GeometryMask

Phaser.Display.Masks.GeometryMask

A Geometry Mask can be applied to a Game Object to hide any pixels of it which don't intersect a visible pixel from the geometry mask. The mask is essentially a clipping path which can only make a masked pixel fully visible or fully invisible without changing its alpha (opacity).

A Geometry Mask uses a Graphics Game Object to determine which pixels of the masked Game Object(s) should be clipped. For any given point of a masked Game Object's texture, the pixel will only be displayed if the Graphics Game Object of the Geometry Mask has a visible pixel at the same position. The color and alpha of the pixel from the Geometry Mask do not matter.

The Geometry Mask's location matches the location of its Graphics object, not the location of the masked objects. Moving or transforming the underlying Graphics object will change the mask (and affect the visibility of any masked objects), whereas moving or transforming a masked object will not affect the mask. You can think of the Geometry Mask (or rather, of its Graphics object) as an invisible curtain placed in front of all masked objects which has its own visual properties and, naturally, respects the camera's visual properties, but isn't affected by and doesn't follow the masked objects by itself.

Constructor

new GeometryMask(scene, graphicsGeometry)

Parameters

name

type

optional

description

scene

Phaser.Scene

No

This parameter is not used.

graphicsGeometry

Phaser.GameObjects.Graphics

No

The Graphics Game Object to use for the Geometry Mask. Doesn't have to be in the Display List.


Scope: static

Source: src/display/mask/GeometryMask.js#L9
Since: 3.0.0

Public Members

geometryMask

geometryMask: Phaser.GameObjects.Graphics

Description:

The Graphics object which describes the Geometry Mask.

Source: src/display/mask/GeometryMask.js#L41
Since: 3.0.0


invertAlpha

invertAlpha: boolean

Description:

Similar to the BitmapMasks invertAlpha setting this to true will then hide all pixels drawn to the Geometry Mask.

This is a WebGL only feature.

Source: src/display/mask/GeometryMask.js#L50
Since: 3.16.0


isStencil

isStencil: boolean

Description:

Is this mask a stencil mask?

Source: src/display/mask/GeometryMask.js#L62
Since: 3.17.0


level

level: boolean

Description:

The current stencil level. This can change dynamically at runtime and is set in the applyStencil method.

Source: src/display/mask/GeometryMask.js#L72
Since: 3.17.0


Public Methods

applyStencil

<instance> applyStencil(renderer, camera, inc)

Description:

Applies the current stencil mask to the renderer.

Parameters:

name

type

optional

description

renderer

Phaser.Renderer.WebGL.WebGLRenderer

No

The WebGL Renderer instance to draw to.

camera

Phaser.Cameras.Scene2D.Camera

No

The camera the Game Object is being rendered through.

inc

boolean

No

Is this an INCR stencil or a DECR stencil?

Source: src/display/mask/GeometryMask.js#L160
Since: 3.17.0


destroy

<instance> destroy()

Description:

Destroys this GeometryMask and nulls any references it holds.

Note that if a Game Object is currently using this mask it will not automatically detect you have destroyed it, so be sure to call clearMask on any Game Object using it, before destroying it.

Source: src/display/mask/GeometryMask.js#L293
Since: 3.7.0


postRenderCanvas

<instance> postRenderCanvas(renderer)

Description:

Restore the canvas context's previous clipping path, thus turning off the mask for it.

Parameters:

name

type

optional

description

renderer

Phaser.Renderer.Canvas.CanvasRenderer

No

The Canvas Renderer instance being restored.

Source: src/display/mask/GeometryMask.js#L280
Since: 3.0.0


postRenderWebGL

<instance> postRenderWebGL(renderer)

Description:

Flushes all rendered pixels and disables the stencil test of a WebGL context, thus disabling the mask for it.

Parameters:

name

type

optional

description

renderer

Phaser.Renderer.WebGL.WebGLRenderer

No

The WebGL Renderer instance to draw flush.

Source: src/display/mask/GeometryMask.js#L213
Since: 3.0.0


preRenderCanvas

<instance> preRenderCanvas(renderer, mask, camera)

Description:

Sets the clipping path of a 2D canvas context to the Geometry Mask's underlying Graphics object.

Parameters:

name

type

optional

description

renderer

Phaser.Renderer.Canvas.CanvasRenderer

No

The Canvas Renderer instance to set the clipping path on.

mask

Phaser.GameObjects.GameObject

No

The Game Object being rendered.

camera

Phaser.Cameras.Scene2D.Camera

No

The camera the Game Object is being rendered through.

Source: src/display/mask/GeometryMask.js#L259
Since: 3.0.0


preRenderWebGL

<instance> preRenderWebGL(renderer, child, camera)

Description:

Renders the Geometry Mask's underlying Graphics object to the OpenGL stencil buffer and enables the stencil test, which clips rendered pixels according to the mask.

Parameters:

name

type

optional

description

renderer

Phaser.Renderer.WebGL.WebGLRenderer

No

The WebGL Renderer instance to draw to.

child

Phaser.GameObjects.GameObject

No

The Game Object being rendered.

camera

Phaser.Cameras.Scene2D.Camera

No

The camera the Game Object is being rendered through.

Source: src/display/mask/GeometryMask.js#L123
Since: 3.0.0


setInvertAlpha

<instance> setInvertAlpha([value])

Description:

Sets the invertAlpha property of this Geometry Mask.

Inverting the alpha essentially flips the way the mask works.

This is a WebGL only feature.

Parameters:

name

type

optional

default

description

value

boolean

Yes

true

Invert the alpha of this mask?

Returns: Phaser.Display.Masks.GeometryMask - This Geometry Mask

Source: src/display/mask/GeometryMask.js#L100
Since: 3.17.0


setShape

<instance> setShape(graphicsGeometry)

Description:

Sets a new Graphics object for the Geometry Mask.

Parameters:

name

type

optional

description

graphicsGeometry

Phaser.GameObjects.Graphics

No

The Graphics object which will be used for the Geometry Mask.

Returns: Phaser.Display.Masks.GeometryMask - This Geometry Mask

Source: src/display/mask/GeometryMask.js#L83
Since: 3.0.0


Updated on