CircleFXPipeline
The Circle FX Pipeline.
This effect will draw a circle around the texture of the Game Object, effectively masking off
any area outside of the circle without the need for an actual mask. You can control the thickness
of the circle, the color of the circle and the color of the background, should the texture be
transparent. You can also control the feathering applied to the circle, allowing for a harsh or soft edge.
Please note that adding this effect to a Game Object will not change the input area or physics body of
the Game Object, should it have one.
A Circle effect is added to a Game Object via the FX component:
const sprite = this.add.sprite();
sprite.postFX.addCircle();
Constructor
new CircleFXPipeline(game)
Parameters
| name | type | optional | description |
|---|---|---|---|
| game | Phaser.Game | No | A reference to the Phaser Game instance. |
Scope: static
Extends
Source: src/renderer/webgl/pipelines/fx/CircleFXPipeline.js#L11
Since: 3.60.0
Inherited Members
From Phaser.Renderer.WebGL.Pipelines.PostFXPipeline:
From Phaser.Renderer.WebGL.WebGLPipeline:
- active
- activeBuffer
- activeTextures
- batch
- bytes
- config
- currentBatch
- currentRenderTarget
- currentShader
- currentTexture
- currentUnit
- forceZero
- game
- gl
- glReset
- hasBooted
- height
- isPostFX
- isPreFX
- manager
- name
- projectionHeight
- projectionMatrix
- projectionWidth
- renderer
- renderTargets
- resizeUniform
- shaders
- topology
- vertexBuffer
- vertexCapacity
- vertexCount
- vertexData
- vertexViewF32
- vertexViewU32
- view
- width
Public Members
feather
feather: number
Description:
The amount of feathering to apply to the circle from the ring,
extending into the middle of the circle. The default is 0.005,
which is a very low amount of feathering just making sure the ring
has a smooth edge. Increase this amount to a value such as 0.5
or 0.025 for larger amounts of feathering.
Source: src/renderer/webgl/pipelines/fx/CircleFXPipeline.js#L64
Since: 3.60.0
glcolor
glcolor: Array.<number>
Description:
The internal gl color array for the ring color.
Source: src/renderer/webgl/pipelines/fx/CircleFXPipeline.js#L88
Since: 3.60.0
glcolor2
glcolor2: Array.<number>
Description:
The internal gl color array for the background color.
Source: src/renderer/webgl/pipelines/fx/CircleFXPipeline.js#L97
Since: 3.60.0
scale
scale: number
Description:
The scale of the circle. The default scale is 1, which is a circle
the full size of the underlying texture. Reduce this value to create
a smaller circle, or increase it to create a circle that extends off
the edges of the texture.
Source: src/renderer/webgl/pipelines/fx/CircleFXPipeline.js#L52
Since: 3.60.0
thickness
thickness: number
Description:
The width of the circle around the texture, in pixels. This value
doesn't factor in the feather, which can extend the thickness
internally depending on its value.
Source: src/renderer/webgl/pipelines/fx/CircleFXPipeline.js#L77
Since: 3.60.0
Inherited Methods
From Phaser.Events.EventEmitter:
- addListener
- emit
- eventNames
- listenerCount
- listeners
- off
- on
- once
- removeAllListeners
- removeListener
- shutdown
From Phaser.Renderer.WebGL.Pipelines.PostFXPipeline:
- bindAndDraw
- blendFrames
- blendFramesAdditive
- blitFrame
- bootFX
- clearFrame
- copyFrame
- copyFrameRect
- copySprite
- copyToGame
- destroy
- drawFrame
- getController
- postBatch
From Phaser.Renderer.WebGL.WebGLPipeline:
- addTextureToBatch
- batchQuad
- batchTri
- batchVert
- bind
- bindRenderTarget
- bindTexture
- boot
- createBatch
- drawFillRect
- flipProjectionMatrix
- flush
- getShaderByName
- onActive
- onAfterFlush
- onBatch
- onBeforeFlush
- onBind
- onBoot
- onDraw
- onPostBatch
- onPostRender
- onPreBatch
- onPreRender
- onRebind
- onRender
- onResize
- preBatch
- pushBatch
- rebind
- resize
- restoreContext
- set1f
- set1fv
- set1i
- set1iv
- set2f
- set2fv
- set2i
- set2iv
- set3f
- set3fv
- set3i
- set3iv
- set4f
- set4fv
- set4i
- set4iv
- setBoolean
- setGameObject
- setMatrix2fv
- setMatrix3fv
- setMatrix4fv
- setProjectionMatrix
- setShader
- setShadersFromConfig
- setTexture2D
- setTime
- setVertexBuffer
- shouldFlush
- unbind
- updateProjectionMatrix
- vertexAvailable