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Version: Phaser v4.0.0

Bokeh

The Bokeh Filter Controller.

This filter controller manages the bokeh effect for a Camera.

Bokeh refers to a visual effect that mimics the photographic technique of creating a shallow depth of field. This effect is used to emphasize the game's main subject or action, by blurring the background or foreground elements, resulting in a more immersive and visually appealing experience. It is achieved through rendering techniques that simulate the out-of-focus areas, giving a sense of depth and realism to the game's graphics.

This effect can also be used to generate a Tilt Shift effect, which is a technique used to create a miniature effect by blurring everything except a small area of the image. This effect is achieved by blurring the top and bottom elements, while keeping the center area in focus.

This effect samples across an area. To avoid missing data at the edges, use controller.setPaddingOverride(null) to automatically pad game objects, or camera.getPaddingWrapper(x) to enlarge a camera.

A Bokeh effect is added to a Camera via the FilterList component:


const camera = this.cameras.main;



camera.filters.internal.addBokeh();

camera.filters.external.addBokeh();

Constructor

new Bokeh(camera, [radius], [amount], [contrast], [isTiltShift], [blurX], [blurY], [strength])

Parameters

nametypeoptionaldefaultdescription
cameraPhaser.Cameras.Scene2D.CameraNoThe Camera that owns this filter.
radiusnumberYes0.5The radius of the bokeh effect.
amountnumberYes1The amount of the bokeh effect.
contrastnumberYes0.2The color contrast of the bokeh effect.
isTiltShiftbooleanYesfalseIs this a bokeh or Tilt Shift effect?
blurXnumberYes1If Tilt Shift, the amount of horizontal blur.
blurYnumberYes1If Tilt Shift, the amount of vertical blur.
strengthnumberYes1If Tilt Shift, the strength of the blur.

Scope: static

Extends

Phaser.Filters.Controller

Source: src/filters/Bokeh.js#L10
Since: 4.0.0

Inherited Members

From Phaser.Filters.Controller:


Public Members

amount

amount: number

Description:

The amount of the bokeh effect. This controls how many samples are taken during the blur pass. Higher values produce a denser, more pronounced bokeh at the cost of additional GPU work. This property applies to the standard bokeh effect only; use strength to adjust the intensity of a Tilt Shift effect.

Source: src/filters/Bokeh.js#L82
Since: 4.0.0


blurX

blurX: number

Description:

If a Tilt Shift effect this controls the amount of horizontal blur.

Setting this value on a non-Tilt Shift effect will have no effect.

Source: src/filters/Bokeh.js#L117
Since: 4.0.0


blurY

blurY: number

Description:

If a Tilt Shift effect this controls the amount of vertical blur.

Setting this value on a non-Tilt Shift effect will have no effect.

Source: src/filters/Bokeh.js#L129
Since: 4.0.0


contrast

contrast: number

Description:

The color contrast of the bokeh effect. This controls how strongly the out-of-focus areas differ in luminance from the in-focus areas. Higher values increase the brightness contrast between the bokeh highlights and their surroundings, making the effect more visually distinct.

Source: src/filters/Bokeh.js#L95
Since: 4.0.0


isTiltShift

isTiltShift: boolean

Description:

Is this a Tilt Shift effect or a standard bokeh effect?

Source: src/filters/Bokeh.js#L108
Since: 4.0.0


radius

radius: number

Description:

The radius of the bokeh effect.

This is a float value, where a radius of 0 will result in no effect being applied, and a radius of 1 will result in a strong bokeh. However, you can exceed this value for even stronger effects.

Source: src/filters/Bokeh.js#L68
Since: 4.0.0


strength

strength: number

Description:

If a Tilt Shift effect this controls the strength of the blur.

Setting this value on a non-Tilt Shift effect will have no effect.

Source: src/filters/Bokeh.js#L141
Since: 4.0.0


Inherited Methods

From Phaser.Filters.Controller:


Public Methods

getPadding

<instance> getPadding()

Description:

Returns the amount of extra padding, in pixels, that this filter requires when rendering. The padding accounts for the bokeh effect extending beyond the original bounds of the filtered Camera.

Overrides: Phaser.Filters.Controller#getPadding

Returns: Phaser.Geom.Rectangle - The padding Rectangle.

Source: src/filters/Bokeh.js#L154
Since: 4.0.0