3.0.0

Public Members

counter

counter: number

Description:

The counter used for iterating the EdgeZone's points.

Source: src/gameobjects/particles/zones/EdgeZone.js#L81
Since: 3.0.0


points

points: Array.<Phaser.Geom.Point>

Description:

The points placed on the source edge.

Source: src/gameobjects/particles/zones/EdgeZone.js#L44
Since: 3.0.0


quantity

quantity: number

Description:

The number of particles to place on the source edge. Set to 0 to use stepRate instead.

Source: src/gameobjects/particles/zones/EdgeZone.js#L54
Since: 3.0.0


seamless

seamless: boolean

Description:

Whether one endpoint will be removed if it's identical to the other.

Source: src/gameobjects/particles/zones/EdgeZone.js#L91
Since: 3.0.0


source

source: Phaser.Types.GameObjects.Particles.EdgeZoneSource, Phaser.Types.GameObjects.Particles.RandomZoneSource

Description:

An object instance with a getPoints(quantity, stepRate) method returning an array of points.

Source: src/gameobjects/particles/zones/EdgeZone.js#L35
Since: 3.0.0


stepRate

stepRate: number

Description:

The distance between each particle. When set, quantity is implied and should be set to 0.

Source: src/gameobjects/particles/zones/EdgeZone.js#L63
Since: 3.0.0


total

total: number

Description:

The total number of particles this zone will emit before the Emitter

transfers control over to the next zone in its emission zone list.

By default this is -1, meaning it will never pass over from this

zone to another one. You can call the ParticleEmitter.setEmitZone

method to change it, or set this value to something else via the

config, or directly at runtime.

A value of 1 would mean the zones rotate in order, but it can

be set to any integer value.

Source: src/gameobjects/particles/zones/EdgeZone.js#L124
Since: 3.60.0


yoyo

yoyo: boolean

Description:

Whether particles are placed from start to end and then end to start.

Source: src/gameobjects/particles/zones/EdgeZone.js#L72
Since: 3.0.0


Public Methods

changeSource

<instance> changeSource(source)

Description:

Change the source of the EdgeZone.

Parameters:

nametypeoptionaldescription
sourcePhaser.Types.GameObjects.Particles.EdgeZoneSourceNoAn object instance with a getPoints(quantity, stepRate) method returning an array of points.

Returns: Phaser.GameObjects.Particles.Zones.EdgeZone - This Edge Zone.

Source: src/gameobjects/particles/zones/EdgeZone.js#L185
Since: 3.0.0


getPoint

<instance> getPoint(particle)

Description:

Get the next point in the Zone and set its coordinates on the given Particle.

Parameters:

nametypeoptionaldescription
particlePhaser.GameObjects.Particles.ParticleNoThe Particle.

Source: src/gameobjects/particles/zones/EdgeZone.js#L202
Since: 3.0.0


updateSource

<instance> updateSource()

Description:

Update the Phaser.GameObjects.Particles.Zones.EdgeZone#points from the EdgeZone's

Phaser.GameObjects.Particles.Zones.EdgeZone#source.

Also updates internal properties.

Returns: Phaser.GameObjects.Particles.Zones.EdgeZone - This Edge Zone.

Source: src/gameobjects/particles/zones/EdgeZone.js#L145
Since: 3.0.0