HTML5 Audio implementation of the sound.
Constructor
new HTML5AudioSound(manager, key, [config])
Parameters
name | type | optional | default | description |
---|---|---|---|---|
manager | No | Reference to the current sound manager instance. | ||
key | string | No | Asset key for the sound. | |
config | Yes | "{}" | An optional config object containing default sound settings. |
Scope: static
Extends
Source: src/sound/html5/HTML5AudioSound.js#L13
Since: 3.0.0
Public Members
audio
audio: HTMLAudioElement
Description:
Reference to an HTML5 Audio tag used for playing sound.
Source: src/sound/html5/HTML5AudioSound.js#L53
Since: 3.0.0
currentMarker
currentMarker: Phaser.Types.Sound.SoundMarker
Description:
Currently playing marker. 'null' if whole sound is playing.
Inherits: Phaser.Sound.BaseSound#currentMarker
Source: src/sound/BaseSound.js#L159
Since: 3.0.0
detune
detune: number
Description:
The detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Fires: Phaser.Sound.Events#event:DETUNE
Source: src/sound/html5/HTML5AudioSound.js#L726
Since: 3.0.0
duration
duration: number
Description:
A value representing the duration, in seconds. It could be total sound duration or a marker duration.
Inherits: Phaser.Sound.BaseSound#duration
Source: src/sound/BaseSound.js#L92
Since: 3.0.0
isPaused
isPaused: boolean
Description:
Flag indicating if sound is currently paused.
Inherits: Phaser.Sound.BaseSound#isPaused
Source: src/sound/BaseSound.js#L68
Since: 3.0.0
isPlaying
isPlaying: boolean
Description:
Flag indicating if sound is currently playing.
Inherits: Phaser.Sound.BaseSound#isPlaying
Source: src/sound/BaseSound.js#L57
Since: 3.0.0
key
key: string
Description:
Asset key for the sound.
Inherits: Phaser.Sound.BaseSound#key
Source: src/sound/BaseSound.js#L47
Since: 3.0.0
loop
loop: boolean
Description:
Flag indicating whether or not the sound or current sound marker will loop.
Fires: Phaser.Sound.Events#event:LOOP
Source: src/sound/html5/HTML5AudioSound.js#L858
Since: 3.0.0
manager
manager: Phaser.Sound.BaseSoundManager
Description:
Local reference to the sound manager.
Inherits: Phaser.Sound.BaseSound#manager
Source: src/sound/BaseSound.js#L38
Since: 3.0.0
markers
markers: Object.<string, Phaser.Types.Sound.SoundMarker>
Description:
Object containing markers definitions.
Inherits: Phaser.Sound.BaseSound#markers
Source: src/sound/BaseSound.js#L148
Since: 3.0.0
mute
mute: boolean
Description:
Boolean indicating whether the sound is muted or not. Gets or sets the muted state of this sound.
Fires: Phaser.Sound.Events#event:MUTE
Source: src/sound/html5/HTML5AudioSound.js#L570
Since: 3.0.0
pan
pan: number
Description:
Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
Has no audible effect on HTML5 Audio Sound, but still generates the PAN Event.
Fires: Phaser.Sound.Events#event:PAN
Source: src/sound/html5/HTML5AudioSound.js#L911
Since: 3.50.0
pendingRemove
pendingRemove: boolean
Description:
Flag indicating if destroy method was called on this sound.
Inherits: Phaser.Sound.BaseSound#pendingRemove
Source: src/sound/BaseSound.js#L171
Since: 3.0.0
previousTime
previousTime: number
Description:
Audio tag's playback position recorded on previous update method call. Set to 0 if sound is not playing.
Source: src/sound/html5/HTML5AudioSound.js#L75
Since: 3.0.0
rate
rate: number
Description:
Rate at which this Sound will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.
Fires: Phaser.Sound.Events#event:RATE
Source: src/sound/html5/HTML5AudioSound.js#L669
Since: 3.0.0
seek
seek: number
Description:
Property representing the position of playback for this sound, in seconds. Setting it to a specific value moves current playback to that position. The value given is clamped to the range 0 to current marker duration. Setting seek of a stopped sound has no effect.
Fires: Phaser.Sound.Events#event:SEEK
Source: src/sound/html5/HTML5AudioSound.js#L780
Since: 3.0.0
startTime
startTime: number
Description:
Timestamp as generated by the Request Animation Frame or SetTimeout representing the time at which the delayed sound playback should start. Set to 0 if sound playback is not delayed.
Source: src/sound/html5/HTML5AudioSound.js#L63
Since: 3.0.0
tags
tags: Array.<HTMLAudioElement>
Description:
An array containing all HTML5 Audio tags that could be used for individual
sound playback. Number of instances depends on the config value passed
to the Loader#audio
method call, default is 1.
Source: src/sound/html5/HTML5AudioSound.js#L37
Since: 3.0.0
totalDuration
totalDuration: number
Description:
The total duration of the sound in seconds.
Inherits: Phaser.Sound.BaseSound#totalDuration
Source: src/sound/BaseSound.js#L103
Since: 3.0.0
totalRate
totalRate: number
Description:
A property that holds the value of sound's actual playback rate, after its rate and detune values has been combined with global rate and detune values.
Inherits: Phaser.Sound.BaseSound#totalRate
Source: src/sound/BaseSound.js#L79
Since: 3.0.0
volume
volume: number
Description:
Gets or sets the volume of this sound, a value between 0 (silence) and 1 (full volume).
Fires: Phaser.Sound.Events#event:VOLUME
Source: src/sound/html5/HTML5AudioSound.js#L620
Since: 3.0.0
Private Members
config
config: Phaser.Types.Sound.SoundConfig
Description:
A config object used to store default sound settings' values. Default values will be set by properties' setters.
Access: private
Inherits: Phaser.Sound.BaseSound#config
Source: src/sound/BaseSound.js#L113
Since: 3.0.0
currentConfig
currentConfig: Phaser.Types.Sound.SoundConfig
Description:
Reference to the currently used config. It could be default config or marker config.
Access: private
Inherits: Phaser.Sound.BaseSound#currentConfig
Source: src/sound/BaseSound.js#L135
Since: 3.0.0
Public Methods
addListener
<instance> addListener(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.HTML5AudioSound - this
.
Inherits: Phaser.Events.EventEmitter#addListener
Source: src/events/EventEmitter.js#L111
Since: 3.0.0
addMarker
<instance> addMarker(marker)
Description:
Adds a marker into the current sound. A marker is represented by name, start time, duration, and optionally config object. This allows you to bundle multiple sounds together into a single audio file and use markers to jump between them for playback.
Parameters:
name | type | optional | description |
---|---|---|---|
marker | No | Marker object. |
Returns: boolean - Whether the marker was added successfully.
Inherits: Phaser.Sound.BaseSound#addMarker
Source: src/sound/BaseSound.js#L182
Since: 3.0.0
applyConfig
<instance> applyConfig()
Description:
Method used internally for applying config values to some of the sound properties.
Inherits: Phaser.Sound.BaseSound#applyConfig
Source: src/sound/BaseSound.js#L412
Since: 3.0.0
calculateRate
<instance> calculateRate()
Description:
This method is used internally to update the playback rate of this sound.
Overrides: Phaser.Sound.BaseSound#calculateRate
Source: src/sound/html5/HTML5AudioSound.js#L554
Since: 3.0.0
destroy
<instance> destroy()
Description:
Calls Phaser.Sound.BaseSound#destroy method and cleans up all HTML5 Audio related stuff.
Overrides: Phaser.Sound.BaseSound#destroy
Source: src/sound/html5/HTML5AudioSound.js#L507
Since: 3.0.0
emit
<instance> emit(event, [args])
Description:
Calls each of the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
args | * | Yes | Additional arguments that will be passed to the event handler. |
Returns: boolean - true
if the event had listeners, else false
.
Inherits: Phaser.Events.EventEmitter#emit
Source: src/events/EventEmitter.js#L86
Since: 3.0.0
eventNames
<instance> eventNames()
Description:
Return an array listing the events for which the emitter has registered listeners.
Returns: Array.<(string | symbol)> - undefined
Inherits: Phaser.Events.EventEmitter#eventNames
Source: src/events/EventEmitter.js#L55
Since: 3.0.0
listenerCount
<instance> listenerCount(event)
Description:
Return the number of listeners listening to a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: number - The number of listeners.
Inherits: Phaser.Events.EventEmitter#listenerCount
Source: src/events/EventEmitter.js#L75
Since: 3.0.0
listeners
<instance> listeners(event)
Description:
Return the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: Array.<function()> - The registered listeners.
Inherits: Phaser.Events.EventEmitter#listeners
Source: src/events/EventEmitter.js#L64
Since: 3.0.0
off
<instance> off(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Sound.HTML5AudioSound - this
.
Inherits: Phaser.Events.EventEmitter#off
Source: src/events/EventEmitter.js#L151
Since: 3.0.0
on
<instance> on(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.HTML5AudioSound - this
.
Inherits: Phaser.Events.EventEmitter#on
Source: src/events/EventEmitter.js#L98
Since: 3.0.0
onBlur
<instance> onBlur()
Description:
Method used internally by sound manager for pausing sound if Phaser.Sound.HTML5AudioSoundManager#pauseOnBlur is set to true.
Source: src/sound/html5/HTML5AudioSound.js#L406
Since: 3.0.0
once
<instance> once(event, fn, [context])
Description:
Add a one-time listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Sound.HTML5AudioSound - this
.
Inherits: Phaser.Events.EventEmitter#once
Source: src/events/EventEmitter.js#L124
Since: 3.0.0
onFocus
<instance> onFocus()
Description:
Method used internally by sound manager for resuming sound if Phaser.Sound.HTML5AudioSoundManager#pauseOnBlur is set to true.
Source: src/sound/html5/HTML5AudioSound.js#L425
Since: 3.0.0
pause
<instance> pause()
Description:
Pauses the sound.
Overrides: Phaser.Sound.BaseSound#pause
Returns: boolean - Whether the sound was paused successfully.
Fires: Phaser.Sound.Events#event:PAUSE
Source: src/sound/html5/HTML5AudioSound.js#L135
Since: 3.0.0
pickAndPlayAudioTag
<instance> pickAndPlayAudioTag()
Description:
This method is used internally to pick and play the next available audio tag.
Returns: boolean - Whether the sound was assigned an audio tag successfully.
Source: src/sound/html5/HTML5AudioSound.js#L237
Since: 3.0.0
pickAudioTag
<instance> pickAudioTag()
Description:
This method performs the audio tag pooling logic. It first looks for unused audio tag to assign to this sound object. If there are no unused audio tags, based on HTML5AudioSoundManager#override property value, it looks for sound with most advanced playback and hijacks its audio tag or does nothing.
Returns: boolean - Whether the sound was assigned an audio tag successfully.
Source: src/sound/html5/HTML5AudioSound.js#L286
Since: 3.0.0
play
<instance> play([markerName], [config])
Description:
Play this sound, or a marked section of it.
It always plays the sound from the start. If you want to start playback from a specific time you can set 'seek' setting of the config object, provided to this call, to that value.
If you want to play the same sound simultaneously, then you need to create another instance of it and play that Sound. For HTML5 Audio this also requires creating multiple audio instances when loading the audio files.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
markerName | string | Phaser.Types.Sound.SoundConfig | Yes | "''" | If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object. |
config | Yes | Optional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound. |
Overrides: Phaser.Sound.BaseSound#play
Returns: boolean - Whether the sound started playing successfully.
Fires: Phaser.Sound.Events#event:PLAY
Source: src/sound/html5/HTML5AudioSound.js#L93
Since: 3.0.0
playCatchPromise
<instance> playCatchPromise()
Description:
Method used for playing audio tag and catching possible exceptions thrown from rejected Promise returned from play method call.
Source: src/sound/html5/HTML5AudioSound.js#L354
Since: 3.0.0
removeAllListeners
<instance> removeAllListeners([event])
Description:
Remove all listeners, or those of the specified event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | Yes | The event name. |
Returns: Phaser.Sound.HTML5AudioSound - this
.
Inherits: Phaser.Events.EventEmitter#removeAllListeners
Source: src/events/EventEmitter.js#L165
Since: 3.0.0
removeListener
<instance> removeListener(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Sound.HTML5AudioSound - this
.
Inherits: Phaser.Events.EventEmitter#removeListener
Source: src/events/EventEmitter.js#L137
Since: 3.0.0
removeMarker
<instance> removeMarker(markerName)
Description:
Removes a marker from the sound.
Parameters:
name | type | optional | description |
---|---|---|---|
markerName | string | No | The name of the marker to remove. |
Returns: Phaser.Types.Sound.SoundMarker - Removed marker object or 'null' if there was no marker with provided name.
Inherits: Phaser.Sound.BaseSound#removeMarker
Source: src/sound/BaseSound.js#L259
Since: 3.0.0
reset
<instance> reset()
Description:
Method used internally to reset sound state, usually when stopping sound or when hijacking audio tag from another sound.
Source: src/sound/html5/HTML5AudioSound.js#L394
Since: 3.0.0
resetConfig
<instance> resetConfig()
Description:
Method used internally for resetting values of some of the config properties.
Inherits: Phaser.Sound.BaseSound#resetConfig
Source: src/sound/BaseSound.js#L428
Since: 3.0.0
resume
<instance> resume()
Description:
Resumes the sound.
Overrides: Phaser.Sound.BaseSound#resume
Returns: boolean - Whether the sound was resumed successfully.
Fires: Phaser.Sound.Events#event:RESUME
Source: src/sound/html5/HTML5AudioSound.js#L171
Since: 3.0.0
setDetune
<instance> setDetune(value)
Description:
Sets the detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The range of the value is -1200 to 1200, but we recommend setting it to 50. |
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:DETUNE
Source: src/sound/html5/HTML5AudioSound.js#L761
Since: 3.3.0
setLoop
<instance> setLoop(value)
Description:
Sets the loop state of this Sound.
Parameters:
name | type | optional | description |
---|---|---|---|
value | boolean | No |
|
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:LOOP
Source: src/sound/html5/HTML5AudioSound.js#L893
Since: 3.4.0
setMute
<instance> setMute(value)
Description:
Sets the muted state of this Sound.
Parameters:
name | type | optional | description |
---|---|---|---|
value | boolean | No |
|
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:MUTE
Source: src/sound/html5/HTML5AudioSound.js#L602
Since: 3.4.0
setPan
<instance> setPan(value)
Description:
Sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
Has no audible effect on HTML5 Audio Sound, but still generates the PAN Event.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The pan of the sound. A value between -1 (full left pan) and 1 (full right pan). |
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:PAN
Source: src/sound/html5/HTML5AudioSound.js#L937
Since: 3.50.0
setRate
<instance> setRate(value)
Description:
Sets the playback rate of this Sound.
For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The playback rate at of this Sound. |
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:RATE
Source: src/sound/html5/HTML5AudioSound.js#L705
Since: 3.3.0
setSeek
<instance> setSeek(value)
Description:
Seeks to a specific point in this sound.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The point in the sound to seek to. |
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:SEEK
Source: src/sound/html5/HTML5AudioSound.js#L840
Since: 3.4.0
setVolume
<instance> setVolume(value)
Description:
Sets the volume of this Sound.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The volume of the sound. |
Returns: Phaser.Sound.HTML5AudioSound - This Sound instance.
Fires: Phaser.Sound.Events#event:VOLUME
Source: src/sound/html5/HTML5AudioSound.js#L651
Since: 3.4.0
shutdown
<instance> shutdown()
Description:
Removes all listeners.
Inherits: Phaser.Events.EventEmitter#shutdown
Source: src/events/EventEmitter.js#L31
Since: 3.0.0
stop
<instance> stop()
Description:
Stop playing this sound.
Overrides: Phaser.Sound.BaseSound#stop
Returns: boolean - Whether the sound was stopped successfully.
Fires: Phaser.Sound.Events#event:STOP
Source: src/sound/html5/HTML5AudioSound.js#L208
Since: 3.0.0
stopAndReleaseAudioTag
<instance> stopAndReleaseAudioTag()
Description:
This method is used internally to stop and release the current audio tag.
Source: src/sound/html5/HTML5AudioSound.js#L375
Since: 3.0.0
update
<instance> update(time)
Description:
Update method called automatically by sound manager on every game step.
Parameters:
name | type | optional | description |
---|---|---|---|
time | number | No | The current timestamp as generated by the Request Animation Frame or SetTimeout. |
Overrides: Phaser.Sound.BaseSound#update
Fires: Phaser.Sound.Events#event:COMPLETE, Phaser.Sound.Events#event:LOOPED
Source: src/sound/html5/HTML5AudioSound.js#L439
Since: 3.0.0
updateMarker
<instance> updateMarker(marker)
Description:
Updates previously added marker.
Parameters:
name | type | optional | description |
---|---|---|---|
marker | No | Marker object with updated values. |
Returns: boolean - Whether the marker was updated successfully.
Inherits: Phaser.Sound.BaseSound#updateMarker
Source: src/sound/BaseSound.js#L229
Since: 3.0.0
updateMute
<instance> updateMute()
Description:
This method is used internally to update the mute setting of this sound.
Source: src/sound/html5/HTML5AudioSound.js#L526
Since: 3.0.0
updateVolume
<instance> updateVolume()
Description:
This method is used internally to update the volume of this sound.
Source: src/sound/html5/HTML5AudioSound.js#L540
Since: 3.0.0