No-audio implementation of the Sound Manager. It is used if audio has been disabled in the game config or the device doesn't support any audio.
It represents a graceful degradation of Sound Manager logic that provides minimal functionality and prevents Phaser projects that use audio from breaking on devices that don't support any audio playback technologies.
Constructor
new NoAudioSoundManager(game)
Parameters
name | type | optional | description |
---|---|---|---|
game | No | Reference to the current game instance. |
Scope: static
Extends
Source: src/sound/noaudio/NoAudioSoundManager.js#L14
Since: 3.0.0
Public Methods
add
<instance> add(key, [config])
Description:
Adds a new sound into the sound manager.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
config | Yes | An optional config object containing default sound settings. |
Overrides: Phaser.Sound.BaseSoundManager#add
Returns: Phaser.Sound.NoAudioSound - The new sound instance.
Source: src/sound/noaudio/NoAudioSoundManager.js#L51
Since: 3.60.0
addAudioSprite
<instance> addAudioSprite(key, [config])
Description:
Adds a new audio sprite sound into the sound manager. Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
config | Yes | An optional config object containing default sound settings. |
Overrides: Phaser.Sound.BaseSoundManager#addAudioSprite
Returns: Phaser.Sound.NoAudioSound - The new audio sprite sound instance.
Source: src/sound/noaudio/NoAudioSoundManager.js#L71
Since: 3.60.0
addListener
<instance> addListener(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.NoAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#addListener
Source: src/events/EventEmitter.js#L111
Since: 3.0.0
destroy
<instance> destroy()
Description:
Destroys all the sounds in the game and all associated events.
Overrides: Phaser.Sound.BaseSoundManager#destroy
Source: src/sound/noaudio/NoAudioSoundManager.js#L347
Since: 3.0.0
emit
<instance> emit(event, [args])
Description:
Calls each of the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
args | * | Yes | Additional arguments that will be passed to the event handler. |
Returns: boolean - true
if the event had listeners, else false
.
Inherits: Phaser.Events.EventEmitter#emit
Source: src/events/EventEmitter.js#L86
Since: 3.0.0
eventNames
<instance> eventNames()
Description:
Return an array listing the events for which the emitter has registered listeners.
Returns: Array.<(string | symbol)> - undefined
Inherits: Phaser.Events.EventEmitter#eventNames
Source: src/events/EventEmitter.js#L55
Since: 3.0.0
get
<instance> get(key)
Description:
Gets the first sound in the manager matching the given key, if any.
Tags:
- generic
- genericUse
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Overrides: Phaser.Sound.BaseSoundManager#get
Returns: Phaser.Sound.BaseSound - - The sound, or null.
Source: src/sound/noaudio/NoAudioSoundManager.js#L93
Since: 3.23.0
getAll
<instance> getAll(key)
Description:
Gets any sounds in the manager matching the given key.
Tags:
- generic
- genericUse
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Overrides: Phaser.Sound.BaseSoundManager#getAll
Returns: Array.<Phaser.Sound.BaseSound> - - The sounds, or an empty array.
Source: src/sound/noaudio/NoAudioSoundManager.js#L111
Since: 3.23.0
getAllPlaying
<instance> getAllPlaying()
Description:
Returns all sounds from this Sound Manager that are currently
playing. That is, Sound instances that have their isPlaying
property set to true
.
Tags:
- generic
- genericUse
Returns: Array.<Phaser.Sound.BaseSound> - - All currently playing sounds, or an empty array.
Inherits: Phaser.Sound.BaseSoundManager#getAllPlaying
Source: src/sound/BaseSoundManager.js#L288
Since: 3.60.0
isPlaying
<instance> isPlaying(key)
Description:
When a key is given, returns true if any sound with that key is playing.
When no key is given, returns true if any sound is playing.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Returns: boolean - - Per the key argument, true if any matching sound is playing, otherwise false.
Inherits: Phaser.Sound.BaseSoundManager#isPlaying
Source: src/sound/BaseSoundManager.js#L536
Since: 3.85.0
listenerCount
<instance> listenerCount(event)
Description:
Return the number of listeners listening to a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: number - The number of listeners.
Inherits: Phaser.Events.EventEmitter#listenerCount
Source: src/events/EventEmitter.js#L75
Since: 3.0.0
listeners
<instance> listeners(event)
Description:
Return the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: Array.<function()> - The registered listeners.
Inherits: Phaser.Events.EventEmitter#listeners
Source: src/events/EventEmitter.js#L64
Since: 3.0.0
off
<instance> off(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Sound.NoAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#off
Source: src/events/EventEmitter.js#L151
Since: 3.0.0
on
<instance> on(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.NoAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#on
Source: src/events/EventEmitter.js#L98
Since: 3.0.0
onBlur
<instance> onBlur()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#onBlur
Source: src/sound/noaudio/NoAudioSoundManager.js#L224
Since: 3.0.0
once
<instance> once(event, fn, [context])
Description:
Add a one-time listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.NoAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#once
Source: src/events/EventEmitter.js#L124
Since: 3.0.0
onFocus
<instance> onFocus()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#onFocus
Source: src/sound/noaudio/NoAudioSoundManager.js#L232
Since: 3.0.0
onGameBlur
<instance> onGameBlur()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#onGameBlur
Source: src/sound/noaudio/NoAudioSoundManager.js#L240
Since: 3.0.0
onGameFocus
<instance> onGameFocus()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#onGameFocus
Source: src/sound/noaudio/NoAudioSoundManager.js#L248
Since: 3.0.0
pauseAll
<instance> pauseAll()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#pauseAll
Source: src/sound/noaudio/NoAudioSoundManager.js#L256
Since: 3.0.0
play
<instance> play(key, [extra])
Description:
This method does nothing but return 'false' for the No Audio Sound Manager, to maintain compatibility with the other Sound Managers.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
extra | Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker | Yes | An optional additional object containing settings to be applied to the sound. It could be either config or marker object. |
Overrides: Phaser.Sound.BaseSoundManager#play
Returns: boolean - Always 'false' for the No Audio Sound Manager.
Source: src/sound/noaudio/NoAudioSoundManager.js#L129
Since: 3.0.0
playAudioSprite
<instance> playAudioSprite(key, spriteName, [config])
Description:
This method does nothing but return 'false' for the No Audio Sound Manager, to maintain compatibility with the other Sound Managers.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Asset key for the sound. |
spriteName | string | No | The name of the sound sprite to play. |
config | Yes | An optional config object containing default sound settings. |
Overrides: Phaser.Sound.BaseSoundManager#playAudioSprite
Returns: boolean - Always 'false' for the No Audio Sound Manager.
Source: src/sound/noaudio/NoAudioSoundManager.js#L147
Since: 3.0.0
remove
<instance> remove(sound)
Description:
Removes a sound from the sound manager. The removed sound is destroyed before removal.
Parameters:
name | type | optional | description |
---|---|---|---|
sound | No | The sound object to remove. |
Overrides: Phaser.Sound.BaseSoundManager#remove
Returns: boolean - True if the sound was removed successfully, otherwise false.
Source: src/sound/noaudio/NoAudioSoundManager.js#L166
Since: 3.0.0
removeAll
<instance> removeAll()
Description:
Removes all sounds from the manager, destroying the sounds.
Overrides: Phaser.Sound.BaseSoundManager#removeAll
Source: src/sound/noaudio/NoAudioSoundManager.js#L182
Since: 3.23.0
removeAllListeners
<instance> removeAllListeners([event])
Description:
Remove all listeners, or those of the specified event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | Yes | The event name. |
Returns: Phaser.Sound.NoAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#removeAllListeners
Source: src/events/EventEmitter.js#L165
Since: 3.0.0
removeByKey
<instance> removeByKey(key)
Description:
Removes all sounds from the sound manager that have an asset key matching the given value. The removed sounds are destroyed before removal.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | The key to match when removing sound objects. |
Overrides: Phaser.Sound.BaseSoundManager#removeByKey
Returns: number - The number of matching sound objects that were removed.
Source: src/sound/noaudio/NoAudioSoundManager.js#L193
Since: 3.0.0
removeListener
<instance> removeListener(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Sound.NoAudioSoundManager - this
.
Inherits: Phaser.Events.EventEmitter#removeListener
Source: src/events/EventEmitter.js#L137
Since: 3.0.0
resumeAll
<instance> resumeAll()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#resumeAll
Source: src/sound/noaudio/NoAudioSoundManager.js#L264
Since: 3.0.0
setDetune
<instance> setDetune()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#setDetune
Returns: Phaser.Sound.NoAudioSoundManager - This Sound Manager.
Source: src/sound/noaudio/NoAudioSoundManager.js#L298
Since: 3.0.0
setListenerPosition
<instance> setListenerPosition([x], [y])
Description:
Sets the X and Y position of the Spatial Audio listener on this Web Audios context.
If you call this method with no parameters it will default to the center-point of the game canvas. Depending on the type of game you're making, you may need to call this method constantly to reset the listener position as the camera scrolls.
Calling this method does nothing on HTML5Audio.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | Yes | The x position of the Spatial Audio listener. |
y | number | Yes | The y position of the Spatial Audio listener. |
Inherits: Phaser.Sound.BaseSoundManager#setListenerPosition
Source: src/sound/BaseSoundManager.js#L480
Since: 3.60.0
setMute
<instance> setMute()
Description:
Empty function for the No Audio Sound Manager.
Source: src/sound/noaudio/NoAudioSoundManager.js#L308
Since: 3.0.0
setRate
<instance> setRate()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#setRate
Returns: Phaser.Sound.NoAudioSoundManager - This Sound Manager.
Source: src/sound/noaudio/NoAudioSoundManager.js#L288
Since: 3.0.0
setVolume
<instance> setVolume()
Description:
Empty function for the No Audio Sound Manager.
Source: src/sound/noaudio/NoAudioSoundManager.js#L316
Since: 3.0.0
shutdown
<instance> shutdown()
Description:
Removes all listeners.
Inherits: Phaser.Events.EventEmitter#shutdown
Source: src/events/EventEmitter.js#L31
Since: 3.0.0
stopAll
<instance> stopAll()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#stopAll
Source: src/sound/noaudio/NoAudioSoundManager.js#L272
Since: 3.0.0
stopByKey
<instance> stopByKey(key)
Description:
Stops any sounds matching the given key.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | Sound asset key. |
Overrides: Phaser.Sound.BaseSoundManager#stopByKey
Returns: number - - How many sounds were stopped.
Source: src/sound/noaudio/NoAudioSoundManager.js#L209
Since: 3.23.0
unlock
<instance> unlock()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#unlock
Source: src/sound/noaudio/NoAudioSoundManager.js#L324
Since: 3.0.0
update
<instance> update()
Description:
Empty function for the No Audio Sound Manager.
Overrides: Phaser.Sound.BaseSoundManager#update
Source: src/sound/noaudio/NoAudioSoundManager.js#L280
Since: 3.0.0
Private Methods
forEachActiveSound
<instance> forEachActiveSound(callback, [scope])
Description:
Method used internally for iterating only over active sounds and skipping sounds that are marked for removal.
Access: private
Parameters:
name | type | optional | description |
---|---|---|---|
callback | No | Callback function. (manager: Phaser.Sound.BaseSoundManager, sound: Phaser.Sound.BaseSound, index: number, sounds: Phaser.Manager.BaseSound[]) => void | |
scope | * | Yes | Callback context. |
Overrides: Phaser.Sound.BaseSoundManager#forEachActiveSound
Source: src/sound/noaudio/NoAudioSoundManager.js#L332
Since: 3.0.0
Public Members
detune
detune: number
Description:
Global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Inherits: Phaser.Sound.BaseSoundManager#detune
Source: src/sound/BaseSoundManager.js#L803
Since: 3.0.0
game
game: Phaser.Game
Description:
Local reference to game.
Inherits: Phaser.Sound.BaseSoundManager#game
Source: src/sound/BaseSoundManager.js#L44
Since: 3.0.0
gameLostFocus
gameLostFocus: boolean
Description:
Flag used to track if the game has lost focus.
Inherits: Phaser.Sound.BaseSoundManager#gameLostFocus
Source: src/sound/BaseSoundManager.js#L152
Since: 3.60.0
jsonCache
jsonCache: Phaser.Cache.BaseCache
Description:
Local reference to the JSON Cache, as used by Audio Sprites.
Inherits: Phaser.Sound.BaseSoundManager#jsonCache
Source: src/sound/BaseSoundManager.js#L54
Since: 3.7.0
listenerPosition
listenerPosition: Phaser.Math.Vector2
Description:
The Spatial Audio listener position.
Only available with WebAudio.
You can modify the x/y properties of this Vec2 directly to adjust the listener position within the game world.
Inherits: Phaser.Sound.BaseSoundManager#listenerPosition
Source: src/sound/BaseSoundManager.js#L162
Since: 3.60.0
locked
locked: boolean
Description:
Mobile devices require sounds to be triggered from an explicit user action, such as a tap, before any sound can be loaded/played on a web page. Set to true if the audio system is currently locked awaiting user interaction.
Inherits: Phaser.Sound.BaseSoundManager#locked
Source: src/sound/BaseSoundManager.js#L128
Since: 3.0.0
mute
mute: boolean
Description:
Global mute setting.
Inherits: Phaser.Sound.BaseSoundManager#mute
Source: src/sound/BaseSoundManager.js#L75
Since: 3.0.0
pauseOnBlur
pauseOnBlur: boolean
Description:
Flag indicating if sounds should be paused when game looses focus, for instance when user switches to another tab/program/app.
Inherits: Phaser.Sound.BaseSoundManager#pauseOnBlur
Source: src/sound/BaseSoundManager.js#L95
Since: 3.0.0
rate
rate: number
Description:
Global playback rate at which all the sounds will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.
Inherits: Phaser.Sound.BaseSoundManager#rate
Source: src/sound/BaseSoundManager.js#L753
Since: 3.0.0
volume
volume: number
Description:
Global volume setting.
Inherits: Phaser.Sound.BaseSoundManager#volume
Source: src/sound/BaseSoundManager.js#L85
Since: 3.0.0
Private Members
_detune
_detune: number
Description:
Property that actually holds the value of global detune.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#_detune
Source: src/sound/BaseSoundManager.js#L117
Since: 3.0.0
_rate
_rate: number
Description:
Property that actually holds the value of global playback rate.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#_rate
Source: src/sound/BaseSoundManager.js#L106
Since: 3.0.0
sounds
sounds: Array.<Phaser.Sound.BaseSound>
Description:
An array containing all added sounds.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#sounds
Source: src/sound/BaseSoundManager.js#L64
Since: 3.0.0
unlocked
unlocked: boolean
Description:
Flag used internally for handling when the audio system has been unlocked, if there ever was a need for it.
Access: private
Inherits: Phaser.Sound.BaseSoundManager#unlocked
Source: src/sound/BaseSoundManager.js#L140
Since: 3.0.0