Bob

Phaser.GameObjects.Bob

A Bob Game Object.

A Bob belongs to a Blitter Game Object. The Blitter is responsible for managing and rendering this object.

A Bob has a position, alpha value and a frame from a texture that it uses to render with. You can also toggle the flipped and visible state of the Bob. The Frame the Bob uses to render can be changed dynamically, but it must be a Frame within the Texture used by the parent Blitter.

Bob positions are relative to the Blitter parent. So if you move the Blitter parent, all Bob children will have their positions impacted by this change as well.

You can manipulate Bob objects directly from your game code, but the creation and destruction of them should be handled via the Blitter parent.

Constructor

new Bob(blitter, x, y, frame, visible)

Parameters

name

type

optional

description

blitter

Phaser.GameObjects.Blitter

No

The parent Blitter object is responsible for updating this Bob.

x

number

No

The horizontal position of this Game Object in the world, relative to the parent Blitter position.

y

number

No

The vertical position of this Game Object in the world, relative to the parent Blitter position.

frame

string | number

No

The Frame this Bob will render with, as defined in the Texture the parent Blitter is using.

visible

boolean

No

Should the Bob render visible or not to start with?


Scope: static

Source: src/gameobjects/blitter/Bob.js#L10
Since: 3.0.0

Public Members

alpha

alpha: number

Description:

The alpha value of the Bob, between 0 and 1.

A Bob with alpha 0 will skip rendering.

Source: src/gameobjects/blitter/Bob.js#L409
Since: 3.0.0


data

data: object

Description:

A blank object which can be used to store data related to this Bob in.

Source: src/gameobjects/blitter/Bob.js#L81
Since: 3.0.0


flipX

flipX: boolean

Description:

The horizontally flipped state of the Bob. A Bob that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture.

Source: src/gameobjects/blitter/Bob.js#L122
Since: 3.0.0


flipY

flipY: boolean

Description:

The vertically flipped state of the Bob. A Bob that is flipped vertically will render inversed on the vertical axis (i.e. upside down) Flipping always takes place from the middle of the texture.

Source: src/gameobjects/blitter/Bob.js#L133
Since: 3.0.0


frame

frame: Phaser.Textures.Frame

Description:

The frame that the Bob uses to render with. To change the frame use the Bob.setFrame method.

Access: protected

Source: src/gameobjects/blitter/Bob.js#L70
Since: 3.0.0


parent

parent: Phaser.GameObjects.Blitter

Description:

The Blitter object that this Bob belongs to.

Source: src/gameobjects/blitter/Bob.js#L43
Since: 3.0.0


tint

tint: number

Description:

The tint value of this Bob.

Source: src/gameobjects/blitter/Bob.js#L91
Since: 3.20.0


visible

visible: boolean

Description:

The visible state of the Bob.

An invisible Bob will skip rendering.

Source: src/gameobjects/blitter/Bob.js#L385
Since: 3.0.0


x

x: number

Description:

The x position of this Bob, relative to the x position of the Blitter.

Source: src/gameobjects/blitter/Bob.js#L52
Since: 3.0.0


y

y: number

Description:

The y position of this Bob, relative to the y position of the Blitter.

Source: src/gameobjects/blitter/Bob.js#L61
Since: 3.0.0


Private Members

_alpha

_alpha: number

Description:

The alpha value of this Bob.

Access: private

Source: src/gameobjects/blitter/Bob.js#L111
Since: 3.0.0


_visible

_visible: boolean

Description:

The visible state of this Bob.

Access: private

Source: src/gameobjects/blitter/Bob.js#L101
Since: 3.0.0


hasTransformComponent

hasTransformComponent: boolean

Description:

Private read-only property used to allow Bobs to have physics bodies.

Access: private

Source: src/gameobjects/blitter/Bob.js#L144
Since: 3.60.0


Public Methods

destroy

<instance> destroy()

Description:

Destroys this Bob instance. Removes itself from the Blitter and clears the parent, frame and data properties.

Source: src/gameobjects/blitter/Bob.js#L367
Since: 3.0.0


reset

<instance> reset(x, y, [frame])

Description:

Resets this Bob.

Changes the position to the values given, and optionally changes the frame.

Also resets the flipX and flipY values, sets alpha back to 1 and visible to true.

Parameters:

name

type

optional

description

x

number

No

The x position of the Bob. Bob coordinate are relative to the position of the Blitter object.

y

number

No

The y position of the Bob. Bob coordinate are relative to the position of the Blitter object.

frame

string | number

Phaser.Textures.Frame

Yes

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L202
Since: 3.0.0


resetFlip

<instance> resetFlip()

Description:

Resets the horizontal and vertical flipped state of this Bob back to their default un-flipped state.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L186
Since: 3.0.0


setAlpha

<instance> setAlpha(value)

Description:

Set the Alpha level of this Bob. The alpha controls the opacity of the Game Object as it renders. Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.

A Bob with alpha 0 will skip rendering.

Parameters:

name

type

optional

description

value

number

No

The alpha value used for this Bob. Between 0 and 1.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L330
Since: 3.0.0


setFlip

<instance> setFlip(x, y)

Description:

Sets the horizontal and vertical flipped state of this Bob.

Parameters:

name

type

optional

description

x

boolean

No

The horizontal flipped state. false for no flip, or true to be flipped.

y

boolean

No

The horizontal flipped state. false for no flip, or true to be flipped.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L292
Since: 3.0.0


setFlipX

<instance> setFlipX(value)

Description:

Sets the horizontal flipped state of this Bob.

Parameters:

name

type

optional

description

value

boolean

No

The flipped state. false for no flip, or true to be flipped.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L258
Since: 3.0.0


setFlipY

<instance> setFlipY(value)

Description:

Sets the vertical flipped state of this Bob.

Parameters:

name

type

optional

description

value

boolean

No

The flipped state. false for no flip, or true to be flipped.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L275
Since: 3.0.0


setFrame

<instance> setFrame([frame])

Description:

Changes the Texture Frame being used by this Bob. The frame must be part of the Texture the parent Blitter is using. If no value is given it will use the default frame of the Blitter parent.

Parameters:

name

type

optional

description

frame

string | number

Phaser.Textures.Frame

Yes

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L156
Since: 3.0.0


setPosition

<instance> setPosition(x, y)

Description:

Changes the position of this Bob to the values given.

Parameters:

name

type

optional

description

x

number

No

The x position of the Bob. Bob coordinate are relative to the position of the Blitter object.

y

number

No

The y position of the Bob. Bob coordinate are relative to the position of the Blitter object.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L239
Since: 3.20.0


setTint

<instance> setTint(value)

Description:

Sets the tint of this Bob.

Parameters:

name

type

optional

description

value

number

No

The tint value used for this Bob. Between 0 and 0xffffff.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L350
Since: 3.20.0


setVisible

<instance> setVisible(value)

Description:

Sets the visibility of this Bob.

An invisible Bob will skip rendering.

Parameters:

name

type

optional

description

value

boolean

No

The visible state of the Game Object.

Returns: Phaser.GameObjects.Bob - This Bob Game Object.

Source: src/gameobjects/blitter/Bob.js#L311
Since: 3.0.0


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