HTML5AudioSoundManager

Phaser.Sound.HTML5AudioSoundManager

HTML5AudioSoundManager

Constructor

new HTML5AudioSoundManager(game)

Parameters

name

type

optional

description

game

Phaser.Game

No

Reference to the current game instance.


Scope: static

Extends

Phaser.Sound.BaseSoundManager

Source: src/sound/html5/HTML5AudioSoundManager.js#L37
Since: 3.0.0

Public Members

audioPlayDelay

audioPlayDelay: number

Description:

Value representing time difference, in seconds, between calling play method on an audio tag and when it actually starts playing. It is used to achieve more accurate delayed sound playback.

You might need to tweak this value to get the desired results since audio play delay varies depending on the browser/platform.

Source: src/sound/html5/HTML5AudioSoundManager.js#L58
Since: 3.0.0


detune

detune: number

Description:

Global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Inherits: Phaser.Sound.BaseSoundManager#detune

Source: src/sound/BaseSoundManager.js#L803
Since: 3.0.0


game

game: Phaser.Game

Description:

Local reference to game.

Inherits: Phaser.Sound.BaseSoundManager#game

Source: src/sound/BaseSoundManager.js#L44
Since: 3.0.0


gameLostFocus

gameLostFocus: boolean

Description:

Flag used to track if the game has lost focus.

Inherits: Phaser.Sound.BaseSoundManager#gameLostFocus

Source: src/sound/BaseSoundManager.js#L152
Since: 3.60.0


jsonCache

jsonCache: Phaser.Cache.BaseCache

Description:

Local reference to the JSON Cache, as used by Audio Sprites.

Inherits: Phaser.Sound.BaseSoundManager#jsonCache

Source: src/sound/BaseSoundManager.js#L54
Since: 3.7.0


listenerPosition

listenerPosition: Phaser.Math.Vector2

Description:

The Spatial Audio listener position.

Only available with WebAudio.

You can modify the x/y properties of this Vec2 directly to adjust the listener position within the game world.

Inherits: Phaser.Sound.BaseSoundManager#listenerPosition

Source: src/sound/BaseSoundManager.js#L162
Since: 3.60.0


locked

locked: boolean

Description:

Mobile devices require sounds to be triggered from an explicit user action, such as a tap, before any sound can be loaded/played on a web page. Set to true if the audio system is currently locked awaiting user interaction.

Inherits: Phaser.Sound.BaseSoundManager#locked

Source: src/sound/BaseSoundManager.js#L128
Since: 3.0.0


loopEndOffset

loopEndOffset: number

Description:

A value by which we should offset the loop end marker of the looping sound to compensate for lag, caused by changing audio tag playback position, in order to achieve gapless looping.

You might need to tweak this value to get the desired results since loop lag varies depending on the browser/platform.

Source: src/sound/html5/HTML5AudioSoundManager.js#L73
Since: 3.0.0


mute

mute: boolean

Overrides: Phaser.Sound.BaseSoundManager#mute

Fires: Phaser.Sound.Events#event:GLOBAL_MUTE

Source: src/sound/html5/HTML5AudioSoundManager.js#L389
Since: 3.0.0


override

override: boolean

Description:

Flag indicating whether if there are no idle instances of HTML5 Audio tag, for any particular sound, if one of the used tags should be hijacked and used for succeeding playback or if succeeding Phaser.Sound.HTML5AudioSound#play call should be ignored.

Source: src/sound/html5/HTML5AudioSoundManager.js#L45
Since: 3.0.0


pauseOnBlur

pauseOnBlur: boolean

Description:

Flag indicating if sounds should be paused when game looses focus, for instance when user switches to another tab/program/app.

Inherits: Phaser.Sound.BaseSoundManager#pauseOnBlur

Source: src/sound/BaseSoundManager.js#L95
Since: 3.0.0


rate

rate: number

Description:

Global playback rate at which all the sounds will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.

Inherits: Phaser.Sound.BaseSoundManager#rate

Source: src/sound/BaseSoundManager.js#L753
Since: 3.0.0


volume

volume: number

Overrides: Phaser.Sound.BaseSoundManager#volume

Fires: Phaser.Sound.Events#event:GLOBAL_VOLUME

Source: src/sound/html5/HTML5AudioSoundManager.js#L434
Since: 3.0.0


Private Members

_detune

_detune: number

Description:

Property that actually holds the value of global detune.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#_detune

Source: src/sound/BaseSoundManager.js#L117
Since: 3.0.0


_mute

_mute: boolean

Description:

Property that actually holds the value of global mute for HTML5 Audio sound manager implementation.

Access: private

Source: src/sound/html5/HTML5AudioSoundManager.js#L115
Since: 3.0.0


_rate

_rate: number

Description:

Property that actually holds the value of global playback rate.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#_rate

Source: src/sound/BaseSoundManager.js#L106
Since: 3.0.0


_volume

_volume: boolean

Description:

Property that actually holds the value of global volume for HTML5 Audio sound manager implementation.

Access: private

Source: src/sound/html5/HTML5AudioSoundManager.js#L127
Since: 3.0.0


lockedActionsQueue

lockedActionsQueue: array

Description:

A queue of all actions performed on sound objects while audio was locked. Once the audio gets unlocked, after an explicit user interaction, all actions will be performed in chronological order. Array of object types: { sound: Phaser.Sound.HTML5AudioSound, name: string, value?: * }

Access: private

Source: src/sound/html5/HTML5AudioSoundManager.js#L102
Since: 3.0.0


onBlurPausedSounds

onBlurPausedSounds: Array.<Phaser.Sound.HTML5AudioSound>

Description:

An array for keeping track of all the sounds that were paused when game lost focus.

Access: private

Source: src/sound/html5/HTML5AudioSoundManager.js#L88
Since: 3.0.0


sounds

sounds: Array.<Phaser.Sound.BaseSound>

Description:

An array containing all added sounds.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#sounds

Source: src/sound/BaseSoundManager.js#L64
Since: 3.0.0


unlocked

unlocked: boolean

Description:

Flag used internally for handling when the audio system has been unlocked, if there ever was a need for it.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#unlocked

Source: src/sound/BaseSoundManager.js#L140
Since: 3.0.0


Public Methods

add

<instance> add(key, [config])

Description:

Adds a new sound into the sound manager.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Overrides: Phaser.Sound.BaseSoundManager#add

Returns: Phaser.Sound.HTML5AudioSound - The new sound instance.

Source: src/sound/html5/HTML5AudioSoundManager.js#L142
Since: 3.0.0


addAudioSprite

<instance> addAudioSprite(key, [config])

Description:

Adds a new audio sprite sound into the sound manager. Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Returns: Phaser.Sound.NoAudioSound, Phaser.Sound.HTML5AudioSound, Phaser.Sound.WebAudioSound - The new audio sprite sound instance.

Inherits: Phaser.Sound.BaseSoundManager#addAudioSprite

Source: src/sound/BaseSoundManager.js#L196
Since: 3.0.0


addListener

<instance> addListener(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.HTML5AudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#addListener

Source: src/events/EventEmitter.js#L111
Since: 3.0.0


destroy

<instance> destroy()

Description:

Calls Phaser.Sound.BaseSoundManager#destroy method and cleans up all HTML5 Audio related stuff.

Overrides: Phaser.Sound.BaseSoundManager#destroy

Source: src/sound/html5/HTML5AudioSoundManager.js#L325
Since: 3.0.0


emit

<instance> emit(event, [args])

Description:

Calls each of the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

args

*

Yes

Additional arguments that will be passed to the event handler.

Returns: boolean - true if the event had listeners, else false.

Inherits: Phaser.Events.EventEmitter#emit

Source: src/events/EventEmitter.js#L86
Since: 3.0.0


eventNames

<instance> eventNames()

Description:

Return an array listing the events for which the emitter has registered listeners.

Returns: Array.<(string | symbol)> - undefined

Inherits: Phaser.Events.EventEmitter#eventNames

Source: src/events/EventEmitter.js#L55
Since: 3.0.0


get

<instance> get(key)

Description:

Gets the first sound in this Sound Manager that matches the given key. If none can be found it returns null.

Tags:

  • generic
  • genericUse

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: Phaser.Sound.BaseSound - - The sound, or null.

Inherits: Phaser.Sound.BaseSoundManager#get

Source: src/sound/BaseSoundManager.js#L241
Since: 3.23.0


getAll

<instance> getAll([key])

Description:

Gets all sounds in this Sound Manager.

You can optionally specify a key, in which case only Sound instances that match the given key will be returned.

Tags:

  • generic
  • genericUse

Parameters:

name

type

optional

description

key

string

Yes

Optional asset key. If given, only Sound instances with this key will be returned.

Returns: Array.<Phaser.Sound.BaseSound> - - The sounds, or an empty array.

Inherits: Phaser.Sound.BaseSoundManager#getAll

Source: src/sound/BaseSoundManager.js#L260
Since: 3.23.0


getAllPlaying

<instance> getAllPlaying()

Description:

Returns all sounds from this Sound Manager that are currently playing. That is, Sound instances that have their isPlaying property set to true.

Tags:

  • generic
  • genericUse

Returns: Array.<Phaser.Sound.BaseSound> - - All currently playing sounds, or an empty array.

Inherits: Phaser.Sound.BaseSoundManager#getAllPlaying

Source: src/sound/BaseSoundManager.js#L288
Since: 3.60.0


isLocked

<instance> isLocked(sound, prop, [value])

Description:

Method used internally by Phaser.Sound.HTML5AudioSound class methods and property setters to check if sound manager is locked and then either perform action immediately or queue it to be performed once the sound manager gets unlocked.

Access: protected

Parameters:

name

type

optional

description

sound

Phaser.Sound.HTML5AudioSound

No

Sound object on which to perform queued action.

prop

string

No

Name of the method to be called or property to be assigned a value to.

value

*

Yes

An optional parameter that either holds an array of arguments to be passed to the method call or value to be set to the property.

Returns: boolean - Whether the sound manager is locked.

Source: src/sound/html5/HTML5AudioSoundManager.js#L340
Since: 3.0.0


isPlaying

<instance> isPlaying(key)

Description:

When a key is given, returns true if any sound with that key is playing.

When no key is given, returns true if any sound is playing.

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: boolean - - Per the key argument, true if any matching sound is playing, otherwise false.

Inherits: Phaser.Sound.BaseSoundManager#isPlaying

Source: src/sound/BaseSoundManager.js#L536
Since: 3.85.0


listenerCount

<instance> listenerCount(event)

Description:

Return the number of listeners listening to a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: number - The number of listeners.

Inherits: Phaser.Events.EventEmitter#listenerCount

Source: src/events/EventEmitter.js#L75
Since: 3.0.0


listeners

<instance> listeners(event)

Description:

Return the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: Array.<function()> - The registered listeners.

Inherits: Phaser.Events.EventEmitter#listeners

Source: src/events/EventEmitter.js#L64
Since: 3.0.0


off

<instance> off(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.HTML5AudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#off

Source: src/events/EventEmitter.js#L151
Since: 3.0.0


on

<instance> on(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.HTML5AudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#on

Source: src/events/EventEmitter.js#L98
Since: 3.0.0


onBlur

<instance> onBlur()

Description:

Method used internally for pausing sound manager if Phaser.Sound.HTML5AudioSoundManager#pauseOnBlur is set to true.

Access: protected

Overrides: Phaser.Sound.BaseSoundManager#onBlur

Source: src/sound/html5/HTML5AudioSoundManager.js#L287
Since: 3.0.0


once

<instance> once(event, fn, [context])

Description:

Add a one-time listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.HTML5AudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#once

Source: src/events/EventEmitter.js#L124
Since: 3.0.0


onFocus

<instance> onFocus()

Description:

Method used internally for resuming sound manager if Phaser.Sound.HTML5AudioSoundManager#pauseOnBlur is set to true.

Access: protected

Overrides: Phaser.Sound.BaseSoundManager#onFocus

Source: src/sound/html5/HTML5AudioSoundManager.js#L307
Since: 3.0.0


pauseAll

<instance> pauseAll()

Description:

Pauses all the sounds in the game.

Fires: Phaser.Sound.Events#event:PAUSE_ALL

Inherits: Phaser.Sound.BaseSoundManager#pauseAll

Source: src/sound/BaseSoundManager.js#L446
Since: 3.0.0


play

<instance> play(key, [extra])

Description:

Adds a new sound to the sound manager and plays it.

The sound will be automatically removed (destroyed) once playback ends.

This lets you play a new sound on the fly without the need to keep a reference to it.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

extra

Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker

Yes

An optional additional object containing settings to be applied to the sound. It could be either config or marker object.

Returns: boolean - Whether the sound started playing successfully.

Inherits: Phaser.Sound.BaseSoundManager#play

Source: src/sound/BaseSoundManager.js#L306
Since: 3.0.0


playAudioSprite

<instance> playAudioSprite(key, spriteName, [config])

Description:

Adds a new audio sprite sound to the sound manager and plays it. The sprite will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

spriteName

string

No

The name of the sound sprite to play.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Returns: boolean - Whether the audio sprite sound started playing successfully.

Inherits: Phaser.Sound.BaseSoundManager#playAudioSprite

Source: src/sound/BaseSoundManager.js#L347
Since: 3.0.0


remove

<instance> remove(sound)

Description:

Removes a sound from the sound manager. The removed sound is destroyed before removal.

Parameters:

name

type

optional

description

sound

Phaser.Sound.BaseSound

No

The sound object to remove.

Returns: boolean - True if the sound was removed successfully, otherwise false.

Inherits: Phaser.Sound.BaseSoundManager#remove

Source: src/sound/BaseSoundManager.js#L371
Since: 3.0.0


removeAll

<instance> removeAll()

Description:

Removes all sounds from the manager, destroying the sounds.

Inherits: Phaser.Sound.BaseSoundManager#removeAll

Source: src/sound/BaseSoundManager.js#L398
Since: 3.23.0


removeAllListeners

<instance> removeAllListeners([event])

Description:

Remove all listeners, or those of the specified event.

Parameters:

name

type

optional

description

event

string | symbol

Yes

The event name.

Returns: Phaser.Sound.HTML5AudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#removeAllListeners

Source: src/events/EventEmitter.js#L165
Since: 3.0.0


removeByKey

<instance> removeByKey(key)

Description:

Removes all sounds from the sound manager that have an asset key matching the given value. The removed sounds are destroyed before removal.

Parameters:

name

type

optional

description

key

string

No

The key to match when removing sound objects.

Returns: number - The number of matching sound objects that were removed.

Inherits: Phaser.Sound.BaseSoundManager#removeByKey

Source: src/sound/BaseSoundManager.js#L414
Since: 3.0.0


removeListener

<instance> removeListener(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.HTML5AudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#removeListener

Source: src/events/EventEmitter.js#L137
Since: 3.0.0


resumeAll

<instance> resumeAll()

Description:

Resumes all the sounds in the game.

Fires: Phaser.Sound.Events#event:RESUME_ALL

Inherits: Phaser.Sound.BaseSoundManager#resumeAll

Source: src/sound/BaseSoundManager.js#L463
Since: 3.0.0


setDetune

<instance> setDetune(value)

Description:

Sets the global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Parameters:

name

type

optional

description

value

number

No

The range of the value is -1200 to 1200, but we recommend setting it to 50.

Returns: Phaser.Sound.HTML5AudioSoundManager - This Sound Manager.

Fires: Phaser.Sound.Events#event:GLOBAL_DETUNE

Inherits: Phaser.Sound.BaseSoundManager#setDetune

Source: src/sound/BaseSoundManager.js#L784
Since: 3.3.0


setListenerPosition

<instance> setListenerPosition([x], [y])

Description:

Sets the X and Y position of the Spatial Audio listener on this Web Audios context.

If you call this method with no parameters it will default to the center-point of the game canvas. Depending on the type of game you're making, you may need to call this method constantly to reset the listener position as the camera scrolls.

Calling this method does nothing on HTML5Audio.

Parameters:

name

type

optional

description

x

number

Yes

The x position of the Spatial Audio listener.

y

number

Yes

The y position of the Spatial Audio listener.

Inherits: Phaser.Sound.BaseSoundManager#setListenerPosition

Source: src/sound/BaseSoundManager.js#L480
Since: 3.60.0


setMute

<instance> setMute(value)

Description:

Sets the muted state of all this Sound Manager.

Parameters:

name

type

optional

description

value

boolean

No

true to mute all sounds, false to unmute them.

Returns: Phaser.Sound.HTML5AudioSoundManager - This Sound Manager.

Fires: Phaser.Sound.Events#event:GLOBAL_MUTE

Source: src/sound/html5/HTML5AudioSoundManager.js#L371
Since: 3.3.0


setRate

<instance> setRate(value)

Description:

Sets the global playback rate at which all the sounds will be played.

For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.

Parameters:

name

type

optional

description

value

number

No

Global playback rate at which all the sounds will be played.

Returns: Phaser.Sound.HTML5AudioSoundManager - This Sound Manager.

Fires: Phaser.Sound.Events#event:GLOBAL_RATE

Inherits: Phaser.Sound.BaseSoundManager#setRate

Source: src/sound/BaseSoundManager.js#L732
Since: 3.3.0


setVolume

<instance> setVolume(value)

Description:

Sets the volume of this Sound Manager.

Parameters:

name

type

optional

description

value

number

No

The global volume of this Sound Manager.

Returns: Phaser.Sound.HTML5AudioSoundManager - This Sound Manager.

Fires: Phaser.Sound.Events#event:GLOBAL_VOLUME

Source: src/sound/html5/HTML5AudioSoundManager.js#L416
Since: 3.3.0


shutdown

<instance> shutdown()

Description:

Removes all listeners.

Inherits: Phaser.Events.EventEmitter#shutdown

Source: src/events/EventEmitter.js#L31
Since: 3.0.0


stopAll

<instance> stopAll()

Description:

Stops all the sounds in the game.

Fires: Phaser.Sound.Events#event:STOP_ALL

Inherits: Phaser.Sound.BaseSoundManager#stopAll

Source: src/sound/BaseSoundManager.js#L497
Since: 3.0.0


stopByKey

<instance> stopByKey(key)

Description:

Stops any sounds matching the given key.

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: number - - How many sounds were stopped.

Inherits: Phaser.Sound.BaseSoundManager#stopByKey

Source: src/sound/BaseSoundManager.js#L514
Since: 3.23.0


unlock

<instance> unlock()

Description:

Unlocks HTML5 Audio loading and playback on mobile devices on the initial explicit user interaction.

Overrides: Phaser.Sound.BaseSoundManager#unlock

Source: src/sound/html5/HTML5AudioSoundManager.js#L162
Since: 3.0.0


update

<instance> update(time, delta)

Description:

Update method called on every game step. Removes destroyed sounds and updates every active sound in the game.

Access: protected

Parameters:

name

type

optional

description

time

number

No

The current timestamp as generated by the Request Animation Frame or SetTimeout.

delta

number

No

The delta time elapsed since the last frame.

Fires: Phaser.Sound.Events#event:UNLOCKED

Inherits: Phaser.Sound.BaseSoundManager#update

Source: src/sound/BaseSoundManager.js#L651
Since: 3.0.0


Private Methods

forEachActiveSound

<instance> forEachActiveSound(callback, [scope])

Description:

Method used internally for iterating only over active sounds and skipping sounds that are marked for removal.

Access: private

Parameters:

name

type

optional

description

callback

Phaser.Types.Sound.EachActiveSoundCallback

No

Callback function. (manager: Phaser.Sound.BaseSoundManager, sound: Phaser.Sound.BaseSound, index: number, sounds: Phaser.Manager.BaseSound[]) => void

scope

*

Yes

Callback context.

Inherits: Phaser.Sound.BaseSoundManager#forEachActiveSound

Source: src/sound/BaseSoundManager.js#L709
Since: 3.0.0


onGameBlur

<instance> onGameBlur()

Description:

Internal handler for Phaser.Core.Events#BLUR.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#onGameBlur

Source: src/sound/BaseSoundManager.js#L617
Since: 3.23.0


onGameFocus

<instance> onGameFocus()

Description:

Internal handler for Phaser.Core.Events#FOCUS.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#onGameFocus

Source: src/sound/BaseSoundManager.js#L634
Since: 3.23.0


Updated on