NoAudioSoundManager

Phaser.Sound.NoAudioSoundManager

No-audio implementation of the Sound Manager. It is used if audio has been disabled in the game config or the device doesn't support any audio.

It represents a graceful degradation of Sound Manager logic that provides minimal functionality and prevents Phaser projects that use audio from breaking on devices that don't support any audio playback technologies.

Constructor

new NoAudioSoundManager(game)

Parameters

name

type

optional

description

game

Phaser.Game

No

Reference to the current game instance.


Scope: static

Extends

Phaser.Sound.BaseSoundManager

Source: src/sound/noaudio/NoAudioSoundManager.js#L14
Since: 3.0.0

Public Methods

add

<instance> add(key, [config])

Description:

Adds a new sound into the sound manager.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Overrides: Phaser.Sound.BaseSoundManager#add

Returns: Phaser.Sound.NoAudioSound - The new sound instance.

Source: src/sound/noaudio/NoAudioSoundManager.js#L51
Since: 3.60.0


addAudioSprite

<instance> addAudioSprite(key, [config])

Description:

Adds a new audio sprite sound into the sound manager. Audio Sprites are a combination of audio files and a JSON configuration. The JSON follows the format of that created by https://github.com/tonistiigi/audiosprite

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Overrides: Phaser.Sound.BaseSoundManager#addAudioSprite

Returns: Phaser.Sound.NoAudioSound - The new audio sprite sound instance.

Source: src/sound/noaudio/NoAudioSoundManager.js#L71
Since: 3.60.0


addListener

<instance> addListener(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.NoAudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#addListener

Source: src/events/EventEmitter.js#L111
Since: 3.0.0


destroy

<instance> destroy()

Description:

Destroys all the sounds in the game and all associated events.

Overrides: Phaser.Sound.BaseSoundManager#destroy

Source: src/sound/noaudio/NoAudioSoundManager.js#L347
Since: 3.0.0


emit

<instance> emit(event, [args])

Description:

Calls each of the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

args

*

Yes

Additional arguments that will be passed to the event handler.

Returns: boolean - true if the event had listeners, else false.

Inherits: Phaser.Events.EventEmitter#emit

Source: src/events/EventEmitter.js#L86
Since: 3.0.0


eventNames

<instance> eventNames()

Description:

Return an array listing the events for which the emitter has registered listeners.

Returns: Array.<(string | symbol)> - undefined

Inherits: Phaser.Events.EventEmitter#eventNames

Source: src/events/EventEmitter.js#L55
Since: 3.0.0


get

<instance> get(key)

Description:

Gets the first sound in the manager matching the given key, if any.

Tags:

  • generic
  • genericUse

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Overrides: Phaser.Sound.BaseSoundManager#get

Returns: Phaser.Sound.BaseSound - - The sound, or null.

Source: src/sound/noaudio/NoAudioSoundManager.js#L93
Since: 3.23.0


getAll

<instance> getAll(key)

Description:

Gets any sounds in the manager matching the given key.

Tags:

  • generic
  • genericUse

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Overrides: Phaser.Sound.BaseSoundManager#getAll

Returns: Array.<Phaser.Sound.BaseSound> - - The sounds, or an empty array.

Source: src/sound/noaudio/NoAudioSoundManager.js#L111
Since: 3.23.0


getAllPlaying

<instance> getAllPlaying()

Description:

Returns all sounds from this Sound Manager that are currently playing. That is, Sound instances that have their isPlaying property set to true.

Tags:

  • generic
  • genericUse

Returns: Array.<Phaser.Sound.BaseSound> - - All currently playing sounds, or an empty array.

Inherits: Phaser.Sound.BaseSoundManager#getAllPlaying

Source: src/sound/BaseSoundManager.js#L288
Since: 3.60.0


isPlaying

<instance> isPlaying(key)

Description:

When a key is given, returns true if any sound with that key is playing.

When no key is given, returns true if any sound is playing.

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Returns: boolean - - Per the key argument, true if any matching sound is playing, otherwise false.

Inherits: Phaser.Sound.BaseSoundManager#isPlaying

Source: src/sound/BaseSoundManager.js#L536
Since: 3.85.0


listenerCount

<instance> listenerCount(event)

Description:

Return the number of listeners listening to a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: number - The number of listeners.

Inherits: Phaser.Events.EventEmitter#listenerCount

Source: src/events/EventEmitter.js#L75
Since: 3.0.0


listeners

<instance> listeners(event)

Description:

Return the listeners registered for a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

Returns: Array.<function()> - The registered listeners.

Inherits: Phaser.Events.EventEmitter#listeners

Source: src/events/EventEmitter.js#L64
Since: 3.0.0


off

<instance> off(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.NoAudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#off

Source: src/events/EventEmitter.js#L151
Since: 3.0.0


on

<instance> on(event, fn, [context])

Description:

Add a listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.NoAudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#on

Source: src/events/EventEmitter.js#L98
Since: 3.0.0


onBlur

<instance> onBlur()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#onBlur

Source: src/sound/noaudio/NoAudioSoundManager.js#L224
Since: 3.0.0


once

<instance> once(event, fn, [context])

Description:

Add a one-time listener for a given event.

Parameters:

name

type

optional

default

description

event

string | symbol

No

The event name.

fn

function

No

The listener function.

context

*

Yes

"this"

The context to invoke the listener with.

Returns: Phaser.Sound.NoAudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#once

Source: src/events/EventEmitter.js#L124
Since: 3.0.0


onFocus

<instance> onFocus()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#onFocus

Source: src/sound/noaudio/NoAudioSoundManager.js#L232
Since: 3.0.0


onGameBlur

<instance> onGameBlur()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#onGameBlur

Source: src/sound/noaudio/NoAudioSoundManager.js#L240
Since: 3.0.0


onGameFocus

<instance> onGameFocus()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#onGameFocus

Source: src/sound/noaudio/NoAudioSoundManager.js#L248
Since: 3.0.0


pauseAll

<instance> pauseAll()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#pauseAll

Source: src/sound/noaudio/NoAudioSoundManager.js#L256
Since: 3.0.0


play

<instance> play(key, [extra])

Description:

This method does nothing but return 'false' for the No Audio Sound Manager, to maintain compatibility with the other Sound Managers.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

extra

Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker

Yes

An optional additional object containing settings to be applied to the sound. It could be either config or marker object.

Overrides: Phaser.Sound.BaseSoundManager#play

Returns: boolean - Always 'false' for the No Audio Sound Manager.

Source: src/sound/noaudio/NoAudioSoundManager.js#L129
Since: 3.0.0


playAudioSprite

<instance> playAudioSprite(key, spriteName, [config])

Description:

This method does nothing but return 'false' for the No Audio Sound Manager, to maintain compatibility with the other Sound Managers.

Parameters:

name

type

optional

description

key

string

No

Asset key for the sound.

spriteName

string

No

The name of the sound sprite to play.

config

Phaser.Types.Sound.SoundConfig

Yes

An optional config object containing default sound settings.

Overrides: Phaser.Sound.BaseSoundManager#playAudioSprite

Returns: boolean - Always 'false' for the No Audio Sound Manager.

Source: src/sound/noaudio/NoAudioSoundManager.js#L147
Since: 3.0.0


remove

<instance> remove(sound)

Description:

Removes a sound from the sound manager. The removed sound is destroyed before removal.

Parameters:

name

type

optional

description

sound

Phaser.Sound.BaseSound

No

The sound object to remove.

Overrides: Phaser.Sound.BaseSoundManager#remove

Returns: boolean - True if the sound was removed successfully, otherwise false.

Source: src/sound/noaudio/NoAudioSoundManager.js#L166
Since: 3.0.0


removeAll

<instance> removeAll()

Description:

Removes all sounds from the manager, destroying the sounds.

Overrides: Phaser.Sound.BaseSoundManager#removeAll

Source: src/sound/noaudio/NoAudioSoundManager.js#L182
Since: 3.23.0


removeAllListeners

<instance> removeAllListeners([event])

Description:

Remove all listeners, or those of the specified event.

Parameters:

name

type

optional

description

event

string | symbol

Yes

The event name.

Returns: Phaser.Sound.NoAudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#removeAllListeners

Source: src/events/EventEmitter.js#L165
Since: 3.0.0


removeByKey

<instance> removeByKey(key)

Description:

Removes all sounds from the sound manager that have an asset key matching the given value. The removed sounds are destroyed before removal.

Parameters:

name

type

optional

description

key

string

No

The key to match when removing sound objects.

Overrides: Phaser.Sound.BaseSoundManager#removeByKey

Returns: number - The number of matching sound objects that were removed.

Source: src/sound/noaudio/NoAudioSoundManager.js#L193
Since: 3.0.0


removeListener

<instance> removeListener(event, [fn], [context], [once])

Description:

Remove the listeners of a given event.

Parameters:

name

type

optional

description

event

string | symbol

No

The event name.

fn

function

Yes

Only remove the listeners that match this function.

context

*

Yes

Only remove the listeners that have this context.

once

boolean

Yes

Only remove one-time listeners.

Returns: Phaser.Sound.NoAudioSoundManager - this.

Inherits: Phaser.Events.EventEmitter#removeListener

Source: src/events/EventEmitter.js#L137
Since: 3.0.0


resumeAll

<instance> resumeAll()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#resumeAll

Source: src/sound/noaudio/NoAudioSoundManager.js#L264
Since: 3.0.0


setDetune

<instance> setDetune()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#setDetune

Returns: Phaser.Sound.NoAudioSoundManager - This Sound Manager.

Source: src/sound/noaudio/NoAudioSoundManager.js#L298
Since: 3.0.0


setListenerPosition

<instance> setListenerPosition([x], [y])

Description:

Sets the X and Y position of the Spatial Audio listener on this Web Audios context.

If you call this method with no parameters it will default to the center-point of the game canvas. Depending on the type of game you're making, you may need to call this method constantly to reset the listener position as the camera scrolls.

Calling this method does nothing on HTML5Audio.

Parameters:

name

type

optional

description

x

number

Yes

The x position of the Spatial Audio listener.

y

number

Yes

The y position of the Spatial Audio listener.

Inherits: Phaser.Sound.BaseSoundManager#setListenerPosition

Source: src/sound/BaseSoundManager.js#L480
Since: 3.60.0


setMute

<instance> setMute()

Description:

Empty function for the No Audio Sound Manager.

Source: src/sound/noaudio/NoAudioSoundManager.js#L308
Since: 3.0.0


setRate

<instance> setRate()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#setRate

Returns: Phaser.Sound.NoAudioSoundManager - This Sound Manager.

Source: src/sound/noaudio/NoAudioSoundManager.js#L288
Since: 3.0.0


setVolume

<instance> setVolume()

Description:

Empty function for the No Audio Sound Manager.

Source: src/sound/noaudio/NoAudioSoundManager.js#L316
Since: 3.0.0


shutdown

<instance> shutdown()

Description:

Removes all listeners.

Inherits: Phaser.Events.EventEmitter#shutdown

Source: src/events/EventEmitter.js#L31
Since: 3.0.0


stopAll

<instance> stopAll()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#stopAll

Source: src/sound/noaudio/NoAudioSoundManager.js#L272
Since: 3.0.0


stopByKey

<instance> stopByKey(key)

Description:

Stops any sounds matching the given key.

Parameters:

name

type

optional

description

key

string

No

Sound asset key.

Overrides: Phaser.Sound.BaseSoundManager#stopByKey

Returns: number - - How many sounds were stopped.

Source: src/sound/noaudio/NoAudioSoundManager.js#L209
Since: 3.23.0


unlock

<instance> unlock()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#unlock

Source: src/sound/noaudio/NoAudioSoundManager.js#L324
Since: 3.0.0


update

<instance> update()

Description:

Empty function for the No Audio Sound Manager.

Overrides: Phaser.Sound.BaseSoundManager#update

Source: src/sound/noaudio/NoAudioSoundManager.js#L280
Since: 3.0.0


Private Methods

forEachActiveSound

<instance> forEachActiveSound(callback, [scope])

Description:

Method used internally for iterating only over active sounds and skipping sounds that are marked for removal.

Access: private

Parameters:

name

type

optional

description

callback

Phaser.Types.Sound.EachActiveSoundCallback

No

Callback function. (manager: Phaser.Sound.BaseSoundManager, sound: Phaser.Sound.BaseSound, index: number, sounds: Phaser.Manager.BaseSound[]) => void

scope

*

Yes

Callback context.

Overrides: Phaser.Sound.BaseSoundManager#forEachActiveSound

Source: src/sound/noaudio/NoAudioSoundManager.js#L332
Since: 3.0.0


Public Members

detune

detune: number

Description:

Global detuning of all sounds in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.

Inherits: Phaser.Sound.BaseSoundManager#detune

Source: src/sound/BaseSoundManager.js#L803
Since: 3.0.0


game

game: Phaser.Game

Description:

Local reference to game.

Inherits: Phaser.Sound.BaseSoundManager#game

Source: src/sound/BaseSoundManager.js#L44
Since: 3.0.0


gameLostFocus

gameLostFocus: boolean

Description:

Flag used to track if the game has lost focus.

Inherits: Phaser.Sound.BaseSoundManager#gameLostFocus

Source: src/sound/BaseSoundManager.js#L152
Since: 3.60.0


jsonCache

jsonCache: Phaser.Cache.BaseCache

Description:

Local reference to the JSON Cache, as used by Audio Sprites.

Inherits: Phaser.Sound.BaseSoundManager#jsonCache

Source: src/sound/BaseSoundManager.js#L54
Since: 3.7.0


listenerPosition

listenerPosition: Phaser.Math.Vector2

Description:

The Spatial Audio listener position.

Only available with WebAudio.

You can modify the x/y properties of this Vec2 directly to adjust the listener position within the game world.

Inherits: Phaser.Sound.BaseSoundManager#listenerPosition

Source: src/sound/BaseSoundManager.js#L162
Since: 3.60.0


locked

locked: boolean

Description:

Mobile devices require sounds to be triggered from an explicit user action, such as a tap, before any sound can be loaded/played on a web page. Set to true if the audio system is currently locked awaiting user interaction.

Inherits: Phaser.Sound.BaseSoundManager#locked

Source: src/sound/BaseSoundManager.js#L128
Since: 3.0.0


mute

mute: boolean

Description:

Global mute setting.

Inherits: Phaser.Sound.BaseSoundManager#mute

Source: src/sound/BaseSoundManager.js#L75
Since: 3.0.0


pauseOnBlur

pauseOnBlur: boolean

Description:

Flag indicating if sounds should be paused when game looses focus, for instance when user switches to another tab/program/app.

Inherits: Phaser.Sound.BaseSoundManager#pauseOnBlur

Source: src/sound/BaseSoundManager.js#L95
Since: 3.0.0


rate

rate: number

Description:

Global playback rate at which all the sounds will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audio's playback speed.

Inherits: Phaser.Sound.BaseSoundManager#rate

Source: src/sound/BaseSoundManager.js#L753
Since: 3.0.0


volume

volume: number

Description:

Global volume setting.

Inherits: Phaser.Sound.BaseSoundManager#volume

Source: src/sound/BaseSoundManager.js#L85
Since: 3.0.0


Private Members

_detune

_detune: number

Description:

Property that actually holds the value of global detune.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#_detune

Source: src/sound/BaseSoundManager.js#L117
Since: 3.0.0


_rate

_rate: number

Description:

Property that actually holds the value of global playback rate.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#_rate

Source: src/sound/BaseSoundManager.js#L106
Since: 3.0.0


sounds

sounds: Array.<Phaser.Sound.BaseSound>

Description:

An array containing all added sounds.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#sounds

Source: src/sound/BaseSoundManager.js#L64
Since: 3.0.0


unlocked

unlocked: boolean

Description:

Flag used internally for handling when the audio system has been unlocked, if there ever was a need for it.

Access: private

Inherits: Phaser.Sound.BaseSoundManager#unlocked

Source: src/sound/BaseSoundManager.js#L140
Since: 3.0.0


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