Vector2

Phaser.Math.Vector2

A representation of a vector in 2D space.

A two-component vector.

Constructor

new Vector2([x], [y])

Parameters

name

type

optional

default

description

x

number | Phaser.Types.Math.Vector2Like

Yes

0

The x component, or an object with x and y properties.

y

number

Yes

"x"

The y component.


Scope: static

Source: src/math/Vector2.js#L13
Since: 3.0.0

Public Members

x

x: number

Description:

The x component of this Vector.

Source: src/math/Vector2.js#L33
Since: 3.0.0


y

y: number

Description:

The y component of this Vector.

Source: src/math/Vector2.js#L43
Since: 3.0.0


Public Methods

add

<instance> add(src)

Description:

Add a given Vector to this Vector. Addition is component-wise.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to add to this Vector.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L244
Since: 3.0.0


angle

<instance> angle()

Description:

Calculate the angle between this Vector and the positive x-axis, in radians.

Returns: number - The angle between this Vector, and the positive x-axis, given in radians.

Source: src/math/Vector2.js#L207
Since: 3.0.0


clone

<instance> clone()

Description:

Make a clone of this Vector2.

Returns: Phaser.Math.Vector2 - A clone of this Vector2.

Source: src/math/Vector2.js#L67
Since: 3.0.0


copy

<instance> copy(src)

Description:

Copy the components of a given Vector into this Vector.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to copy the components from.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L80
Since: 3.0.0


cross

<instance> cross(src)

Description:

Calculate the cross product of this Vector and the given Vector.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector2 to cross with this Vector2.

Returns: number - The cross product of this Vector and the given Vector.

Source: src/math/Vector2.js#L523
Since: 3.0.0


distance

<instance> distance(src)

Description:

Calculate the distance between this Vector and the given Vector.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to calculate the distance to.

Returns: number - The distance from this Vector to the given Vector.

Source: src/math/Vector2.js#L362
Since: 3.0.0


distanceSq

<instance> distanceSq(src)

Description:

Calculate the distance between this Vector and the given Vector, squared.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to calculate the distance to.

Returns: number - The distance from this Vector to the given Vector, squared.

Source: src/math/Vector2.js#L380
Since: 3.0.0


divide

<instance> divide(src)

Description:

Perform a component-wise division between this Vector and the given Vector.

Divides this Vector by the given Vector.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to divide this Vector by.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L326
Since: 3.0.0


dot

<instance> dot(src)

Description:

Calculate the dot product of this Vector and the given Vector.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector2 to dot product with this Vector2.

Returns: number - The dot product of this Vector and the given Vector.

Source: src/math/Vector2.js#L508
Since: 3.0.0


equals

<instance> equals(v)

Description:

Check whether this Vector is equal to a given Vector.

Performs a strict equality check against each Vector's components.

Parameters:

name

type

optional

description

v

Phaser.Types.Math.Vector2Like

No

The vector to compare with this Vector.

Returns: boolean - Whether the given Vector is equal to this Vector.

Source: src/math/Vector2.js#L174
Since: 3.0.0


fuzzyEquals

<instance> fuzzyEquals(v, [epsilon])

Description:

Check whether this Vector is approximately equal to a given Vector.

Parameters:

name

type

optional

default

description

v

Phaser.Types.Math.Vector2Like

No

The vector to compare with this Vector.

epsilon

number

Yes

0.0001

The tolerance value.

Returns: boolean - Whether both absolute differences of the x and y components are smaller than epsilon.

Source: src/math/Vector2.js#L191
Since: 3.23.0


length

<instance> length()

Description:

Calculate the length (or magnitude) of this Vector.

Returns: number - The length of this Vector.

Source: src/math/Vector2.js#L398
Since: 3.0.0


lengthSq

<instance> lengthSq()

Description:

Calculate the length of this Vector squared.

Returns: number - The length of this Vector, squared.

Source: src/math/Vector2.js#L429
Since: 3.0.0


lerp

<instance> lerp(src, [t])

Description:

Linearly interpolate between this Vector and the given Vector.

Interpolates this Vector towards the given Vector.

Parameters:

name

type

optional

default

description

src

Phaser.Types.Math.Vector2Like

No

The Vector2 to interpolate towards.

t

number

Yes

0

The interpolation percentage, between 0 and 1.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L538
Since: 3.0.0


limit

<instance> limit(max)

Description:

Limit the length (or magnitude) of this Vector.

Parameters:

name

type

optional

description

max

number

No

The maximum length.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L624
Since: 3.23.0


mirror

<instance> mirror(axis)

Description:

Reflect this Vector across another.

Parameters:

name

type

optional

description

axis

Phaser.Math.Vector2

No

A vector to reflect across.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L663
Since: 3.23.0


multiply

<instance> multiply(src)

Description:

Perform a component-wise multiplication between this Vector and the given Vector.

Multiplies this Vector by the given Vector.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to multiply this Vector by.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L280
Since: 3.0.0


negate

<instance> negate()

Description:

Negate the x and y components of this Vector.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L346
Since: 3.0.0


normalize

<instance> normalize()

Description:

Normalize this Vector.

Makes the vector a unit length vector (magnitude of 1) in the same direction.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L445
Since: 3.0.0


normalizeLeftHand

<instance> normalizeLeftHand()

Description:

Rotate this Vector to its perpendicular, in the negative direction.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L490
Since: 3.23.0


normalizeRightHand

<instance> normalizeRightHand()

Description:

Rotate this Vector to its perpendicular, in the positive direction.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L472
Since: 3.0.0


project

<instance> project(src)

Description:

Project this Vector onto another.

Parameters:

name

type

optional

description

src

Phaser.Math.Vector2

No

The vector to project onto.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L696
Since: 3.60.0


reflect

<instance> reflect(normal)

Description:

Reflect this Vector off a line defined by a normal.

Parameters:

name

type

optional

description

normal

Phaser.Math.Vector2

No

A vector perpendicular to the line.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L646
Since: 3.23.0


reset

<instance> reset()

Description:

Make this Vector the zero vector (0, 0).

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L608
Since: 3.0.0


rotate

<instance> rotate(delta)

Description:

Rotate this Vector by an angle amount.

Parameters:

name

type

optional

description

delta

number

No

The angle to rotate by, in radians.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L678
Since: 3.23.0


scale

<instance> scale(value)

Description:

Scale this Vector by the given value.

Parameters:

name

type

optional

description

value

number

No

The value to scale this Vector by.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L300
Since: 3.0.0


set

<instance> set(x, [y])

Description:

Set the x and y components of the this Vector to the given x and y values.

Parameters:

name

type

optional

default

description

x

number

No

The x value to set for this Vector.

y

number

Yes

"x"

The y value to set for this Vector.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L116
Since: 3.0.0


setAngle

<instance> setAngle(angle)

Description:

Set the angle of this Vector.

Parameters:

name

type

optional

description

angle

number

No

The angle, in radians.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L229
Since: 3.23.0


setFromObject

<instance> setFromObject(obj)

Description:

Set the component values of this Vector from a given Vector2Like object.

Parameters:

name

type

optional

description

obj

Phaser.Types.Math.Vector2Like

No

The object containing the component values to set for this Vector.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L98
Since: 3.0.0


setLength

<instance> setLength(length)

Description:

Set the length (or magnitude) of this Vector.

Parameters:

name

type

optional

description

length

number

No

No description provided

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L414
Since: 3.23.0


setTo

<instance> setTo(x, [y])

Description:

This method is an alias for Vector2.set.

Parameters:

name

type

optional

default

description

x

number

No

The x value to set for this Vector.

y

number

Yes

"x"

The y value to set for this Vector.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L137
Since: 3.4.0


setToPolar

<instance> setToPolar(azimuth, [radius])

Description:

Sets the x and y values of this object from a given polar coordinate.

Parameters:

name

type

optional

default

description

azimuth

number

No

The angular coordinate, in radians.

radius

number

Yes

1

The radial coordinate (length).

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L153
Since: 3.0.0


subtract

<instance> subtract(src)

Description:

Subtract the given Vector from this Vector. Subtraction is component-wise.

Parameters:

name

type

optional

description

src

Phaser.Types.Math.Vector2Like

No

The Vector to subtract from this Vector.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L262
Since: 3.0.0


transformMat3

<instance> transformMat3(mat)

Description:

Transform this Vector with the given Matrix.

Parameters:

name

type

optional

description

mat

Phaser.Math.Matrix3

No

The Matrix3 to transform this Vector2 with.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L564
Since: 3.0.0


transformMat4

<instance> transformMat4(mat)

Description:

Transform this Vector with the given Matrix.

Parameters:

name

type

optional

description

mat

Phaser.Math.Matrix4

No

The Matrix4 to transform this Vector2 with.

Returns: Phaser.Math.Vector2 - This Vector2.

Source: src/math/Vector2.js#L586
Since: 3.0.0


Constants:

Public Members

DOWN

DOWN: Phaser.Math.Vector2

Description:

A static down Vector2 for use by reference.

This constant is meant for comparison operations and should not be modified directly.

Source: src/math/Vector2.js#L763
Since: 3.16.0


LEFT

LEFT: Phaser.Math.Vector2

Description:

A static left Vector2 for use by reference.

This constant is meant for comparison operations and should not be modified directly.

Source: src/math/Vector2.js#L739
Since: 3.16.0


ONE

ONE: Phaser.Math.Vector2

Description:

A static one Vector2 for use by reference.

This constant is meant for comparison operations and should not be modified directly.

Source: src/math/Vector2.js#L775
Since: 3.16.0


RIGHT: Phaser.Math.Vector2

Description:

A static right Vector2 for use by reference.

This constant is meant for comparison operations and should not be modified directly.

Source: src/math/Vector2.js#L727
Since: 3.16.0


UP

UP: Phaser.Math.Vector2

Description:

A static up Vector2 for use by reference.

This constant is meant for comparison operations and should not be modified directly.

Source: src/math/Vector2.js#L751
Since: 3.16.0


ZERO

ZERO: Phaser.Math.Vector2

Description:

A static zero Vector2 for use by reference.

This constant is meant for comparison operations and should not be modified directly.

Source: src/math/Vector2.js#L715
Since: 3.1.0


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