WebAudioSound
A Web Audio API based Sound instance that can be played, paused, stopped, looped, and have its volume, rate, detune, pan, and spatial position controlled in real time.
This is the default sound implementation used by Phaser when the Web Audio API is available in the browser. It uses an AudioBufferSourceNode internally, with a chain of GainNodes for volume and muting, an optional StereoPannerNode for stereo panning, and an optional PannerNode for 3D spatial audio positioning.
If the Web Audio API is unavailable, Phaser will fall back to the HTML5 Audio implementation. You do not typically create WebAudioSound instances directly; instead, use the Sound Manager via this.sound.add(key) within a Scene.
Constructor
new WebAudioSound(manager, key, [config])
Parameters
| name | type | optional | default | description |
|---|---|---|---|---|
| manager | Phaser.Sound.WebAudioSoundManager | No | Reference to the WebAudio Sound Manager that owns this Sound instance. | |
| key | string | No | Asset key for the sound. | |
| config | Phaser.Types.Sound.SoundConfig | Yes | "{}" | An optional config object containing default sound settings. |
Scope: static
Extends
Source: src/sound/webaudio/WebAudioSound.js#L13
Since: 3.0.0
Inherited Members
From Phaser.Sound.BaseSound:
Public Members
audioBuffer
audioBuffer: AudioBuffer
Description:
Audio buffer containing decoded data of the audio asset to be played.
Source: src/sound/webaudio/WebAudioSound.js#L47
Since: 3.0.0
detune
detune: number
Description:
The detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Fires: Phaser.Sound.Events#event:DETUNE
Source: src/sound/webaudio/WebAudioSound.js#L839
Since: 3.0.0
hasEnded
hasEnded: boolean
Description:
Used for keeping track when sound source playback has ended so its state can be updated accordingly.
Source: src/sound/webaudio/WebAudioSound.js#L185
Since: 3.0.0
hasLooped
hasLooped: boolean
Description:
Used for keeping track when sound source has looped so its state can be updated accordingly.
Source: src/sound/webaudio/WebAudioSound.js#L197
Since: 3.0.0
loop
loop: boolean
Description:
Flag indicating whether or not the sound or current sound marker will loop.
Fires: Phaser.Sound.Events#event:LOOP
Source: src/sound/webaudio/WebAudioSound.js#L1049
Since: 3.0.0
loopSource
loopSource: AudioBufferSourceNode
Description:
A reference to a second audio source used for gapless looped playback.
Source: src/sound/webaudio/WebAudioSound.js#L72
Since: 3.0.0
loopTime
loopTime: number
Description:
The time at which the sound loop source should actually start playback.
Based on BaseAudioContext.currentTime value.
Source: src/sound/webaudio/WebAudioSound.js#L159
Since: 3.0.0
mute
mute: boolean
Description:
Gets or sets the muted state of this sound.
Fires: Phaser.Sound.Events#event:MUTE
Source: src/sound/webaudio/WebAudioSound.js#L886
Since: 3.0.0
muteNode
muteNode: GainNode
Description:
Gain node responsible for controlling this sound's muting.
Source: src/sound/webaudio/WebAudioSound.js#L82
Since: 3.0.0
pan
pan: number
Description:
Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
Always returns zero on iOS / Safari as it doesn't support the stereo panner node.
Fires: Phaser.Sound.Events#event:PAN
Source: src/sound/webaudio/WebAudioSound.js#L1101
Since: 3.50.0
pannerNode
pannerNode: StereoPannerNode
Description:
Panner node responsible for controlling this sound's pan.
Only created if the device supports it. Might not work on iOS / Safari.
Source: src/sound/webaudio/WebAudioSound.js#L100
Since: 3.50.0
playTime
playTime: number
Description:
The time at which the sound should have started playback from the beginning.
Treat this property as read-only.
Based on BaseAudioContext.currentTime value.
Source: src/sound/webaudio/WebAudioSound.js#L131
Since: 3.0.0
rate
rate: number
Description:
Rate at which this Sound will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.
Fires: Phaser.Sound.Events#event:RATE
Source: src/sound/webaudio/WebAudioSound.js#L789
Since: 3.0.0
rateUpdates
rateUpdates: array
Description:
An array where we keep track of all rate updates during playback.
Treat this property as read-only.
Array of object types: { time: number, rate: number }
Source: src/sound/webaudio/WebAudioSound.js#L171
Since: 3.0.0
seek
seek: number
Description:
Property representing the position of playback for this sound, in seconds. Setting it to a specific value moves current playback to that position. The value given is clamped to the range 0 to current marker duration. Setting seek of a stopped sound has no effect.
Fires: Phaser.Sound.Events#event:SEEK
Source: src/sound/webaudio/WebAudioSound.js#L973
Since: 3.0.0
source
source: AudioBufferSourceNode
Description:
A reference to an audio source node used for playing back audio from audio data stored in Phaser.Sound.WebAudioSound#audioBuffer.
Source: src/sound/webaudio/WebAudioSound.js#L61
Since: 3.0.0
spatialNode
spatialNode: PannerNode
Description:
The Stereo Spatial Panner node.
Source: src/sound/webaudio/WebAudioSound.js#L112
Since: 3.60.0
spatialSource
spatialSource: Phaser.Types.Math.Vector2Like
Description:
If the Spatial Panner node has been set to track a vector or Game Object, this retains a reference to it.
Source: src/sound/webaudio/WebAudioSound.js#L121
Since: 3.60.0
startTime
startTime: number
Description:
The time at which the sound source should have actually started playback.
Treat this property as read-only.
Based on BaseAudioContext.currentTime value.
Source: src/sound/webaudio/WebAudioSound.js#L145
Since: 3.0.0
volume
volume: number
Description:
Gets or sets the volume of this sound, a value between 0 (silence) and 1 (full volume).
Fires: Phaser.Sound.Events#event:VOLUME
Source: src/sound/webaudio/WebAudioSound.js#L930
Since: 3.0.0
volumeNode
volumeNode: GainNode
Description:
Gain node responsible for controlling this sound's volume.
Source: src/sound/webaudio/WebAudioSound.js#L91
Since: 3.0.0
x
x: number
Description:
Gets or sets the x position of this Sound in Spatial Audio space.
This only has any effect if the sound was created with a SpatialSoundConfig object.
Also see the WebAudioSoundManager.setListenerPosition method.
If you find that the sound becomes too quiet, too quickly, as it moves away from the listener, then try different refDistance property values when configuring the spatial sound.
Source: src/sound/webaudio/WebAudioSound.js#L539
Since: 3.60.0
y
y: number
Description:
Gets or sets the y position of this Sound in Spatial Audio space.
This only has any effect if the sound was created with a SpatialSoundConfig object.
Also see the WebAudioSoundManager.setListenerPosition method.
If you find that the sound becomes too quiet, too quickly, as it moves away from the listener, then try different refDistance property values when configuring the spatial sound.
Source: src/sound/webaudio/WebAudioSound.js#L577
Since: 3.60.0
Inherited Methods
From Phaser.Events.EventEmitter:
- addListener
- emit
- eventNames
- listenerCount
- listeners
- off
- on
- once
- removeAllListeners
- removeListener
- shutdown
From Phaser.Sound.BaseSound:
Public Methods
applyConfig
<instance> applyConfig()
Description:
Method used internally for applying config values to some of the sound properties.
Overrides: Phaser.Sound.BaseSound#applyConfig
Source: src/sound/webaudio/WebAudioSound.js#L493
Since: 3.0.0
calculateRate
<instance> calculateRate()
Description:
Method used internally to calculate total playback rate of the sound.
Overrides: Phaser.Sound.BaseSound#calculateRate
Source: src/sound/webaudio/WebAudioSound.js#L707
Since: 3.0.0
createAndStartLoopBufferSource
<instance> createAndStartLoopBufferSource()
Description:
This method is only used internally and it creates a looping buffer source.
Source: src/sound/webaudio/WebAudioSound.js#L392
Since: 3.0.0
createBufferSource
<instance> createBufferSource()
Description:
This method is only used internally and it creates a buffer source.
Returns: AudioBufferSourceNode -
Source: src/sound/webaudio/WebAudioSound.js#L410
Since: 3.0.0
destroy
<instance> destroy()
Description:
Calls Phaser.Sound.BaseSound#destroy method and disconnects all Web Audio API nodes, releasing all references to audio resources.
Overrides: Phaser.Sound.BaseSound#destroy
Source: src/sound/webaudio/WebAudioSound.js#L667
Since: 3.0.0
getCurrentTime
<instance> getCurrentTime()
Description:
Method used internally for calculating current playback time of a playing sound.
Source: src/sound/webaudio/WebAudioSound.js#L739
Since: 3.0.0
getLoopTime
<instance> getLoopTime()
Description:
Method used internally for calculating the time at which the loop source should start playing.
Source: src/sound/webaudio/WebAudioSound.js#L768
Since: 3.0.0
pause
<instance> pause()
Description:
Pauses the sound.
Overrides: Phaser.Sound.BaseSound#pause
Returns: boolean - Whether the sound was paused successfully.
Fires: Phaser.Sound.Events#event:PAUSE
Source: src/sound/webaudio/WebAudioSound.js#L283
Since: 3.0.0
play
<instance> play([markerName], [config])
Description:
Play this sound, or a marked section of it.
It always plays the sound from the start. If you want to start playback from a specific time you can set 'seek' setting of the config object, provided to this call, to that value.
If you want to play the same sound simultaneously, then you need to create another instance of it and play that Sound.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| markerName | string | Phaser.Types.Sound.SoundConfig | Yes | "''" | If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object. |
| config | Phaser.Types.Sound.SoundConfig | Yes | Optional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound. |
Overrides: Phaser.Sound.BaseSound#play
Returns: boolean - Whether the sound started playing successfully.
Fires: Phaser.Sound.Events#event:PLAY
Source: src/sound/webaudio/WebAudioSound.js#L249
Since: 3.0.0
resume
<instance> resume()
Description:
Resumes the sound.
Overrides: Phaser.Sound.BaseSound#resume
Returns: boolean - Whether the sound was resumed successfully.
Fires: Phaser.Sound.Events#event:RESUME
Source: src/sound/webaudio/WebAudioSound.js#L313
Since: 3.0.0
setDetune
<instance> setDetune(value)
Description:
Sets the detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The range of the value is -1200 to 1200, but we recommend setting it to 50. |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:DETUNE
Source: src/sound/webaudio/WebAudioSound.js#L867
Since: 3.3.0
setLoop
<instance> setLoop(value)
Description:
Sets the loop state of this Sound.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | boolean | No | true to loop this sound, false to not loop it. |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:LOOP
Source: src/sound/webaudio/WebAudioSound.js#L1083
Since: 3.4.0
setMute
<instance> setMute(value)
Description:
Sets the muted state of this Sound.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | boolean | No | true to mute this sound, false to unmute it. |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:MUTE
Source: src/sound/webaudio/WebAudioSound.js#L912
Since: 3.4.0
setPan
<instance> setPan(value)
Description:
Sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
Note: iOS / Safari doesn't support the stereo panner node.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The pan of the sound. A value between -1 (full left pan) and 1 (full right pan). |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:PAN
Source: src/sound/webaudio/WebAudioSound.js#L1139
Since: 3.50.0
setRate
<instance> setRate(value)
Description:
Sets the playback rate of this Sound.
For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The playback rate of this Sound. |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:RATE
Source: src/sound/webaudio/WebAudioSound.js#L818
Since: 3.3.0
setSeek
<instance> setSeek(value)
Description:
Seeks to a specific point in this sound.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The point in the sound to seek to, in seconds. |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:SEEK
Source: src/sound/webaudio/WebAudioSound.js#L1031
Since: 3.4.0
setVolume
<instance> setVolume(value)
Description:
Sets the volume of this Sound.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | number | No | The volume of the sound, between 0 (silence) and 1 (full volume). |
Returns: Phaser.Sound.WebAudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:VOLUME
Source: src/sound/webaudio/WebAudioSound.js#L955
Since: 3.4.0
stop
<instance> stop()
Description:
Stop playing this sound.
Overrides: Phaser.Sound.BaseSound#stop
Returns: boolean - Whether the sound was stopped successfully.
Fires: Phaser.Sound.Events#event:STOP
Source: src/sound/webaudio/WebAudioSound.js#L342
Since: 3.0.0
stopAndRemoveBufferSource
<instance> stopAndRemoveBufferSource()
Description:
This method is only used internally and it stops and removes a buffer source.
Source: src/sound/webaudio/WebAudioSound.js#L450
Since: 3.0.0
stopAndRemoveLoopBufferSource
<instance> stopAndRemoveLoopBufferSource()
Description:
This method is only used internally and it stops and removes a looping buffer source.
Source: src/sound/webaudio/WebAudioSound.js#L475
Since: 3.0.0
update
<instance> update()
Description:
Update method called automatically by sound manager on every game step.
Overrides: Phaser.Sound.BaseSound#update
Fires: Phaser.Sound.Events#event:COMPLETE, Phaser.Sound.Events#event:LOOPED
Source: src/sound/webaudio/WebAudioSound.js#L615
Since: 3.0.0