WebAudioSound

Phaser.Sound.WebAudioSound

Web Audio API implementation of the sound.

Constructor

new WebAudioSound(manager, key, [config])

Parameters

name

type

optional

default

description

manager

Phaser.Sound.WebAudioSoundManager

No

Reference to the WebAudio Sound Manager that owns this Sound instance.

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

"{}"

An optional config object containing default sound settings.


Scope: static

Extends

Phaser.Sound.BaseSound

Source: src/sound/webaudio/WebAudioSound.js#L13
Since: 3.0.0

Public Members

audioBuffer

audioBuffer: AudioBuffer

Description:

Audio buffer containing decoded data of the audio asset to be played.

Source: src/sound/webaudio/WebAudioSound.js#L37
Since: 3.0.0


currentMarker

currentMarker: Phaser.Types.Sound.SoundMarker

Description:

Currently playing marker. 'null' if whole sound is playing.

Inherits: Phaser.Sound.BaseSound#currentMarker

Source: src/sound/BaseSound.js#L159
Since: 3.0.0


detune

detune: number

Description:

The detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Fires: Phaser.Sound.Events#event:DETUNE

Source: src/sound/webaudio/WebAudioSound.js#L828
Since: 3.0.0


duration

duration: number

Description:

A value representing the duration, in seconds. It could be total sound duration or a marker duration.

Inherits: Phaser.Sound.BaseSound#duration

Source: src/sound/BaseSound.js#L92
Since: 3.0.0


hasEnded

hasEnded: boolean

Description:

Used for keeping track when sound source playback has ended so its state can be updated accordingly.

Source: src/sound/webaudio/WebAudioSound.js#L174
Since: 3.0.0


hasLooped

hasLooped: boolean

Description:

Used for keeping track when sound source has looped so its state can be updated accordingly.

Source: src/sound/webaudio/WebAudioSound.js#L186
Since: 3.0.0


isPaused

isPaused: boolean

Description:

Flag indicating if sound is currently paused.

Inherits: Phaser.Sound.BaseSound#isPaused

Source: src/sound/BaseSound.js#L68
Since: 3.0.0


isPlaying

isPlaying: boolean

Description:

Flag indicating if sound is currently playing.

Inherits: Phaser.Sound.BaseSound#isPlaying

Source: src/sound/BaseSound.js#L57
Since: 3.0.0


key

key: string

Description:

Asset key for the sound.

Inherits: Phaser.Sound.BaseSound#key

Source: src/sound/BaseSound.js#L47
Since: 3.0.0


loop

loop: boolean

Description:

Flag indicating whether or not the sound or current sound marker will loop.

Fires: Phaser.Sound.Events#event:LOOP

Source: src/sound/webaudio/WebAudioSound.js#L1039
Since: 3.0.0


loopSource

loopSource: AudioBufferSourceNode

Description:

A reference to a second audio source used for gapless looped playback.

Source: src/sound/webaudio/WebAudioSound.js#L62
Since: 3.0.0


loopTime

loopTime: number

Description:

The time at which the sound loop source should actually start playback.

Based on BaseAudioContext.currentTime value.

Source: src/sound/webaudio/WebAudioSound.js#L148
Since: 3.0.0


manager

manager: Phaser.Sound.BaseSoundManager

Description:

Local reference to the sound manager.

Inherits: Phaser.Sound.BaseSound#manager

Source: src/sound/BaseSound.js#L38
Since: 3.0.0


markers

markers: Object.<string, Phaser.Types.Sound.SoundMarker>

Description:

Object containing markers definitions.

Inherits: Phaser.Sound.BaseSound#markers

Source: src/sound/BaseSound.js#L148
Since: 3.0.0


mute

mute: boolean

Description:

Boolean indicating whether the sound is muted or not. Gets or sets the muted state of this sound.

Fires: Phaser.Sound.Events#event:MUTE

Source: src/sound/webaudio/WebAudioSound.js#L875
Since: 3.0.0


muteNode

muteNode: GainNode

Description:

Gain node responsible for controlling this sound's muting.

Source: src/sound/webaudio/WebAudioSound.js#L72
Since: 3.0.0


pan

pan: number

Description:

Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).

Always returns zero on iOS / Safari as it doesn't support the stereo panner node.

Fires: Phaser.Sound.Events#event:PAN

Source: src/sound/webaudio/WebAudioSound.js#L1091
Since: 3.50.0


pannerNode

pannerNode: StereoPannerNode

Description:

Panner node responsible for controlling this sound's pan.

Doesn't work on iOS / Safari.

Source: src/sound/webaudio/WebAudioSound.js#L90
Since: 3.50.0


pendingRemove

pendingRemove: boolean

Description:

Flag indicating if destroy method was called on this sound.

Inherits: Phaser.Sound.BaseSound#pendingRemove

Source: src/sound/BaseSound.js#L171
Since: 3.0.0


playTime

playTime: number

Description:

The time at which the sound should have started playback from the beginning.

Treat this property as read-only.

Based on BaseAudioContext.currentTime value.

Source: src/sound/webaudio/WebAudioSound.js#L120
Since: 3.0.0


rate

rate: number

Description:

Rate at which this Sound will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.

Fires: Phaser.Sound.Events#event:RATE

Source: src/sound/webaudio/WebAudioSound.js#L778
Since: 3.0.0


rateUpdates

rateUpdates: array

Description:

An array where we keep track of all rate updates during playback.

Treat this property as read-only.

Array of object types: { time: number, rate: number }

Source: src/sound/webaudio/WebAudioSound.js#L160
Since: 3.0.0


seek

seek: number

Description:

Property representing the position of playback for this sound, in seconds. Setting it to a specific value moves current playback to that position. The value given is clamped to the range 0 to current marker duration. Setting seek of a stopped sound has no effect.

Fires: Phaser.Sound.Events#event:SEEK

Source: src/sound/webaudio/WebAudioSound.js#L963
Since: 3.0.0


source

source: AudioBufferSourceNode

Description:

A reference to an audio source node used for playing back audio from audio data stored in Phaser.Sound.WebAudioSound#audioBuffer.

Source: src/sound/webaudio/WebAudioSound.js#L51
Since: 3.0.0


spatialNode

spatialNode: PannerNode

Description:

The Stereo Spatial Panner node.

Source: src/sound/webaudio/WebAudioSound.js#L101
Since: 3.60.0


spatialSource

spatialSource: Phaser.Types.Math.Vector2Like

Description:

If the Spatial Panner node has been set to track a vector or Game Object, this retains a reference to it.

Source: src/sound/webaudio/WebAudioSound.js#L110
Since: 3.60.0


startTime

startTime: number

Description:

The time at which the sound source should have actually started playback.

Treat this property as read-only.

Based on BaseAudioContext.currentTime value.

Source: src/sound/webaudio/WebAudioSound.js#L134
Since: 3.0.0


totalDuration

totalDuration: number

Description:

The total duration of the sound in seconds.

Inherits: Phaser.Sound.BaseSound#totalDuration

Source: src/sound/BaseSound.js#L103
Since: 3.0.0


totalRate

totalRate: number

Description:

A property that holds the value of sound's actual playback rate, after its rate and detune values has been combined with global rate and detune values.

Inherits: Phaser.Sound.BaseSound#totalRate

Source: src/sound/BaseSound.js#L79
Since: 3.0.0


volume

volume: number

Description:

Gets or sets the volume of this sound, a value between 0 (silence) and 1 (full volume).

Fires: Phaser.Sound.Events#event:VOLUME

Source: src/sound/webaudio/WebAudioSound.js#L920
Since: 3.0.0


volumeNode

volumeNode: GainNode

Description:

Gain node responsible for controlling this sound's volume.

Source: src/sound/webaudio/WebAudioSound.js#L81
Since: 3.0.0


x

x: number

Description:

Sets the x position of this Sound in Spatial Audio space.

This only has any effect if the sound was created with a SpatialSoundConfig object.

Also see the WebAudioSoundManager.setListenerPosition method.

If you find that the sound becomes too quiet, too quickly, as it moves away from the listener, then try different refDistance property values when configuring the spatial sound.

Source: src/sound/webaudio/WebAudioSound.js#L528
Since: 3.60.0


y

y: number

Description:

Sets the y position of this Sound in Spatial Audio space.

This only has any effect if the sound was created with a SpatialSoundConfig object.

Also see the WebAudioSoundManager.setListenerPosition method.

If you find that the sound becomes too quiet, too quickly, as it moves away from the listener, then try different refDistance property values when configuring the spatial sound.

Source: src/sound/webaudio/WebAudioSound.js#L566
Since: 3.60.0


Private Members

config

config: Phaser.Types.Sound.SoundConfig

Description:

A config object used to store default sound settings' values. Default values will be set by properties' setters.

Access: private

Inherits: Phaser.Sound.BaseSound#config

Source: src/sound/BaseSound.js#L113
Since: 3.0.0


currentConfig

currentConfig: Phaser.Types.Sound.SoundConfig

Description:

Reference to the currently used config. It could be default config or marker config.

Access: private

Inherits: Phaser.Sound.BaseSound#currentConfig

Source: src/sound/BaseSound.js#L135
Since: 3.0.0


Public Methods

addListener

<instance> addListener(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.WebAudioSound - this.

Inherits: Phaser.Events.EventEmitter#addListener

Source: src/events/EventEmitter.js#L111
Since: 3.0.0


addMarker

<instance> addMarker(marker)

Description:

Adds a marker into the current sound. A marker is represented by name, start time, duration, and optionally config object. This allows you to bundle multiple sounds together into a single audio file and use markers to jump between them for playback.

Parameters:

name

type

optional

description

marker

Phaser.Types.Sound.SoundMarker

No

Marker object.

Returns: boolean - Whether the marker was added successfully.

Inherits: Phaser.Sound.BaseSound#addMarker

Source: src/sound/BaseSound.js#L182
Since: 3.0.0


applyConfig

<instance> applyConfig()

Description:

Method used internally for applying config values to some of the sound properties.

Overrides: Phaser.Sound.BaseSound#applyConfig

Source: src/sound/webaudio/WebAudioSound.js#L482
Since: 3.0.0


calculateRate

<instance> calculateRate()

Description:

Method used internally to calculate total playback rate of the sound.

Overrides: Phaser.Sound.BaseSound#calculateRate

Source: src/sound/webaudio/WebAudioSound.js#L696
Since: 3.0.0


createAndStartLoopBufferSource

<instance> createAndStartLoopBufferSource()

Description:

This method is only used internally and it creates a looping buffer source.

Source: src/sound/webaudio/WebAudioSound.js#L381
Since: 3.0.0


createBufferSource

<instance> createBufferSource()

Description:

This method is only used internally and it creates a buffer source.

Returns: AudioBufferSourceNode - undefined

Source: src/sound/webaudio/WebAudioSound.js#L399
Since: 3.0.0


destroy

<instance> destroy()

Description:

Calls Phaser.Sound.BaseSound#destroy method and cleans up all Web Audio API related stuff.

Overrides: Phaser.Sound.BaseSound#destroy

Source: src/sound/webaudio/WebAudioSound.js#L656
Since: 3.0.0


emit

<instance> emit(event, [args])

Description:

Calls each of the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

args

*

Yes

Additional arguments that will be passed to the event handler.

Returns: boolean - true if the event had listeners, else false.

Inherits: Phaser.Events.EventEmitter#emit

Source: src/events/EventEmitter.js#L86
Since: 3.0.0


eventNames

<instance> eventNames()

Description:

Return an array listing the events for which the emitter has registered listeners.

Returns: Array.<(string | symbol)> - undefined

Inherits: Phaser.Events.EventEmitter#eventNames

Source: src/events/EventEmitter.js#L55
Since: 3.0.0


getCurrentTime

<instance> getCurrentTime()

Description:

Method used internally for calculating current playback time of a playing sound.

Source: src/sound/webaudio/WebAudioSound.js#L728
Since: 3.0.0


getLoopTime

<instance> getLoopTime()

Description:

Method used internally for calculating the time at witch the loop source should start playing.

Source: src/sound/webaudio/WebAudioSound.js#L757
Since: 3.0.0


listenerCount

<instance> listenerCount(event)

Description:

Return the number of listeners listening to a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: number - The number of listeners.

Inherits: Phaser.Events.EventEmitter#listenerCount

Source: src/events/EventEmitter.js#L75
Since: 3.0.0


listeners

<instance> listeners(event)

Description:

Return the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: Array.<function()> - The registered listeners.

Inherits: Phaser.Events.EventEmitter#listeners

Source: src/events/EventEmitter.js#L64
Since: 3.0.0


off

<instance> off(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.WebAudioSound - this.

Inherits: Phaser.Events.EventEmitter#off

Source: src/events/EventEmitter.js#L151
Since: 3.0.0


on

<instance> on(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.WebAudioSound - this.

Inherits: Phaser.Events.EventEmitter#on

Source: src/events/EventEmitter.js#L98
Since: 3.0.0


once

<instance> once(event, fn, [context])

Description:

Add a one-time listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.WebAudioSound - this.

Inherits: Phaser.Events.EventEmitter#once

Source: src/events/EventEmitter.js#L124
Since: 3.0.0


pause

<instance> pause()

Description:

Pauses the sound.

Overrides: Phaser.Sound.BaseSound#pause

Returns: boolean - Whether the sound was paused successfully.

Fires: Phaser.Sound.Events#event:PAUSE

Source: src/sound/webaudio/WebAudioSound.js#L272
Since: 3.0.0


play

<instance> play([markerName], [config])

Description:

Play this sound, or a marked section of it.

It always plays the sound from the start. If you want to start playback from a specific time you can set 'seek' setting of the config object, provided to this call, to that value.

If you want to play the same sound simultaneously, then you need to create another instance of it and play that Sound.

Parameters:

name

type

optional

default

description

markerName

string | Phaser.Types.Sound.SoundConfig

Yes

"''"

If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object.

config

Phaser.Types.Sound.SoundConfig

Yes

Optional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound.

Overrides: Phaser.Sound.BaseSound#play

Returns: boolean - Whether the sound started playing successfully.

Fires: Phaser.Sound.Events#event:PLAY

Source: src/sound/webaudio/WebAudioSound.js#L238
Since: 3.0.0


removeAllListeners

<instance> removeAllListeners([event])

Description:

Remove all listeners, or those of the specified event.

Parameters:

name

type

optional

description

event

string | symbol

Yes

The event name.

Returns: Phaser.Sound.WebAudioSound - this.

Inherits: Phaser.Events.EventEmitter#removeAllListeners

Source: src/events/EventEmitter.js#L165
Since: 3.0.0


removeListener

<instance> removeListener(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.WebAudioSound - this.

Inherits: Phaser.Events.EventEmitter#removeListener

Source: src/events/EventEmitter.js#L137
Since: 3.0.0


removeMarker

<instance> removeMarker(markerName)

Description:

Removes a marker from the sound.

Parameters:

name

type

optional

description

markerName

string

No

The name of the marker to remove.

Returns: Phaser.Types.Sound.SoundMarker - Removed marker object or 'null' if there was no marker with provided name.

Inherits: Phaser.Sound.BaseSound#removeMarker

Source: src/sound/BaseSound.js#L259
Since: 3.0.0


resetConfig

<instance> resetConfig()

Description:

Method used internally for resetting values of some of the config properties.

Inherits: Phaser.Sound.BaseSound#resetConfig

Source: src/sound/BaseSound.js#L428
Since: 3.0.0


resume

<instance> resume()

Description:

Resumes the sound.

Overrides: Phaser.Sound.BaseSound#resume

Returns: boolean - Whether the sound was resumed successfully.

Fires: Phaser.Sound.Events#event:RESUME

Source: src/sound/webaudio/WebAudioSound.js#L302
Since: 3.0.0


setDetune

<instance> setDetune(value)

Description:

Sets the detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Parameters:

name

type

optional

description

value

number

No

The range of the value is -1200 to 1200, but we recommend setting it to 50.

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:DETUNE

Source: src/sound/webaudio/WebAudioSound.js#L856
Since: 3.3.0


setLoop

<instance> setLoop(value)

Description:

Sets the loop state of this Sound.

Parameters:

name

type

optional

description

value

boolean

No

true to loop this sound, false to not loop it.

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:LOOP

Source: src/sound/webaudio/WebAudioSound.js#L1073
Since: 3.4.0


setMute

<instance> setMute(value)

Description:

Sets the muted state of this Sound.

Parameters:

name

type

optional

description

value

boolean

No

true to mute this sound, false to unmute it.

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:MUTE

Source: src/sound/webaudio/WebAudioSound.js#L902
Since: 3.4.0


setPan

<instance> setPan(value)

Description:

Sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).

Note: iOS / Safari doesn't support the stereo panner node.

Parameters:

name

type

optional

description

value

number

No

The pan of the sound. A value between -1 (full left pan) and 1 (full right pan).

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:PAN

Source: src/sound/webaudio/WebAudioSound.js#L1129
Since: 3.50.0


setRate

<instance> setRate(value)

Description:

Sets the playback rate of this Sound.

For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.

Parameters:

name

type

optional

description

value

number

No

The playback rate at of this Sound.

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:RATE

Source: src/sound/webaudio/WebAudioSound.js#L807
Since: 3.3.0


setSeek

<instance> setSeek(value)

Description:

Seeks to a specific point in this sound.

Parameters:

name

type

optional

description

value

number

No

The point in the sound to seek to.

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:SEEK

Source: src/sound/webaudio/WebAudioSound.js#L1021
Since: 3.4.0


setVolume

<instance> setVolume(value)

Description:

Sets the volume of this Sound.

Parameters:

name

type

optional

description

value

number

No

The volume of the sound.

Returns: Phaser.Sound.WebAudioSound - This Sound instance.

Fires: Phaser.Sound.Events#event:VOLUME

Source: src/sound/webaudio/WebAudioSound.js#L945
Since: 3.4.0


shutdown

<instance> shutdown()

Description:

Removes all listeners.

Inherits: Phaser.Events.EventEmitter#shutdown

Source: src/events/EventEmitter.js#L31
Since: 3.0.0


stop

<instance> stop()

Description:

Stop playing this sound.

Overrides: Phaser.Sound.BaseSound#stop

Returns: boolean - Whether the sound was stopped successfully.

Fires: Phaser.Sound.Events#event:STOP

Source: src/sound/webaudio/WebAudioSound.js#L331
Since: 3.0.0


stopAndRemoveBufferSource

<instance> stopAndRemoveBufferSource()

Description:

This method is only used internally and it stops and removes a buffer source.

Source: src/sound/webaudio/WebAudioSound.js#L439
Since: 3.0.0


stopAndRemoveLoopBufferSource

<instance> stopAndRemoveLoopBufferSource()

Description:

This method is only used internally and it stops and removes a looping buffer source.

Source: src/sound/webaudio/WebAudioSound.js#L464
Since: 3.0.0


update

<instance> update()

Description:

Update method called automatically by sound manager on every game step.

Overrides: Phaser.Sound.BaseSound#update

Fires: Phaser.Sound.Events#event:COMPLETE, Phaser.Sound.Events#event:LOOPED

Source: src/sound/webaudio/WebAudioSound.js#L604
Since: 3.0.0


updateMarker

<instance> updateMarker(marker)

Description:

Updates previously added marker.

Parameters:

name

type

optional

description

marker

Phaser.Types.Sound.SoundMarker

No

Marker object with updated values.

Returns: boolean - Whether the marker was updated successfully.

Inherits: Phaser.Sound.BaseSound#updateMarker

Source: src/sound/BaseSound.js#L229
Since: 3.0.0


Private Methods

createAndStartBufferSource

<instance> createAndStartBufferSource()

Description:

Used internally.

Access: private

Source: src/sound/webaudio/WebAudioSound.js#L355
Since: 3.0.0


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