Tween
A Tween is able to manipulate the properties of one or more objects to any given value, based
on a duration and type of ease. They are rarely instantiated directly and instead should be
created via the TweenManager.
Please note that a Tween will not manipulate any property that begins with an underscore.
Constructor
new Tween(parent, targets)
Parameters
| name | type | optional | description |
|---|---|---|---|
| parent | Phaser.Tweens.TweenManager | No | A reference to the Tween Manager that owns this Tween. |
| targets | Array.<object> | No | An array of targets to be tweened. This array should not be manipulated outside of this Tween. |
Scope: static
Extends
Source: src/tweens/tween/Tween.js#L17
Since: 3.0.0
Inherited Members
From Phaser.Tweens.BaseTween:
- callbacks
- callbackScope
- completeDelay
- countdown
- data
- hasStarted
- loop
- loopCounter
- loopDelay
- parent
- paused
- persist
- startDelay
- state
- timeScale
- totalData
Public Members
duration
duration: number
Description:
Time in milliseconds for the whole Tween to play through once, excluding loop amounts and loop delays.
This value is set in the Tween.initTweenData method and is zero before that point.
Source: src/tweens/tween/Tween.js#L112
Since: 3.60.0
elapsed
elapsed: number
Description:
Elapsed time in milliseconds of this run through of the Tween.
Source: src/tweens/tween/Tween.js#L92
Since: 3.60.0
isInfinite
isInfinite: boolean
Description:
Does this Tween loop or repeat infinitely?
Source: src/tweens/tween/Tween.js#L82
Since: 3.60.0
isNumberTween
isNumberTween: boolean
Description:
Is this Tween a Number Tween? Number Tweens are a special kind of tween that don't have a target.
Source: src/tweens/tween/Tween.js#L158
Since: 3.88.0
isSeeking
isSeeking: boolean
Description:
Is this Tween currently seeking?
This boolean is toggled in the Tween.seek method.
When a tween is seeking, by default it will not dispatch any events or callbacks.
Source: src/tweens/tween/Tween.js#L68
Since: 3.19.0
progress
progress: number
Description:
Value between 0 and 1. The amount of progress through the Tween, excluding loops.
Source: src/tweens/tween/Tween.js#L124
Since: 3.60.0
targets
targets: Array.<object>
Description:
An array of references to the target/s this Tween is operating on.
This array should not be manipulated outside of this Tween.
Source: src/tweens/tween/Tween.js#L44
Since: 3.0.0
totalDuration
totalDuration: number
Description:
Time in milliseconds it takes for the Tween to complete a full playthrough (including looping)
For an infinite Tween, this value is a very large integer.
Source: src/tweens/tween/Tween.js#L134
Since: 3.60.0
totalElapsed
totalElapsed: number
Description:
Total elapsed time in milliseconds of the entire Tween, including looping.
Source: src/tweens/tween/Tween.js#L102
Since: 3.60.0
totalProgress
totalProgress: number
Description:
The amount of progress that has been made through the entire Tween, including looping.
A value between 0 and 1.
Source: src/tweens/tween/Tween.js#L146
Since: 3.60.0
totalTargets
totalTargets: number
Description:
Cached target total.
Used internally and should be treated as read-only.
This is not necessarily the same as the data total.
Source: src/tweens/tween/Tween.js#L55
Since: 3.0.0
Inherited Methods
From Phaser.Events.EventEmitter:
- addListener
- emit
- eventNames
- listenerCount
- listeners
- off
- on
- once
- removeAllListeners
- removeListener
- shutdown
From Phaser.Tweens.BaseTween:
- complete
- completeAfterLoop
- getTimeScale
- isActive
- isCompleteDelayed
- isDestroyed
- isFinished
- isLoopDelayed
- isPaused
- isPending
- isPendingRemove
- isPlaying
- isRemoved
- isStartDelayed
- makeActive
- pause
- remove
- resume
- setActiveState
- setCallback
- setCompleteDelayState
- setDestroyedState
- setFinishedState
- setLoopDelayState
- setPendingRemoveState
- setPendingState
- setRemovedState
- setStartDelayState
- setTimeScale
- stop
- updateCompleteDelay
- updateLoopCountdown
- updateStartCountdown
Public Methods
add
<instance> add(targetIndex, key, getEnd, getStart, getActive, ease, delay, duration, yoyo, hold, repeat, repeatDelay, flipX, flipY, interpolation, interpolationData)
Description:
Adds a new TweenData to this Tween. Typically, this method is called
automatically by the TweenBuilder, however you can also invoke it
yourself.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| targetIndex | number | No | The target index within the Tween targets array. |
| key | string | No | The property of the target to tween. |
| getEnd | Phaser.Types.Tweens.GetEndCallback | No | What the property will be at the END of the Tween. |
| getStart | Phaser.Types.Tweens.GetStartCallback | No | What the property will be at the START of the Tween. |
| getActive | Phaser.Types.Tweens.GetActiveCallback | No | If not null, is invoked immediately as soon as the TweenData is running, and is set on the target property. |
| ease | function | No | The ease function this tween uses. |
| delay | function | No | Function that returns the time in milliseconds before tween will start. |
| duration | number | No | The duration of the tween in milliseconds. |
| yoyo | boolean | No | Determines whether the tween should return back to its start value after hold has expired. |
| hold | number | No | Function that returns the time in milliseconds the tween will pause before repeating or returning to its starting value if yoyo is set to true. |
| repeat | number | No | Function that returns the number of times to repeat the tween. The tween will always run once regardless, so a repeat value of '1' will play the tween twice. |
| repeatDelay | number | No | Function that returns the time in milliseconds before the repeat will start. |
| flipX | boolean | No | Should toggleFlipX be called when yoyo or repeat happens? |
| flipY | boolean | No | Should toggleFlipY be called when yoyo or repeat happens? |
| interpolation | function | No | The interpolation function to be used for arrays of data. Defaults to 'null'. |
| interpolationData | Array.<number> | No | The array of interpolation data to be set. Defaults to 'null'. |
Returns: Phaser.Tweens.TweenData - The TweenData instance that was added.
Source: src/tweens/tween/Tween.js#L169
Since: 3.60.0
addFrame
<instance> addFrame(targetIndex, texture, frame, delay, duration, hold, repeat, repeatDelay, flipX, flipY)
Description:
Adds a new TweenFrameData to this Tween. Typically, this method is called
automatically by the TweenBuilder, however you can also invoke it
yourself.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| targetIndex | number | No | The target index within the Tween targets array. |
| texture | string | No | The texture to set on the target at the end of the tween. |
| frame | string | number | No | The texture frame to set on the target at the end of the tween. |
| delay | function | No | Function that returns the time in milliseconds before tween will start. |
| duration | number | No | The duration of the tween in milliseconds. |
| hold | number | No | Function that returns the time in milliseconds the tween will pause before repeating or returning to its starting value if yoyo is set to true. |
| repeat | number | No | Function that returns the number of times to repeat the tween. The tween will always run once regardless, so a repeat value of '1' will play the tween twice. |
| repeatDelay | number | No | Function that returns the time in milliseconds before the repeat will start. |
| flipX | boolean | No | Should toggleFlipX be called when yoyo or repeat happens? |
| flipY | boolean | No | Should toggleFlipY be called when yoyo or repeat happens? |
Returns: Phaser.Tweens.TweenFrameData - The TweenFrameData instance that was added.
Source: src/tweens/tween/Tween.js#L205
Since: 3.60.0
destroy
<instance> destroy()
Description:
Handles the destroy process of this Tween, clearing out the
Tween Data and resetting the targets. A Tween that has been
destroyed cannot ever be played or used again.
Overrides: Phaser.Tweens.BaseTween#destroy
Source: src/tweens/tween/Tween.js#L816
Since: 3.60.0
dispatchEvent
<instance> dispatchEvent(event, [callback])
Description:
Internal method that will emit a Tween based Event and invoke the given callback.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| event | Phaser.Types.Tweens.Event | No | The Event to be dispatched. |
| callback | Phaser.Types.Tweens.TweenCallbackTypes | Yes | The name of the callback to be invoked. Can be null or undefined to skip invocation. |
Source: src/tweens/tween/Tween.js#L787
Since: 3.60.0
forward
<instance> forward(ms)
Description:
Moves this Tween forward by the given amount of milliseconds.
It will only advance through the current loop of the Tween. For example, if the
Tween is set to repeat or yoyo, it can only fast forward through a single
section of the sequence. Use Tween.seek for more complex playhead control.
If the Tween is paused or has already finished, calling this will have no effect.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| ms | number | No | The number of milliseconds to advance this Tween by. |
Returns: Phaser.Tweens.Tween - This Tween instance.
Source: src/tweens/tween/Tween.js#L741
Since: 3.60.0
getValue
<instance> getValue([index])
Description:
Returns the current value of the specified Tween Data.
If this Tween has been destroyed, it will return null.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| index | number | Yes | 0 | The Tween Data to return the value from. |
Returns: number - The value of the requested Tween Data, or null if this Tween has been destroyed.
Source: src/tweens/tween/Tween.js#L235
Since: 3.0.0
hasTarget
<instance> hasTarget(target)
Description:
See if this Tween is currently acting upon the given target.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| target | object | No | The target to check against this Tween. |
Returns: boolean - true if the given target is a target of this Tween, otherwise false.
Source: src/tweens/tween/Tween.js#L261
Since: 3.0.0
initTweenData
<instance> initTweenData([isSeeking])
Description:
Initialises all of the Tween Data and Tween values.
This is called automatically and should not typically be invoked directly.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| isSeeking | boolean | Yes | false | Is the Tween Data being reset as part of a seek? |
Source: src/tweens/tween/Tween.js#L553
Since: 3.60.0
nextState
<instance> nextState()
Description:
Internal method that advances to the next state of the Tween during playback.
Returns: boolean - true if this Tween has completed, otherwise false.
Fires: Phaser.Tweens.Events#event:TWEEN_COMPLETE, Phaser.Tweens.Events#event:TWEEN_LOOP
Source: src/tweens/tween/Tween.js#L365
Since: 3.0.0
onCompleteHandler
<instance> onCompleteHandler()
Description:
Internal method that handles this tween completing and starting
the next tween in the chain, if any.
Overrides: Phaser.Tweens.BaseTween#onCompleteHandler
Source: src/tweens/tween/Tween.js#L414
Since: 3.60.0
play
<instance> play()
Description:
Starts a Tween playing.
You only need to call this method if you have configured the tween to be paused on creation.
If the Tween is already playing, calling this method again will have no effect. If you wish to
restart the Tween, use Tween.restart instead.
Calling this method after the Tween has completed will start the Tween playing again from the beginning.
This is the same as calling Tween.seek(0) and then Tween.play().
Returns: Phaser.Tweens.Tween - This Tween instance.
Source: src/tweens/tween/Tween.js#L429
Since: 3.0.0
reset
<instance> reset([skipInit])
Description:
Resets this Tween ready for another play-through.
This is called automatically from the Tween Manager, or from the parent TweenChain,
and should not typically be invoked directly.
If you wish to restart this Tween, use the Tween.restart or Tween.seek methods instead.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| skipInit | boolean | Yes | false | Skip resetting the TweenData and Active State? |
Returns: Phaser.Tweens.Tween - This Tween instance.
Fires: Phaser.Tweens.Events#event:TWEEN_ACTIVE
Source: src/tweens/tween/Tween.js#L596
Since: 3.60.0
restart
<instance> restart()
Description:
Restarts the Tween from the beginning.
If the Tween has already finished and been destroyed, restarting it will throw an error.
If you wish to restart the Tween from a specific point, use the Tween.seek method instead.
Returns: Phaser.Tweens.Tween - This Tween instance.
Source: src/tweens/tween/Tween.js#L323
Since: 3.0.0
rewind
<instance> rewind(ms)
Description:
Moves this Tween backward by the given amount of milliseconds.
It will only rewind through the current loop of the Tween. For example, if the
Tween is set to repeat or yoyo, it can only fast forward through a single
section of the sequence. Use Tween.seek for more complex playhead control.
If the Tween is paused or has already finished, calling this will have no effect.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| ms | number | No | The number of milliseconds to rewind this Tween by. |
Returns: Phaser.Tweens.Tween - This Tween instance.
Source: src/tweens/tween/Tween.js#L764
Since: 3.60.0
seek
<instance> seek([amount], [delta], [emit])
Description:
Seeks to a specific point in the Tween.
The given amount is a value in milliseconds that represents how far into the Tween
you wish to seek, based on the start of the Tween.
Note that the seek amount takes the entire duration of the Tween into account, including delays, loops and repeats.
For example, a Tween that lasts for 2 seconds, but that loops 3 times, would have a total duration of 6 seconds,
so seeking to 3000 ms would seek to the Tweens half-way point based on its entire duration.
Prior to Phaser 3.60 this value was given as a number between 0 and 1 and didn't
work for Tweens had an infinite repeat. This new method works for all Tweens.
Seeking works by resetting the Tween to its initial values and then iterating through the Tween at delta
jumps per step. The longer the Tween, the longer this can take. If you need more precision you can
reduce the delta value. If you need a faster seek, you can increase it. When the Tween is
reset it will refresh the starting and ending values. If these are coming from a dynamic function,
or a random array, it will be called for each seek.
While seeking the Tween will not emit any of its events or callbacks unless
the 3rd parameter is set to true.
If this Tween is paused, seeking will not change this fact. It will advance the Tween
to the desired point and then pause it again.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| amount | number | Yes | 0 | The number of milliseconds to seek into the Tween from the beginning. |
| delta | number | Yes | 16.6 | The size of each step when seeking through the Tween. A higher value completes faster but at the cost of less precision. |
| emit | boolean | Yes | false | While seeking, should the Tween emit any of its events or callbacks? The default is 'false', i.e. to seek silently. |
Returns: Phaser.Tweens.Tween - This Tween instance.
Source: src/tweens/tween/Tween.js#L466
Since: 3.0.0
update
<instance> update(delta)
Description:
Internal method that advances the Tween based on the time values.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| delta | number | No | The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. |
Returns: boolean - Returns true if this Tween has finished and should be removed from the Tween Manager, otherwise returns false.
Fires: Phaser.Tweens.Events#event:TWEEN_COMPLETE, Phaser.Tweens.Events#event:TWEEN_LOOP, Phaser.Tweens.Events#event:TWEEN_START
Source: src/tweens/tween/Tween.js#L640
Since: 3.0.0
updateTo
<instance> updateTo(key, value, [startToCurrent])
Description:
Updates the 'end' value of the given property across all matching targets, as long
as this Tween is currently playing (either forwards or backwards).
Calling this does not adjust the duration of the Tween, or the current progress.
You can optionally tell it to set the 'start' value to be the current value.
If this Tween is in any other state other than playing then calling this method has no effect.
Additionally, if the Tween repeats, is reset, or is seeked, it will revert to the original
starting and ending values.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| key | string | No | The property to set the new value for. You cannot update the 'texture' property via this method. | |
| value | number | No | The new value of the property. | |
| startToCurrent | boolean | Yes | false | Should this change set the start value to be the current value? |
Returns: Phaser.Tweens.Tween - This Tween instance.
Source: src/tweens/tween/Tween.js#L276
Since: 3.0.0