A Camera Rotate effect.
This effect will rotate the Camera so that the its viewport finishes at the given angle in radians, over the duration and with the ease specified.
Camera rotation always takes place based on the Camera viewport. By default, rotation happens
in the center of the viewport. You can adjust this with the originX
and originY
properties.
Rotation influences the rendering of all Game Objects visible by this Camera. However, it does not rotate the Camera viewport itself, which always remains an axis-aligned rectangle.
Only the camera is rotates. None of the objects it is displaying are impacted, i.e. their positions do not change.
The effect will dispatch several events on the Camera itself and you can also specify an onUpdate
callback,
which is invoked each frame for the duration of the effect if required.
Constructor
new RotateTo(camera)
Parameters
name | type | optional | description |
---|---|---|---|
camera | No | The camera this effect is acting upon. |
Scope: static
Source: src/cameras/2d/effects/RotateTo.js#L12
Since: 3.23.0
Public Members
camera
camera: Phaser.Cameras.Scene2D.Camera
Description:
The Camera this effect belongs to.
Source: src/cameras/2d/effects/RotateTo.js#L44
Since: 3.23.0
clockwise
clockwise: boolean
Description:
The direction of the rotation.
Source: src/cameras/2d/effects/RotateTo.js#L160
Since: 3.23.0
current
current: number
Description:
The constantly updated value based on the force.
Source: src/cameras/2d/effects/RotateTo.js#L85
Since: 3.23.0
destination
destination: number
Description:
The destination angle in radians to rotate the camera to.
Source: src/cameras/2d/effects/RotateTo.js#L94
Since: 3.23.0
duration
duration: number
Description:
The duration of the effect, in milliseconds.
Source: src/cameras/2d/effects/RotateTo.js#L65
Since: 3.23.0
ease
ease: function
Description:
The ease function to use during the Rotate.
Source: src/cameras/2d/effects/RotateTo.js#L103
Since: 3.23.0
isRunning
isRunning: boolean
Description:
Is this effect actively running?
Source: src/cameras/2d/effects/RotateTo.js#L54
Since: 3.23.0
progress
progress: number
Description:
If this effect is running this holds the current percentage of the progress, a value between 0 and 1.
Source: src/cameras/2d/effects/RotateTo.js#L112
Since: 3.23.0
shortestPath
shortestPath: boolean
Description:
The shortest direction to the target rotation.
Source: src/cameras/2d/effects/RotateTo.js#L169
Since: 3.23.0
source
source: number
Description:
The starting angle to rotate the camera from.
Source: src/cameras/2d/effects/RotateTo.js#L76
Since: 3.23.0
Private Members
_elapsed
_elapsed: number
Description:
Effect elapsed timer.
Access: private
Source: src/cameras/2d/effects/RotateTo.js#L121
Since: 3.23.0
_onUpdate
_onUpdate: CameraRotateCallback
Description:
This callback is invoked every frame for the duration of the effect.
Access: private
Source: src/cameras/2d/effects/RotateTo.js#L139
Since: 3.23.0
_onUpdateScope
_onUpdateScope: any
Description:
On Complete callback scope.
Access: private
Source: src/cameras/2d/effects/RotateTo.js#L150
Since: 3.23.0
Public Methods
destroy
<instance> destroy()
Description:
Destroys this effect, releasing it from the Camera.
Source: src/cameras/2d/effects/RotateTo.js#L410
Since: 3.23.0
effectComplete
<instance> effectComplete()
Description:
Called internally when the effect completes.
Source: src/cameras/2d/effects/RotateTo.js#L379
Since: 3.23.0
reset
<instance> reset()
Description:
Resets this camera effect. If it was previously running, it stops instantly without calling its onComplete callback or emitting an event.
Source: src/cameras/2d/effects/RotateTo.js#L395
Since: 3.23.0
start
<instance> start(radians, [shortestPath], [duration], [ease], [force], [callback], [context])
Description:
This effect will scroll the Camera so that the center of its viewport finishes at the given angle, over the duration and with the ease specified.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
radians | number | No | The destination angle in radians to rotate the Camera viewport to. If the angle is positive then the rotation is clockwise else anticlockwise | |
shortestPath | boolean | Yes | false | If shortest path is set to true the camera will rotate in the quickest direction clockwise or anti-clockwise. |
duration | number | Yes | 1000 | The duration of the effect in milliseconds. |
ease | string | function | Yes | "'Linear'" | The ease to use for the Rotate. Can be any of the Phaser Easing constants or a custom function. |
force | boolean | Yes | false | Force the rotation effect to start immediately, even if already running. |
callback | CameraRotateCallback | Yes | This callback will be invoked every frame for the duration of the effect. It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is, the current camera scroll x coordinate and the current camera scroll y coordinate. | |
context | any | Yes | The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. |
Returns: Phaser.Cameras.Scene2D.Camera - The Camera on which the effect was started.
Fires: Phaser.Cameras.Scene2D.Events#event:ROTATE_START, Phaser.Cameras.Scene2D.Events#event:ROTATE_COMPLETE
Source: src/cameras/2d/effects/RotateTo.js#L179
Since: 3.23.0
update
<instance> update(time, delta)
Description:
The main update loop for this effect. Called automatically by the Camera.
Parameters:
name | type | optional | description |
---|---|---|---|
time | number | No | The current timestamp as generated by the Request Animation Frame or SetTimeout. |
delta | number | No | The delta time, in ms, elapsed since the last frame. |
Source: src/cameras/2d/effects/RotateTo.js#L299
Since: 3.23.0