Tile

Phaser.Tilemaps.Tile

A Tile is a representation of a single tile within the Tilemap. This is a lightweight data representation, so its position information is stored without factoring in scroll, layer scale or layer position.

Constructor

new Tile(layer, index, x, y, width, height, baseWidth, baseHeight)

Parameters

name

type

optional

description

layer

Phaser.Tilemaps.LayerData

No

The LayerData object in the Tilemap that this tile belongs to.

index

number

No

The unique index of this tile within the map.

x

number

No

The x coordinate of this tile in tile coordinates.

y

number

No

The y coordinate of this tile in tile coordinates.

width

number

No

Width of the tile in pixels.

height

number

No

Height of the tile in pixels.

baseWidth

number

No

The base width a tile in the map (in pixels). Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile width.

baseHeight

number

No

The base height of the tile in pixels (in pixels). Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile height.


Scope: static

Extends

Phaser.GameObjects.Components.AlphaSingle
Phaser.GameObjects.Components.Flip
Phaser.GameObjects.Components.Visible

Source: src/tilemaps/Tile.js#L13
Since: 3.0.0

Public Members

alpha

alpha: number

Description:

The alpha value of the Game Object.

This is a global value, impacting the entire Game Object, not just a region of it.

Inherits: Phaser.GameObjects.Components.AlphaSingle#alpha

Source: src/gameobjects/components/AlphaSingle.js#L68
Since: 3.0.0


baseHeight

baseHeight: number

Description:

The maps base height of a tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile size.

Source: src/tilemaps/Tile.js#L140
Since: 3.0.0


baseWidth

baseWidth: number

Description:

The maps base width of a tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile size.

Source: src/tilemaps/Tile.js#L130
Since: 3.0.0


bottom

bottom: number

Description:

The bottom of the tile in pixels.

Set in the updatePixelXY method.

Source: src/tilemaps/Tile.js#L119
Since: 3.50.0


canCollide

canCollide: boolean

Description:

True if this tile can collide on any of its faces or has a collision callback set.

Source: src/tilemaps/Tile.js#L849
Since: 3.0.0


collideDown

collideDown: boolean

Description:

Whether the tile should collide with any object on the bottom side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L228
Since: 3.0.0


collideLeft

collideLeft: boolean

Description:

Whether the tile should collide with any object on the left side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L192
Since: 3.0.0


collideRight

collideRight: boolean

Description:

Whether the tile should collide with any object on the right side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L204
Since: 3.0.0


collides

collides: boolean

Description:

True if this tile can collide on any of its faces.

Source: src/tilemaps/Tile.js#L866
Since: 3.0.0


collideUp

collideUp: boolean

Description:

Whether the tile should collide with any object on the top side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L216
Since: 3.0.0


collisionCallback

collisionCallback: function

Description:

Tile collision callback.

Source: src/tilemaps/Tile.js#L276
Since: 3.0.0


collisionCallbackContext

collisionCallbackContext: object

Description:

The context in which the collision callback will be called.

Source: src/tilemaps/Tile.js#L285
Since: 3.0.0


faceBottom

faceBottom: boolean

Description:

Whether the tiles bottom edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L267
Since: 3.0.0


faceLeft

faceLeft: boolean

Description:

Whether the tiles left edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L240
Since: 3.0.0


faceRight

faceRight: boolean

Description:

Whether the tiles right edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L249
Since: 3.0.0


faceTop

faceTop: boolean

Description:

Whether the tiles top edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L258
Since: 3.0.0


flipX

flipX: boolean

Description:

The horizontally flipped state of the Game Object.

A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.

Inherits: Phaser.GameObjects.Components.Flip#flipX

Source: src/gameobjects/components/Flip.js#L17
Since: 3.0.0


flipY

flipY: boolean

Description:

The vertically flipped state of the Game Object.

A Game Object that is flipped vertically will render inversed on the vertical axis (i.e. upside down) Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.

Inherits: Phaser.GameObjects.Components.Flip#flipY

Source: src/gameobjects/components/Flip.js#L31
Since: 3.0.0


hasInterestingFace

hasInterestingFace: boolean

Description:

True if this tile has any interesting faces.

Source: src/tilemaps/Tile.js#L883
Since: 3.0.0


height

height: number

Description:

The height of the tile in pixels.

Source: src/tilemaps/Tile.js#L99
Since: 3.0.0


index

index: number

Description:

The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank tile.

Source: src/tilemaps/Tile.js#L62
Since: 3.0.0


layer

layer: Phaser.Tilemaps.LayerData

Description:

The LayerData in the Tilemap data that this tile belongs to.

Source: src/tilemaps/Tile.js#L53
Since: 3.0.0


physics

physics: object

Description:

An empty object where physics-engine specific information (e.g. bodies) may be stored.

Source: src/tilemaps/Tile.js#L318
Since: 3.0.0


pixelX

pixelX: number

Description:

The x coordinate of the top left of this tile in pixels. This is relative to the top left of the layer this tile is being rendered within. This property does NOT factor in camera scroll, layer scale or layer position.

Source: src/tilemaps/Tile.js#L150
Since: 3.0.0


pixelY

pixelY: number

Description:

The y coordinate of the top left of this tile in pixels. This is relative to the top left of the layer this tile is being rendered within. This property does NOT factor in camera scroll, layer scale or layer position.

Source: src/tilemaps/Tile.js#L161
Since: 3.0.0


properties

properties: any

Description:

Tile specific properties. These usually come from Tiled.

Source: src/tilemaps/Tile.js#L174
Since: 3.0.0


right: number

Description:

The right of the tile in pixels.

Set in the updatePixelXY method.

Source: src/tilemaps/Tile.js#L108
Since: 3.50.0


rotation

rotation: number

Description:

The rotation angle of this tile.

Source: src/tilemaps/Tile.js#L183
Since: 3.0.0


tilemap

tilemap: Phaser.Tilemaps.Tilemap

Description:

The tilemap that contains this Tile. This will only return null if accessed from a LayerData instance before the tile is placed within a TilemapLayer.

Source: src/tilemaps/Tile.js#L949
Since: 3.0.0


tilemapLayer

tilemapLayer: Phaser.Tilemaps.TilemapLayer

Description:

The tilemap layer that contains this Tile. This will only return null if accessed from a LayerData instance before the tile is placed within a TilemapLayer.

Source: src/tilemaps/Tile.js#L931
Since: 3.0.0


tileset

tileset: Phaser.Tilemaps.Tileset

Description:

The tileset that contains this Tile. This is null if accessed from a LayerData instance before the tile is placed in a TilemapLayer, or if the tile has an index that doesn't correspond to any of the maps tilesets.

Source: src/tilemaps/Tile.js#L900
Since: 3.0.0


tint

tint: number

Description:

The tint to apply to this tile. Note: tint is currently a single color value instead of the 4 corner tint component on other GameObjects.

Source: src/tilemaps/Tile.js#L294
Since: 3.0.0


tintFill

tintFill: boolean

Description:

The tint fill mode.

false = An additive tint (the default), where vertices colors are blended with the texture. true = A fill tint, where the vertices colors replace the texture, but respects texture alpha.

Source: src/tilemaps/Tile.js#L305
Since: 3.70.0


visible

visible: boolean

Description:

The visible state of the Game Object.

An invisible Game Object will skip rendering, but will still process update logic.

Inherits: Phaser.GameObjects.Components.Visible#visible

Source: src/gameobjects/components/Visible.js#L31
Since: 3.0.0


width

width: number

Description:

The width of the tile in pixels.

Source: src/tilemaps/Tile.js#L90
Since: 3.0.0


x

x: number

Description:

The x map coordinate of this tile in tile units.

Source: src/tilemaps/Tile.js#L72
Since: 3.0.0


y

y: number

Description:

The y map coordinate of this tile in tile units.

Source: src/tilemaps/Tile.js#L81
Since: 3.0.0


Private Members

_alpha

_alpha: number

Description:

Private internal value. Holds the global alpha value.

Access: private

Inherits: Phaser.GameObjects.Components.AlphaSingle#_alpha

Source: src/gameobjects/components/AlphaSingle.js#L22
Since: 3.0.0


_visible

_visible: boolean

Description:

Private internal value. Holds the visible value.

Access: private

Inherits: Phaser.GameObjects.Components.Visible#_visible

Source: src/gameobjects/components/Visible.js#L20
Since: 3.0.0


Public Methods

clearAlpha

<instance> clearAlpha()

Description:

Clears all alpha values associated with this Game Object.

Immediately sets the alpha levels back to 1 (fully opaque).

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.AlphaSingle#clearAlpha

Source: src/gameobjects/components/AlphaSingle.js#L33
Since: 3.0.0


containsPoint

<instance> containsPoint(x, y)

Description:

Check if the given x and y world coordinates are within this Tile. This does not factor in camera scroll, layer scale or layer position.

Parameters:

name

type

optional

description

x

number

No

The x coordinate to test.

y

number

No

The y coordinate to test.

Returns: boolean - True if the coordinates are within this Tile, otherwise false.

Source: src/tilemaps/Tile.js#L328
Since: 3.0.0


copy

<instance> copy(tile)

Description:

Copies the tile data and properties from the given Tile to this Tile. This copies everything except for position and interesting face calculations.

Parameters:

name

type

optional

description

tile

Phaser.Tilemaps.Tile

No

The tile to copy from.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L345
Since: 3.0.0


destroy

<instance> destroy()

Description:

Clean up memory.

Source: src/tilemaps/Tile.js#L836
Since: 3.0.0


getBottom

<instance> getBottom([camera])

Description:

Gets the world Y position of the bottom side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

Returns: number - The bottom (y) value of this tile.

Source: src/tilemaps/Tile.js#L477
Since: 3.0.0


getBounds

<instance> getBounds([camera], [output])

Description:

Gets the world rectangle bounding box for the tile, factoring in the layers position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

output

Phaser.Geom.Rectangle

Yes

Optional Rectangle object to store the results in.

Returns: Phaser.Geom.Rectangle, object - The bounds of this Tile.

Source: src/tilemaps/Tile.js#L497
Since: 3.0.0


getCenterX

<instance> getCenterX([camera])

Description:

Gets the world X position of the center of the tile, factoring in the layer's position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

Returns: number - The center x position of this Tile.

Source: src/tilemaps/Tile.js#L521
Since: 3.0.0


getCenterY

<instance> getCenterY([camera])

Description:

Gets the world Y position of the center of the tile, factoring in the layer's position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

Returns: number - The center y position of this Tile.

Source: src/tilemaps/Tile.js#L537
Since: 3.0.0


getCollisionGroup

<instance> getCollisionGroup()

Description:

The collision group for this Tile, defined within the Tileset. This returns a reference to the collision group stored within the Tileset, so any modification of the returned object will impact all tiles that have the same index as this tile.

Returns: object - The collision group for this Tile, as defined in the Tileset, or null if no group was defined.

Source: src/tilemaps/Tile.js#L375
Since: 3.0.0


getLeft

<instance> getLeft([camera])

Description:

Gets the world X position of the left side of the tile, factoring in the layers position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

Returns: number - The left (x) value of this tile.

Source: src/tilemaps/Tile.js#L406
Since: 3.0.0


getRight

<instance> getRight([camera])

Description:

Gets the world X position of the right side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

Returns: number - The right (x) value of this tile.

Source: src/tilemaps/Tile.js#L431
Since: 3.0.0


getTileData

<instance> getTileData()

Description:

The tile data for this Tile, defined within the Tileset. This typically contains Tiled collision data, tile animations and terrain information. This returns a reference to the tile data stored within the Tileset, so any modification of the returned object will impact all tiles that have the same index as this tile.

Returns: object - The tile data for this Tile, as defined in the Tileset, or null if no data was defined.

Source: src/tilemaps/Tile.js#L390
Since: 3.0.0


getTop

<instance> getTop([camera])

Description:

Gets the world Y position of the top side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

name

type

optional

description

camera

Phaser.Cameras.Scene2D.Camera

Yes

The Camera to use to perform the check.

Returns: number - The top (y) value of this tile.

Source: src/tilemaps/Tile.js#L449
Since: 3.0.0


intersects

<instance> intersects(x, y, right, bottom)

Description:

Check for intersection with this tile. This does not factor in camera scroll, layer scale or layer position.

Parameters:

name

type

optional

description

x

number

No

The x axis in pixels.

y

number

No

The y axis in pixels.

right

number

No

The right point.

bottom

number

No

The bottom point.

Returns: boolean - true if the Tile intersects with the given dimensions, otherwise false.

Source: src/tilemaps/Tile.js#L553
Since: 3.0.0


isInteresting

<instance> isInteresting(collides, faces)

Description:

Checks if the tile is interesting.

Parameters:

name

type

optional

description

collides

boolean

No

If true, will consider the tile interesting if it collides on any side.

faces

boolean

No

If true, will consider the tile interesting if it has an interesting face.

Returns: boolean - True if the Tile is interesting, otherwise false.

Source: src/tilemaps/Tile.js#L575
Since: 3.0.0


resetCollision

<instance> resetCollision([recalculateFaces])

Description:

Reset collision status flags.

Parameters:

name

type

optional

default

description

recalculateFaces

boolean

Yes

true

Whether or not to recalculate interesting faces for this tile and its neighbors.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L604
Since: 3.0.0


resetFaces

<instance> resetFaces()

Description:

Reset faces.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L641
Since: 3.0.0


resetFlip

<instance> resetFlip()

Description:

Resets the horizontal and vertical flipped state of this Game Object back to their default un-flipped state.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Flip#resetFlip

Source: src/gameobjects/components/Flip.js#L140
Since: 3.0.0


setAlpha

<instance> setAlpha([value])

Description:

Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders. Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.

Parameters:

name

type

optional

default

description

value

number

Yes

1

The alpha value applied across the whole Game Object.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.AlphaSingle#setAlpha

Source: src/gameobjects/components/AlphaSingle.js#L48
Since: 3.0.0


setCollision

<instance> setCollision(left, [right], [up], [down], [recalculateFaces])

Description:

Sets the collision flags for each side of this tile and updates the interesting faces list.

Parameters:

name

type

optional

default

description

left

boolean

No

Indicating collide with any object on the left.

right

boolean

Yes

Indicating collide with any object on the right.

up

boolean

Yes

Indicating collide with any object on the top.

down

boolean

Yes

Indicating collide with any object on the bottom.

recalculateFaces

boolean

Yes

true

Whether or not to recalculate interesting faces for this tile and its neighbors.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L659
Since: 3.0.0


setCollisionCallback

<instance> setCollisionCallback(callback, context)

Description:

Set a callback to be called when this tile is hit by an object. The callback must true for collision processing to take place.

Parameters:

name

type

optional

description

callback

function

No

Callback function.

context

object

No

Callback will be called within this context.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L703
Since: 3.0.0


setFlip

<instance> setFlip(x, y)

Description:

Sets the horizontal and vertical flipped state of this Game Object.

A Game Object that is flipped will render inversed on the flipped axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.

Parameters:

name

type

optional

description

x

boolean

No

The horizontal flipped state. false for no flip, or true to be flipped.

y

boolean

No

The horizontal flipped state. false for no flip, or true to be flipped.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Flip#setFlip

Source: src/gameobjects/components/Flip.js#L117
Since: 3.0.0


setFlipX

<instance> setFlipX(value)

Description:

Sets the horizontal flipped state of this Game Object.

A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.

Parameters:

name

type

optional

description

value

boolean

No

The flipped state. false for no flip, or true to be flipped.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Flip#setFlipX

Source: src/gameobjects/components/Flip.js#L79
Since: 3.0.0


setFlipY

<instance> setFlipY(value)

Description:

Sets the vertical flipped state of this Game Object.

Parameters:

name

type

optional

description

value

boolean

No

The flipped state. false for no flip, or true to be flipped.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Flip#setFlipY

Source: src/gameobjects/components/Flip.js#L100
Since: 3.0.0


setSize

<instance> setSize(tileWidth, tileHeight, baseWidth, baseHeight)

Description:

Sets the size of the tile and updates its pixelX and pixelY.

Parameters:

name

type

optional

description

tileWidth

number

No

The width of the tile in pixels.

tileHeight

number

No

The height of the tile in pixels.

baseWidth

number

No

The base width a tile in the map (in pixels).

baseHeight

number

No

The base height of the tile in pixels (in pixels).

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L731
Since: 3.0.0


setVisible

<instance> setVisible(value)

Description:

Sets the visibility of this Game Object.

An invisible Game Object will skip rendering, but will still process update logic.

Parameters:

name

type

optional

description

value

boolean

No

The visible state of the Game Object.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Visible#setVisible

Source: src/gameobjects/components/Visible.js#L63
Since: 3.0.0


toggleFlipX

<instance> toggleFlipX()

Description:

Toggles the horizontal flipped state of this Game Object.

A Game Object that is flipped horizontally will render inversed on the horizontal axis. Flipping always takes place from the middle of the texture and does not impact the scale value. If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Flip#toggleFlipX

Source: src/gameobjects/components/Flip.js#L45
Since: 3.0.0


toggleFlipY

<instance> toggleFlipY()

Description:

Toggles the vertical flipped state of this Game Object.

Returns: Phaser.Tilemaps.Tile - This Game Object instance.

Inherits: Phaser.GameObjects.Components.Flip#toggleFlipY

Source: src/gameobjects/components/Flip.js#L64
Since: 3.0.0


updatePixelXY

<instance> updatePixelXY()

Description:

Used internally. Updates the tiles world XY position based on the current tile size.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L756
Since: 3.0.0


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