Shape
The Shape Game Object is a base class for the various built-in shape types, such as the Arc, Star, Polygon, Rectangle, and Triangle. It provides a common interface for managing fill color, stroke color, line width, and the precomputed path data used when rendering.
You cannot add a Shape directly to your Scene. Instead, use one of the built-in subclasses, or extend this class to create your own custom Shape types with their own geometry logic.
Shape objects share the same render batch as the Graphics Game Object when rendering in WebGL. They do not support gradients, path smoothing thresholds, or other advanced Graphics features. In return, they store precomputed internal geometry data which allows them to render more efficiently than dynamically-constructed Graphics objects.
Constructor
new Shape(scene, [type], [data])
Parameters
| name | type | optional | description |
|---|---|---|---|
| scene | Phaser.Scene | No | The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time. |
| type | string | Yes | The internal type of the Shape. |
| data | any | Yes | The data of the source shape geometry, if any. |
Scope: static
Extends
Phaser.GameObjects.GameObject
Phaser.GameObjects.Components.AlphaSingle
Phaser.GameObjects.Components.BlendMode
Phaser.GameObjects.Components.Depth
Phaser.GameObjects.Components.GetBounds
Phaser.GameObjects.Components.Mask
Phaser.GameObjects.Components.Origin
Phaser.GameObjects.Components.RenderNodes
Phaser.GameObjects.Components.ScrollFactor
Phaser.GameObjects.Components.Transform
Phaser.GameObjects.Components.Visible
Source: src/gameobjects/shape/Shape.js#L13
Since: 3.13.0
Inherited Methods
From Phaser.Events.EventEmitter:
- addListener
- emit
- eventNames
- listenerCount
- listeners
- off
- on
- once
- removeAllListeners
- removeListener
- shutdown
From Phaser.GameObjects.Components.AlphaSingle:
From Phaser.GameObjects.Components.BlendMode:
From Phaser.GameObjects.Components.Depth:
From Phaser.GameObjects.Components.Filters:
- enableFilters
- focusFilters
- focusFiltersOnCamera
- focusFiltersOverride
- renderWebGLFilters
- setFiltersAutoFocus
- setFiltersFocusContext
- setFiltersForceComposite
- setFilterSize
- setRenderFilters
- willRenderFilters
From Phaser.GameObjects.Components.GetBounds:
- getBottomCenter
- getBottomLeft
- getBottomRight
- getBounds
- getCenter
- getLeftCenter
- getRightCenter
- getTopCenter
- getTopLeft
- getTopRight
From Phaser.GameObjects.Components.Mask:
From Phaser.GameObjects.Components.Origin:
From Phaser.GameObjects.Components.RenderNodes:
From Phaser.GameObjects.Components.RenderSteps:
From Phaser.GameObjects.Components.ScrollFactor:
From Phaser.GameObjects.Components.Transform:
- copyPosition
- getLocalPoint
- getLocalTransformMatrix
- getParentRotation
- getWorldPoint
- getWorldTransformMatrix
- setAngle
- setPosition
- setRandomPosition
- setRotation
- setScale
- setW
- setX
- setY
- setZ
From Phaser.GameObjects.Components.Visible:
From Phaser.GameObjects.GameObject:
- addedToScene
- addToDisplayList
- addToUpdateList
- destroy
- disableInteractive
- getData
- getDisplayList
- getIndexList
- incData
- removedFromScene
- removeFromDisplayList
- removeFromUpdateList
- removeInteractive
- setActive
- setData
- setDataEnabled
- setInteractive
- setName
- setState
- setVertexRoundMode
- toggleData
- toJSON
- update
- willRender
- willRoundVertices
Public Methods
preDestroy
<instance> preDestroy()
Description:
Internal destroy handler, called as part of the destroy process.
Access: protected
Source: src/gameobjects/shape/Shape.js#L391
Since: 3.13.0
setClosePath
<instance> setClosePath(value)
Description:
Sets if this Shape path is closed during rendering when stroked. Note that some Shapes are always closed when stroked (such as Ellipse shapes)
This call can be chained.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| value | boolean | No | Set to true if the Shape should be closed when stroked, otherwise false. |
Returns: Phaser.GameObjects.Shape - This Game Object instance.
Source: src/gameobjects/shape/Shape.js#L320
Since: 3.13.0
setDisplaySize
<instance> setDisplaySize(width, height)
Description:
Sets the displayed pixel size of this Shape by adjusting its scaleX and scaleY properties relative to its native width and height. This is equivalent to calling setScale but lets you specify the desired rendered dimensions in pixels rather than as a scale multiplier.
This call can be chained.
Parameters:
| name | type | optional | description |
|---|---|---|---|
| width | number | No | The display width of this Shape, in pixels. |
| height | number | No | The display height of this Shape, in pixels. |
Returns: Phaser.GameObjects.Shape - This Shape instance.
Source: src/gameobjects/shape/Shape.js#L368
Since: 3.53.0
setFillStyle
<instance> setFillStyle([color], [alpha])
Description:
Sets the fill color and alpha for this Shape.
If you wish for the Shape to not be filled then call this method with no arguments, or just set isFilled to false.
Note that some Shapes do not support fill colors, such as the Line shape.
This call can be chained.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| color | number | Yes | The color used to fill this shape. If not provided the Shape will not be filled. | |
| alpha | number | Yes | 1 | The alpha value used when filling this shape, if a fill color is given. |
Returns: Phaser.GameObjects.Shape - This Game Object instance.
Source: src/gameobjects/shape/Shape.js#L248
Since: 3.13.0
setStrokeStyle
<instance> setStrokeStyle([lineWidth], [color], [alpha])
Description:
Sets the stroke color and alpha for this Shape.
If you wish for the Shape to not be stroked then call this method with no arguments, or just set isStroked to false.
Note that some Shapes do not support being stroked, such as the Iso Box shape.
This call can be chained.
Parameters:
| name | type | optional | default | description |
|---|---|---|---|---|
| lineWidth | number | Yes | The width of line to stroke with. If not provided or undefined the Shape will not be stroked. | |
| color | number | Yes | The color used to stroke this shape. If not provided the Shape will not be stroked. | |
| alpha | number | Yes | 1 | The alpha value used when stroking this shape, if a stroke color is given. |
Returns: Phaser.GameObjects.Shape - This Game Object instance.
Source: src/gameobjects/shape/Shape.js#L283
Since: 3.13.0
Inherited Members
From Phaser.GameObjects.Components.AlphaSingle:
From Phaser.GameObjects.Components.BlendMode:
From Phaser.GameObjects.Components.Depth:
From Phaser.GameObjects.Components.Filters:
- filterCamera
- filters
- filtersAutoFocus
- filtersFocusContext
- filtersForceComposite
- maxFilterSize
- renderFilters
From Phaser.GameObjects.Components.Mask:
From Phaser.GameObjects.Components.Origin:
From Phaser.GameObjects.Components.RenderNodes:
From Phaser.GameObjects.Components.ScrollFactor:
From Phaser.GameObjects.Components.Transform:
From Phaser.GameObjects.Components.Visible:
From Phaser.GameObjects.GameObject:
- active
- body
- cameraFilter
- data
- displayList
- ignoreDestroy
- input
- isDestroyed
- name
- parentContainer
- renderFlags
- scene
- state
- tabIndex
- type
- vertexRoundMode
Public Members
closePath
closePath: boolean
Description:
Controls if this Shape path is closed during rendering when stroked. Note that some Shapes are always closed when stroked (such as Ellipse shapes)
Source: src/gameobjects/shape/Shape.js#L175
Since: 3.13.0
displayHeight
displayHeight: number
Description:
The displayed height of this Game Object.
This value takes into account the scale factor.
Setting this value will adjust the Game Object's scale property.
Source: src/gameobjects/shape/Shape.js#L431
Since: 3.13.0
displayWidth
displayWidth: number
Description:
The displayed width of this Game Object.
This value takes into account the scale factor.
Setting this value will adjust the Game Object's scale property.
Source: src/gameobjects/shape/Shape.js#L406
Since: 3.13.0
fillAlpha
fillAlpha: number
Description:
The alpha applied to the fill of this Shape, in the range 0 (fully transparent) to 1 (fully opaque). Only used when isFilled is true. Set via setFillStyle.
Source: src/gameobjects/shape/Shape.js#L115
Since: 3.13.0
fillColor
fillColor: number
Description:
The fill color used by this Shape, as a hex value (e.g., 0xff0000 for red). Only used when isFilled is true. Set via setFillStyle.
Source: src/gameobjects/shape/Shape.js#L105
Since: 3.13.0
geom
geom: any
Description:
The source Shape data. Typically a geometry object. You should not manipulate this directly.
Source: src/gameobjects/shape/Shape.js#L74
Since: 3.13.0
height
height: number
Description:
The native (un-scaled) height of this Game Object.
Changing this value will not change the size that the Game Object is rendered in-game. For that you need to either set the scale of the Game Object (setScale) or use the displayHeight property.
Source: src/gameobjects/shape/Shape.js#L209
Since: 3.0.0
isFilled
isFilled: boolean
Description:
Controls if this Shape is filled or not. Note that some Shapes do not support being filled (such as Line shapes)
Source: src/gameobjects/shape/Shape.js#L155
Since: 3.13.0
isStroked
isStroked: boolean
Description:
Controls if this Shape is stroked or not. Note that some Shapes do not support being stroked (such as Iso Box shapes)
Source: src/gameobjects/shape/Shape.js#L165
Since: 3.13.0
lineWidth
lineWidth: number
Description:
The width of the stroke line for this Shape, in pixels. Only used when isStroked is true. Set via setStrokeStyle.
Source: src/gameobjects/shape/Shape.js#L145
Since: 3.13.0
pathData
pathData: Array.<number>
Description:
Holds the polygon path data for filled rendering.
Source: src/gameobjects/shape/Shape.js#L85
Since: 3.13.0
pathIndexes
pathIndexes: Array.<number>
Description:
Holds the earcut polygon path index data for filled rendering.
Source: src/gameobjects/shape/Shape.js#L95
Since: 3.13.0
strokeAlpha
strokeAlpha: number
Description:
The alpha applied to the stroke of this Shape, in the range 0 (fully transparent) to 1 (fully opaque). Only used when isStroked is true. Set via setStrokeStyle.
Source: src/gameobjects/shape/Shape.js#L135
Since: 3.13.0
strokeColor
strokeColor: number
Description:
The stroke color used by this Shape, as a hex value (e.g., 0x00ff00 for green). Only used when isStroked is true. Set via setStrokeStyle.
Source: src/gameobjects/shape/Shape.js#L125
Since: 3.13.0
width
width: number
Description:
The native (un-scaled) width of this Game Object.
Changing this value will not change the size that the Game Object is rendered in-game. For that you need to either set the scale of the Game Object (setScale) or use the displayWidth property.
Source: src/gameobjects/shape/Shape.js#L196
Since: 3.13.0