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Version: Phaser v4.0.0

Tile

A Tile is a representation of a single tile within a Tilemap layer. Each tile has a position within the map grid (in tile coordinates), a size in pixels, collision flags for each of its four edges, optional custom properties imported from the Tiled map editor, and an optional collision callback. Tiles are lightweight data objects - they do not extend GameObject - so their pixel positions are stored relative to the layer origin and do not factor in camera scroll, layer scale, or layer position. Use the getLeft, getRight, getTop, getBottom, and getBounds methods to obtain world-space coordinates that account for those transforms.

Tiles are created and managed by TilemapLayer and should not normally be instantiated directly. You can access them via TilemapLayer.getTileAt or similar Tilemap methods.

Constructor

new Tile(layer, index, x, y, width, height, baseWidth, baseHeight)

Parameters

nametypeoptionaldescription
layerPhaser.Tilemaps.LayerDataNoThe LayerData object in the Tilemap that this tile belongs to.
indexnumberNoThe unique index of this tile within the map.
xnumberNoThe x coordinate of this tile in tile coordinates.
ynumberNoThe y coordinate of this tile in tile coordinates.
widthnumberNoWidth of the tile in pixels.
heightnumberNoHeight of the tile in pixels.
baseWidthnumberNoThe base width a tile in the map (in pixels). Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile width.
baseHeightnumberNoThe base height of the tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile height.

Scope: static

Extends

Phaser.GameObjects.Components.AlphaSingle
Phaser.GameObjects.Components.Flip
Phaser.GameObjects.Components.Visible

Source: src/tilemaps/Tile.js#L14
Since: 3.0.0

Inherited Members

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.Flip:

From Phaser.GameObjects.Components.Visible:


Public Members

baseHeight

baseHeight: number

Description:

The map's base height of a tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile size.

Source: src/tilemaps/Tile.js#L148
Since: 3.0.0


baseWidth

baseWidth: number

Description:

The map's base width of a tile in pixels. Tiled maps support multiple tileset sizes within one map, but they are still placed at intervals of the base tile size.

Source: src/tilemaps/Tile.js#L138
Since: 3.0.0


bottom

bottom: number

Description:

The bottom of the tile in pixels.

Set in the updatePixelXY method.

Source: src/tilemaps/Tile.js#L127
Since: 3.50.0


canCollide

canCollide: boolean

Description:

True if this tile can collide on any of its faces or has a collision callback set.

Source: src/tilemaps/Tile.js#L872
Since: 3.0.0


collideDown

collideDown: boolean

Description:

Whether the tile should collide with any object on the bottom side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L236
Since: 3.0.0


collideLeft

collideLeft: boolean

Description:

Whether the tile should collide with any object on the left side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L200
Since: 3.0.0


collideRight

collideRight: boolean

Description:

Whether the tile should collide with any object on the right side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L212
Since: 3.0.0


collides

collides: boolean

Description:

True if this tile can collide on any of its faces.

Source: src/tilemaps/Tile.js#L889
Since: 3.0.0


collideUp

collideUp: boolean

Description:

Whether the tile should collide with any object on the top side.

This property is used by Arcade Physics only, however, you can also use it in your own checks.

Source: src/tilemaps/Tile.js#L224
Since: 3.0.0


collisionCallback

collisionCallback: function

Description:

An optional callback function that is invoked when an Arcade Physics body collides with this tile. The callback must return true for collision processing to take place. Set via setCollisionCallback.

Source: src/tilemaps/Tile.js#L284
Since: 3.0.0


collisionCallbackContext

collisionCallbackContext: object

Description:

The context in which the collision callback will be called.

Source: src/tilemaps/Tile.js#L295
Since: 3.0.0


faceBottom

faceBottom: boolean

Description:

Whether the tile's bottom edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L275
Since: 3.0.0


faceLeft

faceLeft: boolean

Description:

Whether the tile's left edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L248
Since: 3.0.0


faceRight

faceRight: boolean

Description:

Whether the tile's right edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L257
Since: 3.0.0


faceTop

faceTop: boolean

Description:

Whether the tile's top edge is interesting for collisions.

Source: src/tilemaps/Tile.js#L266
Since: 3.0.0


hasInterestingFace

hasInterestingFace: boolean

Description:

True if this tile has any interesting faces.

Source: src/tilemaps/Tile.js#L906
Since: 3.0.0


height

height: number

Description:

The height of the tile in pixels.

Source: src/tilemaps/Tile.js#L107
Since: 3.0.0


index

index: number

Description:

The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank tile.

Source: src/tilemaps/Tile.js#L70
Since: 3.0.0


layer

layer: Phaser.Tilemaps.LayerData

Description:

The LayerData in the Tilemap data that this tile belongs to.

Source: src/tilemaps/Tile.js#L61
Since: 3.0.0


physics

physics: object

Description:

An empty object where physics-engine specific information (e.g. bodies) may be stored.

Source: src/tilemaps/Tile.js#L333
Since: 3.0.0


pixelX

pixelX: number

Description:

The x coordinate of the top left of this tile in pixels. This is relative to the top left of the layer this tile is being rendered within. This property does NOT factor in camera scroll, layer scale or layer position.

Source: src/tilemaps/Tile.js#L158
Since: 3.0.0


pixelY

pixelY: number

Description:

The y coordinate of the top left of this tile in pixels. This is relative to the top left of the layer this tile is being rendered within. This property does NOT factor in camera scroll, layer scale or layer position.

Source: src/tilemaps/Tile.js#L169
Since: 3.0.0


properties

properties: any

Description:

Tile specific properties. These usually come from Tiled.

Source: src/tilemaps/Tile.js#L182
Since: 3.0.0


right: number

Description:

The right of the tile in pixels.

Set in the updatePixelXY method.

Source: src/tilemaps/Tile.js#L116
Since: 3.50.0


rotation

rotation: number

Description:

The rotation angle of this tile.

Source: src/tilemaps/Tile.js#L191
Since: 3.0.0


tilemap

tilemap: Phaser.Tilemaps.Tilemap

Description:

The tilemap that contains this Tile. This will only return null if accessed from a LayerData instance before the tile is placed within a TilemapLayer.

Source: src/tilemaps/Tile.js#L972
Since: 3.0.0


tilemapLayer

tilemapLayer: Phaser.Tilemaps.TilemapLayer

Description:

The tilemap layer that contains this Tile. This will only return null if accessed from a LayerData instance before the tile is placed within a TilemapLayer.

Source: src/tilemaps/Tile.js#L954
Since: 3.0.0


tileset

tileset: Phaser.Tilemaps.Tileset

Description:

The tileset that contains this Tile. This is null if accessed from a LayerData instance before the tile is placed in a TilemapLayer, or if the tile has an index that doesn't correspond to any of the map's tilesets.

Source: src/tilemaps/Tile.js#L923
Since: 3.0.0


tint

tint: number

Description:

The tint to apply to this tile. Note: tint is currently a single color value instead of the 4 corner tint component on other GameObjects.

Source: src/tilemaps/Tile.js#L304
Since: 3.0.0


tintMode

tintMode: Phaser.TintModes

Description:

The tint mode.

Available modes are:

  • Phaser.TintModes.MULTIPLY (default)

  • Phaser.TintModes.FILL

  • Phaser.TintModes.ADD

  • Phaser.TintModes.SCREEN

  • Phaser.TintModes.OVERLAY

  • Phaser.TintModes.HARD_LIGHT

Source: src/tilemaps/Tile.js#L315
Since: 4.0.0


width

width: number

Description:

The width of the tile in pixels.

Source: src/tilemaps/Tile.js#L98
Since: 3.0.0


x

x: number

Description:

The x map coordinate of this tile in tile units.

Source: src/tilemaps/Tile.js#L80
Since: 3.0.0


y

y: number

Description:

The y map coordinate of this tile in tile units.

Source: src/tilemaps/Tile.js#L89
Since: 3.0.0


Inherited Methods

From Phaser.GameObjects.Components.AlphaSingle:

From Phaser.GameObjects.Components.Flip:

From Phaser.GameObjects.Components.Visible:


Public Methods

containsPoint

<instance> containsPoint(x, y)

Description:

Check if the given x and y world coordinates are within this Tile. This does not factor in camera scroll, layer scale or layer position.

Parameters:

nametypeoptionaldescription
xnumberNoThe x coordinate to test.
ynumberNoThe y coordinate to test.

Returns: boolean - True if the coordinates are within this Tile, otherwise false.

Source: src/tilemaps/Tile.js#L343
Since: 3.0.0


copy

<instance> copy(tile)

Description:

Copies the tile data and properties from the given Tile to this Tile. This copies everything except for position and interesting face calculations.

Parameters:

nametypeoptionaldescription
tilePhaser.Tilemaps.TileNoThe tile to copy from.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L360
Since: 3.0.0


destroy

<instance> destroy()

Description:

Destroys this tile by nullifying its collision callback and custom properties, releasing references that could otherwise prevent garbage collection.

Source: src/tilemaps/Tile.js#L858
Since: 3.0.0


getBottom

<instance> getBottom([camera])

Description:

Gets the world Y position of the bottom side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.

Returns: number - The bottom (y) value of this tile.

Source: src/tilemaps/Tile.js#L492
Since: 3.0.0


getBounds

<instance> getBounds([camera], [output])

Description:

Gets the world rectangle bounding box for the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.
outputPhaser.Geom.RectangleYesOptional Rectangle object to store the results in.

Returns: Phaser.Geom.Rectangle, object - The bounds of this Tile.

Source: src/tilemaps/Tile.js#L512
Since: 3.0.0


getCenterX

<instance> getCenterX([camera])

Description:

Gets the world X position of the center of the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.

Returns: number - The center x position of this Tile.

Source: src/tilemaps/Tile.js#L536
Since: 3.0.0


getCenterY

<instance> getCenterY([camera])

Description:

Gets the world Y position of the center of the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.

Returns: number - The center y position of this Tile.

Source: src/tilemaps/Tile.js#L552
Since: 3.0.0


getCollisionGroup

<instance> getCollisionGroup()

Description:

The collision group for this Tile, defined within the Tileset. This returns a reference to the collision group stored within the Tileset, so any modification of the returned object will impact all tiles that have the same index as this tile.

Returns: object - The collision group for this Tile, as defined in the Tileset, or null if no group was defined.

Source: src/tilemaps/Tile.js#L390
Since: 3.0.0


getLeft

<instance> getLeft([camera])

Description:

Gets the world X position of the left side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.

Returns: number - The left (x) value of this tile.

Source: src/tilemaps/Tile.js#L421
Since: 3.0.0


getRight

<instance> getRight([camera])

Description:

Gets the world X position of the right side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.

Returns: number - The right (x) value of this tile.

Source: src/tilemaps/Tile.js#L446
Since: 3.0.0


getTileData

<instance> getTileData()

Description:

The tile data for this Tile, defined within the Tileset. This typically contains Tiled collision data, tile animations and terrain information. This returns a reference to the tile data stored within the Tileset, so any modification of the returned object will impact all tiles that have the same index as this tile.

Returns: object - The tile data for this Tile, as defined in the Tileset, or null if no data was defined.

Source: src/tilemaps/Tile.js#L405
Since: 3.0.0


getTop

<instance> getTop([camera])

Description:

Gets the world Y position of the top side of the tile, factoring in the layer's position, scale and scroll.

Parameters:

nametypeoptionaldescription
cameraPhaser.Cameras.Scene2D.CameraYesThe Camera to use to perform the check.

Returns: number - The top (y) value of this tile.

Source: src/tilemaps/Tile.js#L464
Since: 3.0.0


intersects

<instance> intersects(x, y, right, bottom)

Description:

Check for intersection with this tile. This does not factor in camera scroll, layer scale or layer position.

Parameters:

nametypeoptionaldescription
xnumberNoThe left edge of the rectangle to intersect with, in pixels.
ynumberNoThe top edge of the rectangle to intersect with, in pixels.
rightnumberNoThe right edge of the rectangle to intersect with, in pixels.
bottomnumberNoThe bottom edge of the rectangle to intersect with, in pixels.

Returns: boolean - true if the Tile intersects with the given dimensions, otherwise false.

Source: src/tilemaps/Tile.js#L568
Since: 3.0.0


isInteresting

<instance> isInteresting(collides, faces)

Description:

Checks whether this tile is considered "interesting" based on the provided criteria. A tile is interesting if it has active collision flags on any side, if it has an interesting face, or both, depending on the arguments passed. This is used internally by the tilemap collision system to quickly filter tiles that need further processing.

Parameters:

nametypeoptionaldescription
collidesbooleanNoIf true, will consider the tile interesting if it collides on any side.
facesbooleanNoIf true, will consider the tile interesting if it has an interesting face.

Returns: boolean - True if the Tile is interesting, otherwise false.

Source: src/tilemaps/Tile.js#L590
Since: 3.0.0


resetCollision

<instance> resetCollision([recalculateFaces])

Description:

Resets all collision status flags on this tile to false, clearing any collisions set on each of its four edges. If recalculateFaces is true (the default), the interesting face flags for this tile and its neighbors in the layer are also recalculated.

Parameters:

nametypeoptionaldefaultdescription
recalculateFacesbooleanYestrueWhether or not to recalculate interesting faces for this tile and its neighbors.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L622
Since: 3.0.0


resetFaces

<instance> resetFaces()

Description:

Resets all four interesting face flags (faceTop, faceBottom, faceLeft, faceRight) to false. Unlike resetCollision, this does not affect the collision flags and does not trigger a face recalculation on neighboring tiles.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L661
Since: 3.0.0


setCollision

<instance> setCollision(left, [right], [up], [down], [recalculateFaces])

Description:

Sets the collision flags for each side of this tile and updates the interesting faces list.

Parameters:

nametypeoptionaldefaultdescription
leftbooleanNoIndicating collide with any object on the left.
rightbooleanYesIndicating collide with any object on the right.
upbooleanYesIndicating collide with any object on the top.
downbooleanYesIndicating collide with any object on the bottom.
recalculateFacesbooleanYestrueWhether or not to recalculate interesting faces for this tile and its neighbors.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L681
Since: 3.0.0


setCollisionCallback

<instance> setCollisionCallback(callback, context)

Description:

Set a callback to be called when this tile is hit by an object. The callback must return true for collision processing to take place.

Parameters:

nametypeoptionaldescription
callbackfunctionNoCallback function.
contextobjectNoCallback will be called within this context.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L725
Since: 3.0.0


setSize

<instance> setSize(tileWidth, tileHeight, baseWidth, baseHeight)

Description:

Sets the size of the tile and updates its pixelX and pixelY.

Parameters:

nametypeoptionaldescription
tileWidthnumberNoThe width of the tile in pixels.
tileHeightnumberNoThe height of the tile in pixels.
baseWidthnumberNoThe base width a tile in the map (in pixels).
baseHeightnumberNoThe base height of the tile in pixels.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L753
Since: 3.0.0


updatePixelXY

<instance> updatePixelXY()

Description:

Used internally. Updates the tile's world XY position based on the current tile size.

Returns: Phaser.Tilemaps.Tile - This Tile object instance.

Source: src/tilemaps/Tile.js#L778
Since: 3.0.0