BodyBounds

Phaser.Physics.Matter.BodyBounds

The Body Bounds class contains methods to help you extract the world coordinates from various points around the bounds of a Matter Body. Because Matter bodies are positioned based on their center of mass, and not a dimension based center, you often need to get the bounds coordinates in order to properly align them in the world.

You can access this class via the MatterPhysics class from a Scene, i.e.:

this.matter.bodyBounds.getTopLeft(body);

See also the MatterPhysics.alignBody method.

Scope: static

Source: src/physics/matter-js/BodyBounds.js#L10
Since: 3.22.0

Public Members

boundsCenter

boundsCenter: Phaser.Math.Vector2

Description:

A Vector2 that stores the temporary bounds center value during calculations by methods in this class.

Source: src/physics/matter-js/BodyBounds.js#L36
Since: 3.22.0


centerDiff

centerDiff: Phaser.Math.Vector2

Description:

A Vector2 that stores the temporary center diff values during calculations by methods in this class.

Source: src/physics/matter-js/BodyBounds.js#L45
Since: 3.22.0


Public Methods

getBottomCenter

<instance> getBottomCenter(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the bottom-center of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L330
Since: 3.22.0


getBottomLeft

<instance> getBottomLeft(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the bottom-left of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L296
Since: 3.22.0


getBottomRight

<instance> getBottomRight(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the bottom-right of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L364
Since: 3.22.0


getCenter

<instance> getCenter(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the center of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L229
Since: 3.22.0


getLeftCenter

<instance> getLeftCenter(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the left-center of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L195
Since: 3.22.0


getRightCenter

<instance> getRightCenter(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the right-center of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L262
Since: 3.22.0


getTopCenter

<instance> getTopCenter(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the top-center of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L127
Since: 3.22.0


getTopLeft

<instance> getTopLeft(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the top-left of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L93
Since: 3.22.0


getTopRight

<instance> getTopRight(body, [x], [y])

Description:

Takes a Body and returns the world coordinates of the top-right of its bounds.

Body bounds are updated by Matter each step and factor in scale and rotation. This will return the world coordinate based on the bodies current position and bounds.

Parameters:

name

type

optional

default

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the position from.

x

number

Yes

0

Optional horizontal offset to add to the returned coordinates.

y

number

Yes

0

Optional vertical offset to add to the returned coordinates.

Returns: Phaser.Math.Vector2, false - A Vector2 containing the coordinates, or false if it was unable to parse the body.

Source: src/physics/matter-js/BodyBounds.js#L161
Since: 3.22.0


parseBody

<instance> parseBody(body)

Description:

Parses the given body to get the bounds diff values from it.

They're stored in this class in the temporary properties boundsCenter and centerDiff.

This method is called automatically by all other methods in this class.

Parameters:

name

type

optional

description

body

Phaser.Types.Physics.Matter.MatterBody

No

The Body to get the bounds position from.

Returns: boolean - true if it was able to get the bounds, otherwise false.

Source: src/physics/matter-js/BodyBounds.js#L55
Since: 3.22.0


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