Skip to main content
Version: Phaser v4.0.0

SubmitterTile

A specialized RenderNode that extends SubmitterQuad to handle the submission of tile rendering data to the WebGL batch handler. It is used internally by Tilemap layers to render individual tiles. Unlike the base SubmitterQuad, SubmitterTile enables frame clamping (clampFrame = true) on its render options, which prevents texture bleeding between adjacent tiles that share a tileset texture atlas.

Constructor

new SubmitterTile(manager, [config])

Parameters

nametypeoptionaldescription
managerPhaser.Renderer.WebGL.WebGLRendererNoThe WebGLRenderer that owns this Submitter.
configPhaser.Types.Renderer.WebGL.RenderNodes.SubmitterQuadConfigYesThe configuration object for this Submitter. This is a SubmitterQuad configuration object with the name defaulting to SubmitterTile.

Scope: static

Extends

Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad

Source: src/renderer/webgl/renderNodes/submitter/SubmitterTile.js#L10
Since: 4.0.0

Inherited Members

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:

From Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad:


Public Members

defaultConfig

defaultConfig: Phaser.Types.Renderer.WebGL.RenderNodes.SubmitterQuadConfig

Description:

The default configuration for this RenderNode.

Overrides: Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad#defaultConfig

Source: src/renderer/webgl/renderNodes/submitter/SubmitterTile.js#L37


Inherited Methods

From Phaser.Renderer.WebGL.RenderNodes.RenderNode:

From Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad:


Public Methods

run

<instance> run(drawingContext, gameObject, parentMatrix, element, texturerNode, transformerNode, [tinterNode], [normalMap], [normalMapRotation])

Description:

Submits rendering data for a single tile to the WebGL batch handler. Optionally executes the texturer, transformer, and tinter nodes to resolve texture coordinates, transformed quad geometry, and per-corner tint colors. If no tinter node is provided, the tile is rendered without tinting using a full white (0xffffffff) color. The resolved data is then passed to the appropriate batch handler for GPU submission.

Parameters:

nametypeoptionaldescription
drawingContextPhaser.Renderer.WebGL.DrawingContextNoThe current drawing context.
gameObjectPhaser.GameObjects.GameObjectNoThe GameObject being rendered.
parentMatrixPhaser.GameObjects.Components.TransformMatrixNoThe parent matrix of the GameObject.
elementobjectNoThe specific element within the game object. This is used for objects that consist of multiple quads.
texturerNodePhaser.Renderer.WebGL.RenderNodes.RenderNodeNoThe texturer node used to texture the GameObject. You may pass a TexturerTileSprite node or an object containing equivalent data without a run method.
transformerNodePhaser.Renderer.WebGL.RenderNodes.TransformerTileSprite | ObjectNoThe transformer node used to transform the GameObject. You may pass a transformer node or an object with a quad property.
tinterNodePhaser.Renderer.WebGL.RenderNodes.RenderNode, Omit.<Phaser.Renderer.WebGL.RenderNodes.RenderNode, 'run'>YesThe tinter node used to tint the GameObject. You may pass a tinter node or an object containing equivalent data without a run method. If omitted, no tinting will be used.
normalMapPhaser.Renderer.WebGL.Wrappers.WebGLTextureWrapperYesThe normal map texture to use for lighting. If omitted, the normal map texture of the GameObject will be used, or the default normal map texture of the renderer.
normalMapRotationnumberYesThe rotation of the normal map texture. If omitted, the rotation of the GameObject will be used.

Overrides: Phaser.Renderer.WebGL.RenderNodes.SubmitterQuad#run

Source: src/renderer/webgl/renderNodes/submitter/SubmitterTile.js#L49
Since: 4.0.0