DisplayList
The Display List plugin.
Display Lists belong to a Scene and maintain the list of Game Objects to render every frame.
Some of these Game Objects may also be part of the Scene's Update List, for updating.
Constructor
new DisplayList(scene)
Parameters
| name | type | optional | description |
|---|---|---|---|
| scene | Phaser.Scene | No | The Scene that this Display List belongs to. |
Scope: static
Extends
Phaser.Structs.List.<Phaser.GameObjects.GameObject>
Source: src/gameobjects/DisplayList.js#L14
Since: 3.0.0
Public Members
events
events: Phaser.Events.EventEmitter
Description:
The Scene's Event Emitter.
Source: src/gameobjects/DisplayList.js#L68
Since: 3.50.0
scene
scene: Phaser.Scene
Description:
The Scene that this Display List belongs to.
Source: src/gameobjects/DisplayList.js#L50
Since: 3.0.0
sortChildrenFlag
sortChildrenFlag: boolean
Description:
The flag the determines whether Game Objects should be sorted when depthSort() is called.
Source: src/gameobjects/DisplayList.js#L40
Since: 3.0.0
systems
systems: Phaser.Scenes.Systems
Description:
The Scene's Systems.
Source: src/gameobjects/DisplayList.js#L59
Since: 3.0.0
Public Methods
depthSort
<instance> depthSort()
Description:
Immediately sorts the display list if the flag is set.
Source: src/gameobjects/DisplayList.js#L180
Since: 3.0.0
getChildren
<instance> getChildren()
Description:
Returns an array which contains all objects currently on the Display List.
This is a reference to the main list array, not a copy of it, so be careful not to modify it.
Returns: Array.<Phaser.GameObjects.GameObject> - The group members.
Source: src/gameobjects/DisplayList.js#L212
Since: 3.12.0
queueDepthSort
<instance> queueDepthSort()
Description:
Force a sort of the display list on the next call to depthSort.
Source: src/gameobjects/DisplayList.js#L169
Since: 3.0.0
sortByDepth
<instance> sortByDepth(childA, childB)
Description:
Compare the depth of two Game Objects.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| childA | Phaser.GameObjects.GameObject | No | The first Game Object. |
| childB | Phaser.GameObjects.GameObject | No | The second Game Object. |
Returns: number - The difference between the depths of each Game Object.
Source: src/gameobjects/DisplayList.js#L196
Since: 3.0.0