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Version: Phaser v3.88.2

RotateTo

A Camera Rotate effect.

This effect will rotate the Camera so that the its viewport finishes at the given angle in radians,

over the duration and with the ease specified.

Camera rotation always takes place based on the Camera viewport. By default, rotation happens

in the center of the viewport. You can adjust this with the originX and originY properties.

Rotation influences the rendering of all Game Objects visible by this Camera. However, it does not

rotate the Camera viewport itself, which always remains an axis-aligned rectangle.

Only the camera is rotates. None of the objects it is displaying are impacted, i.e. their positions do

not change.

The effect will dispatch several events on the Camera itself and you can also specify an onUpdate callback,

which is invoked each frame for the duration of the effect if required.

Constructor

new RotateTo(camera)

Parameters

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraNoThe camera this effect is acting upon.

Scope: static

Source: src/cameras/2d/effects/RotateTo.js#L12
Since: 3.23.0

Public Members

camera

camera: Phaser.Cameras.Scene2D.Camera

Description:

The Camera this effect belongs to.

Source: src/cameras/2d/effects/RotateTo.js#L44
Since: 3.23.0


clockwise

clockwise: boolean

Description:

The direction of the rotation.

Source: src/cameras/2d/effects/RotateTo.js#L160
Since: 3.23.0


current

current: number

Description:

The constantly updated value based on the force.

Source: src/cameras/2d/effects/RotateTo.js#L85
Since: 3.23.0


destination

destination: number

Description:

The destination angle in radians to rotate the camera to.

Source: src/cameras/2d/effects/RotateTo.js#L94
Since: 3.23.0


duration

duration: number

Description:

The duration of the effect, in milliseconds.

Source: src/cameras/2d/effects/RotateTo.js#L65
Since: 3.23.0


ease

ease: function

Description:

The ease function to use during the Rotate.

Source: src/cameras/2d/effects/RotateTo.js#L103
Since: 3.23.0


isRunning

isRunning: boolean

Description:

Is this effect actively running?

Source: src/cameras/2d/effects/RotateTo.js#L54
Since: 3.23.0


progress

progress: number

Description:

If this effect is running this holds the current percentage of the progress, a value between 0 and 1.

Source: src/cameras/2d/effects/RotateTo.js#L112
Since: 3.23.0


shortestPath

shortestPath: boolean

Description:

The shortest direction to the target rotation.

Source: src/cameras/2d/effects/RotateTo.js#L169
Since: 3.23.0


source

source: number

Description:

The starting angle to rotate the camera from.

Source: src/cameras/2d/effects/RotateTo.js#L76
Since: 3.23.0


Public Methods

destroy

<instance> destroy()

Description:

Destroys this effect, releasing it from the Camera.

Source: src/cameras/2d/effects/RotateTo.js#L410
Since: 3.23.0


effectComplete

<instance> effectComplete()

Description:

Called internally when the effect completes.

Source: src/cameras/2d/effects/RotateTo.js#L379
Since: 3.23.0


reset

<instance> reset()

Description:

Resets this camera effect.

If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.

Source: src/cameras/2d/effects/RotateTo.js#L395
Since: 3.23.0


start

<instance> start(radians, [shortestPath], [duration], [ease], [force], [callback], [context])

Description:

This effect will scroll the Camera so that the center of its viewport finishes at the given angle,

over the duration and with the ease specified.

Parameters:

nametypeoptionaldefaultdescription
radiansnumberNoThe destination angle in radians to rotate the Camera viewport to. If the angle is positive then the rotation is clockwise else anticlockwise
shortestPathbooleanYesfalseIf shortest path is set to true the camera will rotate in the quickest direction clockwise or anti-clockwise.
durationnumberYes1000The duration of the effect in milliseconds.
easestring | functionYes"'Linear'"The ease to use for the Rotate. Can be any of the Phaser Easing constants or a custom function.
forcebooleanYesfalseForce the rotation effect to start immediately, even if already running.
callbackCameraRotateCallbackYesThis callback will be invoked every frame for the duration of the effect. It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is, the current camera scroll x coordinate and the current camera scroll y coordinate.
contextanyYesThe context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.

Returns: Phaser.Cameras.Scene2D.Camera - The Camera on which the effect was started.

Fires: Phaser.Cameras.Scene2D.Events#event:ROTATE_START, Phaser.Cameras.Scene2D.Events#event:ROTATE_COMPLETE

Source: src/cameras/2d/effects/RotateTo.js#L179
Since: 3.23.0


update

<instance> update(time, delta)

Description:

The main update loop for this effect. Called automatically by the Camera.

Parameters:

nametypeoptionaldescription
timenumberNoThe current timestamp as generated by the Request Animation Frame or SetTimeout.
deltanumberNoThe delta time, in ms, elapsed since the last frame.

Source: src/cameras/2d/effects/RotateTo.js#L299
Since: 3.23.0