A representation of a vector in 3D space.
A three-component vector.
Constructor
new Vector3([x], [y], [z])
Parameters
name | type | optional | description |
---|---|---|---|
x | number | Yes | The x component. |
y | number | Yes | The y component. |
z | number | Yes | The z component. |
Scope: static
Source: src/math/Vector3.js#L12
Since: 3.0.0
Public Members
x
x: number
Description:
The x component of this Vector.
Source: src/math/Vector3.js#L33
Since: 3.0.0
y
y: number
Description:
The y component of this Vector.
Source: src/math/Vector3.js#L43
Since: 3.0.0
z
z: number
Description:
The z component of this Vector.
Source: src/math/Vector3.js#L53
Since: 3.0.0
Private Members
Methods:
Public Members
add
<instance> add(v)
Description:
Add a given Vector to this Vector. Addition is component-wise.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to add to this Vector. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L337
Since: 3.0.0
addScalar
<instance> addScalar(s)
Description:
Add the given value to each component of this Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
s | number | No | The amount to add to this Vector. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L356
Since: 3.50.0
addScale
<instance> addScale(v, scale)
Description:
Add and scale a given Vector to this Vector. Addition is component-wise.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to add to this Vector. |
scale | number | No | The amount to scale v by. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L375
Since: 3.50.0
addVectors
<instance> addVectors(a, b)
Description:
Adds the two given Vector3s and sets the results into this Vector3.
Parameters:
name | type | optional | description |
---|---|---|---|
a | Phaser.Math.Vector3 | No | The first Vector to add. |
b | Phaser.Math.Vector3 | No | The second Vector to add. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L147
Since: 3.50.0
applyMatrix3
<instance> applyMatrix3(mat3)
Description:
Takes a Matrix3 and applies it to this Vector3.
Parameters:
name | type | optional | description |
---|---|---|---|
mat3 | Phaser.Math.Matrix3 | No | The Matrix3 to apply to this Vector3. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L671
Since: 3.50.0
applyMatrix4
<instance> applyMatrix4(mat4)
Description:
Takes a Matrix4 and applies it to this Vector3.
Parameters:
name | type | optional | description |
---|---|---|---|
mat4 | Phaser.Math.Matrix4 | No | The Matrix4 to apply to this Vector3. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L695
Since: 3.50.0
clone
<instance> clone()
Description:
Make a clone of this Vector3.
Returns: Phaser.Math.Vector3 - A new Vector3 object containing this Vectors values.
Source: src/math/Vector3.js#L134
Since: 3.0.0
copy
<instance> copy(src)
Description:
Copy the components of a given Vector into this Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
src | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to copy the components from. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L231
Since: 3.0.0
cross
<instance> cross(v)
Description:
Calculate the cross (vector) product of this Vector (which will be modified) and the given Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector3 | No | The Vector to cross product with. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L617
Since: 3.0.0
crossVectors
<instance> crossVectors(a, b)
Description:
Calculate the cross (vector) product of two given Vectors.
Parameters:
name | type | optional | description |
---|---|---|---|
a | Phaser.Math.Vector3 | No | The first Vector to multiply. |
b | Phaser.Math.Vector3 | No | The second Vector to multiply. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L187
Since: 3.0.0
distance
<instance> distance(v)
Description:
Calculate the distance between this Vector and the given Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to calculate the distance to. |
Returns: number - The distance from this Vector to the given Vector.
Source: src/math/Vector3.js#L501
Since: 3.0.0
distanceSq
<instance> distanceSq(v)
Description:
Calculate the distance between this Vector and the given Vector, squared.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to calculate the distance to. |
Returns: number - The distance from this Vector to the given Vector, squared.
Source: src/math/Vector3.js#L520
Since: 3.0.0
divide
<instance> divide(v)
Description:
Perform a component-wise division between this Vector and the given Vector.
Divides this Vector by the given Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to divide this Vector by. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L463
Since: 3.0.0
dot
<instance> dot(v)
Description:
Calculate the dot product of this Vector and the given Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector3 | No | The Vector3 to dot product with this Vector3. |
Returns: number - The dot product of this Vector and v
.
Source: src/math/Vector3.js#L602
Since: 3.0.0
equals
<instance> equals(v)
Description:
Check whether this Vector is equal to a given Vector.
Performs a strict equality check against each Vector's components.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector3 | No | The Vector3 to compare against. |
Returns: boolean - True if the two vectors strictly match, otherwise false.
Source: src/math/Vector3.js#L214
Since: 3.0.0
fromArray
<instance> fromArray(array, [offset])
Description:
Sets the components of this Vector3 from the given array, based on the offset.
Vector3.x = array[offset] Vector3.y = array[offset + 1] Vector3.z = array[offset + 2]
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
array | Array.<number> | No | The array of values to get this Vector from. | |
offset | number | Yes | 0 | The offset index into the array. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L311
Since: 3.50.0
length
<instance> length()
Description:
Calculate the length (or magnitude) of this Vector.
Returns: number - The length of this Vector.
Source: src/math/Vector3.js#L539
Since: 3.0.0
lengthSq
<instance> lengthSq()
Description:
Calculate the length of this Vector squared.
Returns: number - The length of this Vector, squared.
Source: src/math/Vector3.js#L556
Since: 3.0.0
lerp
<instance> lerp(v, [t])
Description:
Linearly interpolate between this Vector and the given Vector.
Interpolates this Vector towards the given Vector.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
v | Phaser.Math.Vector3 | No | The Vector3 to interpolate towards. | |
t | number | Yes | 0 | The interpolation percentage, between 0 and 1. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L643
Since: 3.0.0
max
<instance> max(v)
Description:
Sets the components of this Vector to be the Math.max
result from the given vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector3 | No | The Vector3 to check the maximum values against. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L115
Since: 3.50.0
min
<instance> min(v)
Description:
Sets the components of this Vector to be the Math.min
result from the given vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector3 | No | The Vector3 to check the minimum values against. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L96
Since: 3.50.0
multiply
<instance> multiply(v)
Description:
Perform a component-wise multiplication between this Vector and the given Vector.
Multiplies this Vector by the given Vector.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to multiply this Vector by. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L414
Since: 3.0.0
negate
<instance> negate()
Description:
Negate the x
, y
and z
components of this Vector.
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L484
Since: 3.0.0
normalize
<instance> normalize()
Description:
Normalize this Vector.
Makes the vector a unit length vector (magnitude of 1) in the same direction.
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L573
Since: 3.0.0
project
<instance> project(mat)
Description:
Multiplies this Vector3 by the specified matrix, applying a W divide. This is useful for projection, e.g. unprojecting a 2D point into 3D space.
Parameters:
name | type | optional | description |
---|---|---|---|
mat | Phaser.Math.Matrix4 | No | The Matrix4 to multiply this Vector3 with. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L833
Since: 3.0.0
projectViewMatrix
<instance> projectViewMatrix(viewMatrix, projectionMatrix)
Description:
Multiplies this Vector3 by the given view and projection matrices.
Parameters:
name | type | optional | description |
---|---|---|---|
viewMatrix | Phaser.Math.Matrix4 | No | A View Matrix. |
projectionMatrix | Phaser.Math.Matrix4 | No | A Projection Matrix. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L877
Since: 3.50.0
reset
<instance> reset()
Description:
Make this Vector the zero vector (0, 0, 0).
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L945
Since: 3.0.0
scale
<instance> scale(scale)
Description:
Scale this Vector by the given value.
Parameters:
name | type | optional | description |
---|---|---|---|
scale | number | No | The value to scale this Vector by. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L435
Since: 3.0.0
set
<instance> set(x, [y], [z])
Description:
Set the x
, y
, and z
components of this Vector to the given x
, y
, and z
values.
Parameters:
name | type | optional | description |
---|---|---|---|
x | number | object | No | The x value to set for this Vector, or an object containing x, y and z components. |
y | number | Yes | The y value to set for this Vector. |
z | number | Yes | The z value to set for this Vector. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L250
Since: 3.0.0
setFromMatrixColumn
<instance> setFromMatrixColumn(mat4, index)
Description:
Sets the components of this Vector3 from the Matrix4 column specified.
Parameters:
name | type | optional | description |
---|---|---|---|
mat4 | Phaser.Math.Matrix4 | No | The Matrix4 to get the column from. |
index | number | No | The column index. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L295
Since: 3.50.0
setFromMatrixPosition
<instance> setFromMatrixPosition(mat4)
Description:
Sets the components of this Vector3 from the position of the given Matrix4.
Parameters:
name | type | optional | description |
---|---|---|---|
mat4 | Phaser.Math.Matrix4 | No | The Matrix4 to get the position from. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L280
Since: 3.50.0
subtract
<instance> subtract(v)
Description:
Subtract the given Vector from this Vector. Subtraction is component-wise.
Parameters:
name | type | optional | description |
---|---|---|---|
v | Phaser.Math.Vector2 | Phaser.Math.Vector3 | No | The Vector to subtract from this Vector. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L395
Since: 3.0.0
subVectors
<instance> subVectors(a, b)
Description:
Subtracts the two given Vector3s and sets the results into this Vector3.
Parameters:
name | type | optional | description |
---|---|---|---|
a | Phaser.Math.Vector3 | No | The first Vector to sub. |
b | Phaser.Math.Vector3 | No | The second Vector to sub. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L167
Since: 3.85.0
transformCoordinates
<instance> transformCoordinates(mat)
Description:
Transforms the coordinates of this Vector3 with the given Matrix4.
Parameters:
name | type | optional | description |
---|---|---|---|
mat | Phaser.Math.Matrix4 | No | The Matrix4 to transform this Vector3 with. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L769
Since: 3.0.0
transformMat3
<instance> transformMat3(mat)
Description:
Transform this Vector with the given Matrix.
Parameters:
name | type | optional | description |
---|---|---|---|
mat | Phaser.Math.Matrix3 | No | The Matrix3 to transform this Vector3 with. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L721
Since: 3.0.0
transformMat4
<instance> transformMat4(mat)
Description:
Transform this Vector with the given Matrix4.
Parameters:
name | type | optional | description |
---|---|---|---|
mat | Phaser.Math.Matrix4 | No | The Matrix4 to transform this Vector3 with. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L745
Since: 3.0.0
transformQuat
<instance> transformQuat(q)
Description:
Transform this Vector with the given Quaternion.
Parameters:
name | type | optional | description |
---|---|---|---|
q | Phaser.Math.Quaternion | No | The Quaternion to transform this Vector with. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L798
Since: 3.0.0
unproject
<instance> unproject(viewport, invProjectionView)
Description:
Unproject this point from 2D space to 3D space. The point should have its x and y properties set to 2D screen space, and the z either at 0 (near plane) or 1 (far plane). The provided matrix is assumed to already be combined, i.e. projection * view * model.
After this operation, this vector's (x, y, z) components will represent the unprojected 3D coordinate.
Parameters:
name | type | optional | description |
---|---|---|---|
viewport | Phaser.Math.Vector4 | No | Screen x, y, width and height in pixels. |
invProjectionView | Phaser.Math.Matrix4 | No | Combined projection and view matrix. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L909
Since: 3.0.0
unprojectViewMatrix
<instance> unprojectViewMatrix(projectionMatrix, worldMatrix)
Description:
Multiplies this Vector3 by the given inversed projection matrix and world matrix.
Parameters:
name | type | optional | description |
---|---|---|---|
projectionMatrix | Phaser.Math.Matrix4 | No | An inversed Projection Matrix. |
worldMatrix | Phaser.Math.Matrix4 | No | A World View Matrix. |
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L893
Since: 3.50.0
up
<instance> up()
Description:
Set this Vector to point up.
Sets the y component of the vector to 1, and the others to 0.
Returns: Phaser.Math.Vector3 - This Vector3.
Source: src/math/Vector3.js#L77
Since: 3.0.0
Private Members
Constants:
Public Members
BACK
BACK: Phaser.Math.Vector3
Description:
A static back Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L1036
Since: 3.16.0
DOWN
DOWN: Phaser.Math.Vector3
Description:
A static down Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L1012
Since: 3.16.0
FORWARD
FORWARD: Phaser.Math.Vector3
Description:
A static forward Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L1024
Since: 3.16.0
LEFT
LEFT: Phaser.Math.Vector3
Description:
A static left Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L988
Since: 3.16.0
ONE
ONE: Phaser.Math.Vector3
Description:
A static one Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L1048
Since: 3.16.0
RIGHT
RIGHT: Phaser.Math.Vector3
Description:
A static right Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L976
Since: 3.16.0
UP
UP: Phaser.Math.Vector3
Description:
A static up Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L1000
Since: 3.16.0
ZERO
ZERO: Phaser.Math.Vector3
Description:
A static zero Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Source: src/math/Vector3.js#L964
Since: 3.16.0