An Arcade Physics Static Group object.
All Game Objects created by or added to this Group will automatically be given static Arcade Physics bodies, if they have no body.
Its dynamic counterpart is Phaser.Physics.Arcade.Group.
Constructor
new StaticGroup(world, scene, [children], [config])
Parameters
name | type | optional | description |
---|---|---|---|
world | No | The physics simulation. | |
scene | No | The scene this group belongs to. | |
children | Array.<Phaser.GameObjects.GameObject> | Phaser.Types.GameObjects.Group.GroupConfig | Yes | |
config | Phaser.Types.GameObjects.Group.GroupConfig | Phaser.Types.GameObjects.Group.GroupCreateConfig | Yes | Settings for this group. |
Scope: static
Extends
Phaser.GameObjects.Group
Phaser.Physics.Arcade.Components.Collision
Source: src/physics/arcade/StaticPhysicsGroup.js#L15
Since: 3.0.0
Public Members
active
active: boolean
Description:
Whether this group runs its Phaser.GameObjects.Group#preUpdate method (which may update any members).
Inherits: Phaser.GameObjects.Group#active
Source: src/gameobjects/group/Group.js#L147
Since: 3.0.0
children
children: Phaser.Structs.Set.<Phaser.GameObjects.GameObject>
Description:
Members of this group.
Inherits: Phaser.GameObjects.Group#children
Source: src/gameobjects/group/Group.js#L95
Since: 3.0.0
classType
classType: function
Description:
The class to create new group members from.
Inherits: Phaser.GameObjects.Group#classType
Source: src/gameobjects/group/Group.js#L125
Since: 3.0.0
collisionCategory
collisionCategory: number
Description:
The Arcade Physics Static Group Collision Category.
This can be set to any valid collision bitfield value.
See the setCollisionCategory
method for more details.
Source: src/physics/arcade/StaticPhysicsGroup.js#L110
Since: 3.70.0
collisionMask
collisionMask: number
Description:
The Arcade Physics Static Group Collision Mask.
See the setCollidesWith
method for more details.
Source: src/physics/arcade/StaticPhysicsGroup.js#L123
Since: 3.70.0
createCallback
createCallback: Phaser.Types.GameObjects.Group.GroupCallback
Description:
A function to be called when adding or creating group members.
Inherits: Phaser.GameObjects.Group#createCallback
Source: src/gameobjects/group/Group.js#L198
Since: 3.0.0
createMultipleCallback
createMultipleCallback: Phaser.Types.GameObjects.Group.GroupMultipleCreateCallback
Description:
A function to be called when creating several group members at once.
Inherits: Phaser.GameObjects.Group#createMultipleCallback
Source: src/gameobjects/group/Group.js#L216
Since: 3.0.0
defaultFrame
defaultFrame: string, number
Description:
A default texture frame to use when creating new group members.
Inherits: Phaser.GameObjects.Group#defaultFrame
Source: src/gameobjects/group/Group.js#L178
Since: 3.0.0
defaultKey
defaultKey: string
Description:
A default texture key to use when creating new group members.
This is used in Phaser.GameObjects.Group#create but not in Phaser.GameObjects.Group#createMultiple.
Inherits: Phaser.GameObjects.Group#defaultKey
Source: src/gameobjects/group/Group.js#L166
Since: 3.0.0
isParent
isParent: boolean
Description:
A flag identifying this object as a group.
Inherits: Phaser.GameObjects.Group#isParent
Source: src/gameobjects/group/Group.js#L104
Since: 3.0.0
maxSize
maxSize: number
Description:
The maximum size of this group, if used as a pool. -1 is no limit.
Inherits: Phaser.GameObjects.Group#maxSize
Source: src/gameobjects/group/Group.js#L156
Since: 3.0.0
name
name: string
Description:
The name of this group. Empty by default and never populated by Phaser, this is left for developers to use.
Inherits: Phaser.GameObjects.Group#name
Source: src/gameobjects/group/Group.js#L136
Since: 3.18.0
physicsType
physicsType: number
Description:
The scene this group belongs to.
Source: src/physics/arcade/StaticPhysicsGroup.js#L100
Since: 3.0.0
removeCallback
removeCallback: Phaser.Types.GameObjects.Group.GroupCallback
Description:
A function to be called when removing group members.
Inherits: Phaser.GameObjects.Group#removeCallback
Source: src/gameobjects/group/Group.js#L207
Since: 3.0.0
runChildUpdate
runChildUpdate: boolean
Description:
Whether to call the update method of any members.
Inherits: Phaser.GameObjects.Group#runChildUpdate
Source: src/gameobjects/group/Group.js#L187
Since: 3.0.0
scene
scene: Phaser.Scene
Description:
This scene this group belongs to.
Inherits: Phaser.GameObjects.Group#scene
Source: src/gameobjects/group/Group.js#L86
Since: 3.0.0
type
type: string
Description:
A textual representation of this Game Object. Used internally by Phaser but is available for your own custom classes to populate.
Overrides: Phaser.GameObjects.Group#type
Source: src/physics/arcade/StaticPhysicsGroup.js#L136
Since: 3.21.0
world
world: Phaser.Physics.Arcade.World
Description:
The physics simulation.
Source: src/physics/arcade/StaticPhysicsGroup.js#L91
Since: 3.0.0
Private Members
internalCreateCallback
internalCreateCallback: Phaser.Types.GameObjects.Group.GroupCallback
Description:
A function to be called when adding or creating group members. For internal use only by a Group, or any class that extends it.
Access: private
Inherits: Phaser.GameObjects.Group#internalCreateCallback
Source: src/gameobjects/group/Group.js#L225
Since: 3.22.0
internalRemoveCallback
internalRemoveCallback: Phaser.Types.GameObjects.Group.GroupCallback
Description:
A function to be called when removing group members. For internal use only by a Group, or any class that extends it.
Access: private
Inherits: Phaser.GameObjects.Group#internalRemoveCallback
Source: src/gameobjects/group/Group.js#L236
Since: 3.22.0
Public Methods
add
<instance> add(child, [addToScene])
Description:
Adds a Game Object to this group.
Calls Phaser.GameObjects.Group#createCallback.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
child | No | The Game Object to add. | ||
addToScene | boolean | Yes | false | Also add the Game Object to the scene. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#add
Source: src/gameobjects/group/Group.js#L575
Since: 3.0.0
addCollidesWith
<instance> addCollidesWith(category)
Description:
Adds the given Collision Category to the list of those that this Arcade Physics Body will collide with.
Parameters:
name | type | optional | description |
---|---|---|---|
category | number | No | The collision category to add. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Game Object.
Inherits: Phaser.Physics.Arcade.Components.Collision#addCollidesWith
Source: src/physics/arcade/components/Collision.js#L60
Since: 3.70.0
addListener
<instance> addListener(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Physics.Arcade.StaticGroup - this
.
Inherits: Phaser.Events.EventEmitter#addListener
Source: src/events/EventEmitter.js#L111
Since: 3.0.0
addMultiple
<instance> addMultiple(children, [addToScene])
Description:
Adds several Game Objects to this group.
Calls Phaser.GameObjects.Group#createCallback.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
children | Array.<Phaser.GameObjects.GameObject> | No | The Game Objects to add. | |
addToScene | boolean | Yes | false | Also add the Game Objects to the scene. |
Returns: Phaser.Physics.Arcade.StaticGroup - This group.
Inherits: Phaser.GameObjects.Group#addMultiple
Source: src/gameobjects/group/Group.js#L620
Since: 3.0.0
angle
<instance> angle(value, [step])
Description:
Sets the angle of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the angle to, in degrees. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#angle
Source: src/gameobjects/group/Group.js#L1392
Since: 3.21.0
clear
<instance> clear([removeFromScene], [destroyChild])
Description:
Removes all members of this Group and optionally removes them from the Scene and / or destroys them.
Does not call Phaser.GameObjects.Group#removeCallback.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
removeFromScene | boolean | Yes | false | Optionally remove each Group member from the Scene. |
destroyChild | boolean | Yes | false | Optionally call destroy on the removed Group members. |
Returns: Phaser.Physics.Arcade.StaticGroup - This group.
Inherits: Phaser.GameObjects.Group#clear
Source: src/gameobjects/group/Group.js#L699
Since: 3.0.0
contains
<instance> contains(child)
Description:
Tests if a Game Object is a member of this group.
Parameters:
name | type | optional | description |
---|---|---|---|
child | No | A Game Object. |
Returns: boolean - True if the Game Object is a member of this group.
Inherits: Phaser.GameObjects.Group#contains
Source: src/gameobjects/group/Group.js#L741
Since: 3.0.0
countActive
<instance> countActive([value])
Description:
Counts the number of active (or inactive) group members.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | boolean | Yes | true | Count active (true) or inactive (false) group members. |
Returns: number - The number of group members with an active state matching the active
argument.
Inherits: Phaser.GameObjects.Group#countActive
Source: src/gameobjects/group/Group.js#L1122
Since: 3.0.0
create
<instance> create([x], [y], [key], [frame], [visible], [active])
Description:
Creates a new Game Object and adds it to this group, unless the group is.
Calls Phaser.GameObjects.Group#createCallback.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | Yes | 0 | The horizontal position of the new Game Object in the world. |
y | number | Yes | 0 | The vertical position of the new Game Object in the world. |
key | string | Yes | "defaultKey" | The texture key of the new Game Object. |
frame | string | number | Yes | "defaultFrame" | The texture frame of the new Game Object. |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of the new Game Object. |
active | boolean | Yes | true | The {@link Phaser.GameObjects.GameObject#active} state of the new Game Object. |
Returns: any - The new Game Object (usually a Sprite, etc.).
Inherits: Phaser.GameObjects.Group#create
Source: src/gameobjects/group/Group.js#L273
Since: 3.0.0
createCallbackHandler
<instance> createCallbackHandler(child)
Description:
Adds a static physics body to the new group member (if it lacks one) and adds it to the simulation.
Parameters:
name | type | optional | description |
---|---|---|---|
child | No | The new group member. |
Source: src/physics/arcade/StaticPhysicsGroup.js#L148
Since: 3.0.0
createFromConfig
<instance> createFromConfig(options)
Description:
A helper for Phaser.GameObjects.Group#createMultiple.
Parameters:
name | type | optional | description |
---|---|---|---|
options | No | Creation settings. |
Returns: Array.<any> - The newly created Game Objects.
Inherits: Phaser.GameObjects.Group#createFromConfig
Source: src/gameobjects/group/Group.js#L359
Since: 3.0.0
createMultiple
<instance> createMultiple(config)
Description:
Creates several Game Objects and adds them to this group.
If the group becomes Phaser.GameObjects.Group#isFull, no further Game Objects are created.
Calls Phaser.GameObjects.Group#createMultipleCallback and Phaser.GameObjects.Group#createCallback.
Parameters:
name | type | optional | description |
---|---|---|---|
config | Phaser.Types.GameObjects.Group.GroupCreateConfig | Array.<Phaser.Types.GameObjects.Group.GroupCreateConfig> | No | Creation settings. This can be a single configuration object or an array of such objects, which will be applied in turn. |
Returns: Array.<any> - The newly created Game Objects.
Inherits: Phaser.GameObjects.Group#createMultiple
Source: src/gameobjects/group/Group.js#L318
Since: 3.0.0
createMultipleCallbackHandler
<instance> createMultipleCallbackHandler(entries)
Description:
Refreshes the group.
Parameters:
name | type | optional | description |
---|---|---|---|
entries | Array.<Phaser.GameObjects.GameObject> | No | The newly created group members. |
Source: src/physics/arcade/StaticPhysicsGroup.js#L184
Since: 3.0.0
destroy
<instance> destroy([destroyChildren], [removeFromScene])
Description:
Empties this Group of all children and removes it from the Scene.
Does not call Phaser.GameObjects.Group#removeCallback.
Children of this Group will not be removed from the Scene by calling this method
unless you specify the removeFromScene
parameter.
Children of this Group will also not be destroyed by calling this method
unless you specify the destroyChildren
parameter.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
destroyChildren | boolean | Yes | false | Also {@link Phaser.GameObjects.GameObject#destroy} each Group member. |
removeFromScene | boolean | Yes | false | Optionally remove each Group member from the Scene. |
Inherits: Phaser.GameObjects.Group#destroy
Source: src/gameobjects/group/Group.js#L1714
Since: 3.0.0
emit
<instance> emit(event, [args])
Description:
Calls each of the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
args | * | Yes | Additional arguments that will be passed to the event handler. |
Returns: boolean - true
if the event had listeners, else false
.
Inherits: Phaser.Events.EventEmitter#emit
Source: src/events/EventEmitter.js#L86
Since: 3.0.0
eventNames
<instance> eventNames()
Description:
Return an array listing the events for which the emitter has registered listeners.
Returns: Array.<(string | symbol)> - undefined
Inherits: Phaser.Events.EventEmitter#eventNames
Source: src/events/EventEmitter.js#L55
Since: 3.0.0
get
<instance> get([x], [y], [key], [frame], [visible])
Description:
Scans the group for the first member that has an Phaser.GameObjects.GameObject#active state set to false
,
assigns x
and y
, and returns the member.
If no inactive member is found and the group isn't full then it will create a new Game Object using x
, y
, key
, frame
, and visible
.
The new Game Object will have its active state set to true
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first inactive group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#get
Source: src/gameobjects/group/Group.js#L1011
Since: 3.0.0
getChildren
<instance> getChildren()
Description:
All members of the group.
Returns: Array.<Phaser.GameObjects.GameObject> - The group members.
Inherits: Phaser.GameObjects.Group#getChildren
Source: src/gameobjects/group/Group.js#L756
Since: 3.0.0
getFirst
<instance> getFirst([state], [createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the Group, from top to bottom, for the first member that has an Phaser.GameObjects.GameObject#active state matching the argument,
assigns x
and y
, and returns the member.
If no matching member is found and createIfNull
is true and the group isn't full then it will create a new Game Object using x
, y
, key
, frame
, and visible
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
state | boolean | Yes | false | The {@link Phaser.GameObjects.GameObject#active} value to match. |
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first matching group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getFirst
Source: src/gameobjects/group/Group.js#L806
Since: 3.0.0
getFirstAlive
<instance> getFirstAlive([createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the group for the first member that has an Phaser.GameObjects.GameObject#active state set to true
,
assigns x
and y
, and returns the member.
If no active member is found and createIfNull
is true
and the group isn't full then it will create a new one using x
, y
, key
, frame
, and visible
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first active group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getFirstAlive
Source: src/gameobjects/group/Group.js#L1035
Since: 3.0.0
getFirstDead
<instance> getFirstDead([createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the group for the first member that has an Phaser.GameObjects.GameObject#active state set to false
,
assigns x
and y
, and returns the member.
If no inactive member is found and createIfNull
is true
and the group isn't full then it will create a new one using x
, y
, key
, frame
, and visible
.
The new Game Object will have an active state set to true
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first inactive group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getFirstDead
Source: src/gameobjects/group/Group.js#L1059
Since: 3.0.0
getFirstNth
<instance> getFirstNth(nth, [state], [createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the Group, from top to bottom, for the nth member that has an Phaser.GameObjects.GameObject#active state matching the argument,
assigns x
and y
, and returns the member.
If no matching member is found and createIfNull
is true and the group isn't full then it will create a new Game Object using x
, y
, key
, frame
, and visible
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
nth | number | No | The nth matching Group member to search for. | |
state | boolean | Yes | false | The {@link Phaser.GameObjects.GameObject#active} value to match. |
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first matching group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getFirstNth
Source: src/gameobjects/group/Group.js#L831
Since: 3.6.0
getLast
<instance> getLast([state], [createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the Group for the last member that has an Phaser.GameObjects.GameObject#active state matching the argument,
assigns x
and y
, and returns the member.
If no matching member is found and createIfNull
is true and the group isn't full then it will create a new Game Object using x
, y
, key
, frame
, and visible
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
state | boolean | Yes | false | The {@link Phaser.GameObjects.GameObject#active} value to match. |
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first matching group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getLast
Source: src/gameobjects/group/Group.js#L857
Since: 3.6.0
getLastNth
<instance> getLastNth(nth, [state], [createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the Group for the last nth member that has an Phaser.GameObjects.GameObject#active state matching the argument,
assigns x
and y
, and returns the member.
If no matching member is found and createIfNull
is true and the group isn't full then it will create a new Game Object using x
, y
, key
, frame
, and visible
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
nth | number | No | The nth matching Group member to search for. | |
state | boolean | Yes | false | The {@link Phaser.GameObjects.GameObject#active} value to match. |
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first matching group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getLastNth
Source: src/gameobjects/group/Group.js#L882
Since: 3.6.0
getLength
<instance> getLength()
Description:
The number of members of the group.
Returns: number - undefined
Inherits: Phaser.GameObjects.Group#getLength
Source: src/gameobjects/group/Group.js#L769
Since: 3.0.0
getMatching
<instance> getMatching([property], [value], [startIndex], [endIndex])
Description:
Returns all children in this Group that match the given criteria based on the property
and value
arguments.
For example: getMatching('visible', true)
would return only children that have their visible
property set.
Optionally, you can specify a start and end index. For example if the Group has 100 elements,
and you set startIndex
to 0 and endIndex
to 50, it would return matches from only
the first 50.
Parameters:
name | type | optional | description |
---|---|---|---|
property | string | Yes | The property to test on each array element. |
value | * | Yes | The value to test the property against. Must pass a strict ( |
startIndex | number | Yes | An optional start index to search from. |
endIndex | number | Yes | An optional end index to search to. |
Returns: Array.<any> - An array of matching Group members. The array will be empty if nothing matched.
Inherits: Phaser.GameObjects.Group#getMatching
Source: src/gameobjects/group/Group.js#L782
Since: 3.50.0
getTotalFree
<instance> getTotalFree()
Description:
The difference of Phaser.GameObjects.Group#maxSize and the number of active group members.
This represents the number of group members that could be created or reactivated before reaching the size limit.
Returns: number - maxSize minus the number of active group numbers; or a large number (if maxSize is -1).
Inherits: Phaser.GameObjects.Group#getTotalFree
Source: src/gameobjects/group/Group.js#L1162
Since: 3.0.0
getTotalUsed
<instance> getTotalUsed()
Description:
Counts the number of in-use (active) group members.
Returns: number - The number of group members with an active state of true.
Inherits: Phaser.GameObjects.Group#getTotalUsed
Source: src/gameobjects/group/Group.js#L1149
Since: 3.0.0
incX
<instance> incX(value, [step])
Description:
Adds the given value to the x of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to be added to the | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#incX
Source: src/gameobjects/group/Group.js#L1314
Since: 3.21.0
incXY
<instance> incXY(x, [y], [stepX], [stepY])
Description:
Adds the given value to the x, y of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | No | The amount to be added to the | |
y | number | Yes | "x" | The amount to be added to the |
stepX | number | Yes | 0 | This is added to the |
stepY | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#incXY
Source: src/gameobjects/group/Group.js#L1350
Since: 3.21.0
incY
<instance> incY(value, [step])
Description:
Adds the given value to the y of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to be added to the | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#incY
Source: src/gameobjects/group/Group.js#L1332
Since: 3.21.0
isFull
<instance> isFull()
Description:
Whether this group's size at its maximum.
Returns: boolean - True if the number of members equals {@link Phaser.GameObjects.Group#maxSize}.
Inherits: Phaser.GameObjects.Group#isFull
Source: src/gameobjects/group/Group.js#L1102
Since: 3.0.0
kill
<instance> kill(gameObject)
Description:
Deactivates a member of this group.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | A member of this group. |
Inherits: Phaser.GameObjects.Group#kill
Source: src/gameobjects/group/Group.js#L1647
Since: 3.0.0
killAndHide
<instance> killAndHide(gameObject)
Description:
Deactivates and hides a member of this group.
Parameters:
name | type | optional | description |
---|---|---|---|
gameObject | No | A member of this group. |
Inherits: Phaser.GameObjects.Group#killAndHide
Source: src/gameobjects/group/Group.js#L1663
Since: 3.0.0
listenerCount
<instance> listenerCount(event)
Description:
Return the number of listeners listening to a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: number - The number of listeners.
Inherits: Phaser.Events.EventEmitter#listenerCount
Source: src/events/EventEmitter.js#L75
Since: 3.0.0
listeners
<instance> listeners(event)
Description:
Return the listeners registered for a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
Returns: Array.<function()> - The registered listeners.
Inherits: Phaser.Events.EventEmitter#listeners
Source: src/events/EventEmitter.js#L64
Since: 3.0.0
off
<instance> off(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Physics.Arcade.StaticGroup - this
.
Inherits: Phaser.Events.EventEmitter#off
Source: src/events/EventEmitter.js#L151
Since: 3.0.0
on
<instance> on(event, fn, [context])
Description:
Add a listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Physics.Arcade.StaticGroup - this
.
Inherits: Phaser.Events.EventEmitter#on
Source: src/events/EventEmitter.js#L98
Since: 3.0.0
once
<instance> once(event, fn, [context])
Description:
Add a one-time listener for a given event.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
event | string | symbol | No | The event name. | |
fn | function | No | The listener function. | |
context | * | Yes | "this" | The context to invoke the listener with. |
Returns: Phaser.Physics.Arcade.StaticGroup - this
.
Inherits: Phaser.Events.EventEmitter#once
Source: src/events/EventEmitter.js#L124
Since: 3.0.0
playAnimation
<instance> playAnimation(key, [startFrame])
Description:
Plays an animation for all members of this group.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
key | string | No | The string-based key of the animation to play. | |
startFrame | string | Yes | 0 | Optionally start the animation playing from this frame index. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#playAnimation
Source: src/gameobjects/group/Group.js#L1084
Since: 3.0.0
preUpdate
<instance> preUpdate(time, delta)
Description:
Updates any group members, if Phaser.GameObjects.Group#runChildUpdate is enabled.
Parameters:
name | type | optional | description |
---|---|---|---|
time | number | No | The current timestamp. |
delta | number | No | The delta time elapsed since the last frame. |
Inherits: Phaser.GameObjects.Group#preUpdate
Source: src/gameobjects/group/Group.js#L545
Since: 3.0.0
propertyValueInc
<instance> propertyValueInc(key, value, [step], [index], [direction])
Description:
Adds the given value to the property as defined in key
of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
key | string | No | The property to be updated. | |
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
index | number | Yes | 0 | An optional offset to start searching from within the items array. |
direction | number | Yes | 1 | The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#propertyValueInc
Source: src/gameobjects/group/Group.js#L1237
Since: 3.21.0
propertyValueSet
<instance> propertyValueSet(key, value, [step], [index], [direction])
Description:
Sets the property as defined in key
of each group member to the given value.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
key | string | No | The property to be updated. | |
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
index | number | Yes | 0 | An optional offset to start searching from within the items array. |
direction | number | Yes | 1 | The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#propertyValueSet
Source: src/gameobjects/group/Group.js#L1216
Since: 3.21.0
refresh
<instance> refresh()
Description:
Resets each Body to the position of its parent Game Object. Body sizes aren't changed (use Phaser.Physics.Arcade.Components.Enable#refreshBody for that).
Returns: Phaser.Physics.Arcade.StaticGroup - This group.
Source: src/physics/arcade/StaticPhysicsGroup.js#L199
Since: 3.0.0
remove
<instance> remove(child, [removeFromScene], [destroyChild])
Description:
Removes a member of this Group and optionally removes it from the Scene and / or destroys it.
Calls Phaser.GameObjects.Group#removeCallback.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
child | No | The Game Object to remove. | ||
removeFromScene | boolean | Yes | false | Optionally remove the Group member from the Scene it belongs to. |
destroyChild | boolean | Yes | false | Optionally call destroy on the removed Group member. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#remove
Source: src/gameobjects/group/Group.js#L648
Since: 3.0.0
removeAllListeners
<instance> removeAllListeners([event])
Description:
Remove all listeners, or those of the specified event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | Yes | The event name. |
Returns: Phaser.Physics.Arcade.StaticGroup - this
.
Inherits: Phaser.Events.EventEmitter#removeAllListeners
Source: src/events/EventEmitter.js#L165
Since: 3.0.0
removeCallbackHandler
<instance> removeCallbackHandler(child)
Description:
Disables the group member's physics body, removing it from the simulation.
Parameters:
name | type | optional | description |
---|---|---|---|
child | No | The group member being removed. |
Source: src/physics/arcade/StaticPhysicsGroup.js#L166
Since: 3.0.0
removeCollidesWith
<instance> removeCollidesWith(category)
Description:
Removes the given Collision Category from the list of those that this Arcade Physics Body will collide with.
Parameters:
name | type | optional | description |
---|---|---|---|
category | number | No | The collision category to add. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Game Object.
Inherits: Phaser.Physics.Arcade.Components.Collision#removeCollidesWith
Source: src/physics/arcade/components/Collision.js#L80
Since: 3.70.0
removeListener
<instance> removeListener(event, [fn], [context], [once])
Description:
Remove the listeners of a given event.
Parameters:
name | type | optional | description |
---|---|---|---|
event | string | symbol | No | The event name. |
fn | function | Yes | Only remove the listeners that match this function. |
context | * | Yes | Only remove the listeners that have this context. |
once | boolean | Yes | Only remove one-time listeners. |
Returns: Phaser.Physics.Arcade.StaticGroup - this
.
Inherits: Phaser.Events.EventEmitter#removeListener
Source: src/events/EventEmitter.js#L137
Since: 3.0.0
resetCollisionCategory
<instance> resetCollisionCategory()
Description:
Resets the Collision Category and Mask back to the defaults, which is to collide with everything.
Returns: Phaser.Physics.Arcade.StaticGroup - This Game Object.
Inherits: Phaser.Physics.Arcade.Components.Collision#resetCollisionCategory
Source: src/physics/arcade/components/Collision.js#L130
Since: 3.70.0
rotate
<instance> rotate(value, [step])
Description:
Sets the rotation of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the rotation to, in radians. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#rotate
Source: src/gameobjects/group/Group.js#L1410
Since: 3.21.0
rotateAround
<instance> rotateAround(point, angle)
Description:
Rotates each group member around the given point by the given angle.
Parameters:
name | type | optional | description |
---|---|---|---|
point | No | Any object with public | |
angle | number | No | The angle to rotate by, in radians. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#rotateAround
Source: src/gameobjects/group/Group.js#L1428
Since: 3.21.0
rotateAroundDistance
<instance> rotateAroundDistance(point, angle, distance)
Description:
Rotates each group member around the given point by the given angle and distance.
Parameters:
name | type | optional | description |
---|---|---|---|
point | No | Any object with public | |
angle | number | No | The angle to rotate by, in radians. |
distance | number | No | The distance from the point of rotation in pixels. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#rotateAroundDistance
Source: src/gameobjects/group/Group.js#L1446
Since: 3.21.0
scaleX
<instance> scaleX(value, [step])
Description:
Sets the scaleX of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#scaleX
Source: src/gameobjects/group/Group.js#L1523
Since: 3.21.0
scaleXY
<instance> scaleXY(scaleX, [scaleY], [stepX], [stepY])
Description:
Sets the scaleX, scaleY of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
scaleX | number | No | The amount to be added to the | |
scaleY | number | Yes | The amount to be added to the | |
stepX | number | Yes | 0 | This is added to the |
stepY | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#scaleXY
Source: src/gameobjects/group/Group.js#L1559
Since: 3.21.0
scaleY
<instance> scaleY(value, [step])
Description:
Sets the scaleY of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#scaleY
Source: src/gameobjects/group/Group.js#L1541
Since: 3.21.0
setActive
<instance> setActive(value)
Description:
Sets the active
property of this Group.
When active, this Group runs its preUpdate
method.
Parameters:
name | type | optional | description |
---|---|---|---|
value | boolean | No | True if this Group should be set as active, false if not. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setActive
Source: src/gameobjects/group/Group.js#L1180
Since: 3.24.0
setAlpha
<instance> setAlpha(value, [step])
Description:
Sets the alpha of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the alpha to. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setAlpha
Source: src/gameobjects/group/Group.js#L1465
Since: 3.21.0
setBlendMode
<instance> setBlendMode(value)
Description:
Sets the blendMode of each group member.
Parameters:
name | type | optional | description |
---|---|---|---|
value | number | No | The amount to set the property to. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setBlendMode
Source: src/gameobjects/group/Group.js#L1597
Since: 3.21.0
setCollidesWith
<instance> setCollidesWith(categories)
Description:
Sets all of the Collision Categories that this Arcade Physics Body will collide with. You can either pass a single category value, or an array of them.
Calling this method will reset all of the collision categories, so only those passed to this method are enabled.
If you wish to add a new category to the existing mask, call
the addCollisionCategory
method.
If you wish to reset the collision category and mask, call
the resetCollisionCategory
method.
Parameters:
name | type | optional | description |
---|---|---|---|
categories | number | Array.<number> | No | The collision category to collide with, or an array of them. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Game Object.
Inherits: Phaser.Physics.Arcade.Components.Collision#setCollidesWith
Source: src/physics/arcade/components/Collision.js#L100
Since: 3.70.0
setCollisionCategory
<instance> setCollisionCategory(category)
Description:
Sets the Collision Category that this Arcade Physics Body will use in order to determine what it can collide with.
It can only have one single category assigned to it.
If you wish to reset the collision category and mask, call
the resetCollisionCategory
method.
Parameters:
name | type | optional | description |
---|---|---|---|
category | number | No | The collision category. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Game Object.
Inherits: Phaser.Physics.Arcade.Components.Collision#setCollisionCategory
Source: src/physics/arcade/components/Collision.js#L17
Since: 3.70.0
setDepth
<instance> setDepth(value, [step])
Description:
Sets the depth of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setDepth
Source: src/gameobjects/group/Group.js#L1579
Since: 3.0.0
setHitArea
<instance> setHitArea(hitArea, hitAreaCallback)
Description:
Passes all group members to the Input Manager to enable them for input with identical areas and callbacks.
Parameters:
name | type | optional | description |
---|---|---|---|
hitArea | * | No | Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used. |
hitAreaCallback | No | A callback to be invoked when the Game Object is interacted with. If you provide a shape you must also provide a callback. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setHitArea
Source: src/gameobjects/group/Group.js#L1614
Since: 3.21.0
setName
<instance> setName(value)
Description:
Sets the name
property of this Group.
The name
property is not populated by Phaser and is presented for your own use.
Parameters:
name | type | optional | description |
---|---|---|---|
value | string | No | The name to be given to this Group. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setName
Source: src/gameobjects/group/Group.js#L1198
Since: 3.24.0
setOrigin
<instance> setOrigin(originX, [originY], [stepX], [stepY])
Description:
Sets the originX, originY of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
originX | number | No | The amount to set the | |
originY | number | Yes | The amount to set the | |
stepX | number | Yes | 0 | This is added to the |
stepY | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setOrigin
Source: src/gameobjects/group/Group.js#L1503
Since: 3.21.0
setTint
<instance> setTint(topLeft, [topRight], [bottomLeft], [bottomRight])
Description:
Sets the tint of each group member.
Parameters:
name | type | optional | description |
---|---|---|---|
topLeft | number | No | The tint being applied to top-left corner of item. If other parameters are given no value, this tint will be applied to whole item. |
topRight | number | Yes | The tint to be applied to top-right corner of item. |
bottomLeft | number | Yes | The tint to be applied to the bottom-left corner of item. |
bottomRight | number | Yes | The tint to be applied to the bottom-right corner of item. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setTint
Source: src/gameobjects/group/Group.js#L1483
Since: 3.21.0
setVisible
<instance> setVisible(value, [index], [direction])
Description:
Sets the visible of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | boolean | No | The value to set the property to. | |
index | number | Yes | 0 | An optional offset to start searching from within the items array. |
direction | number | Yes | 1 | The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setVisible
Source: src/gameobjects/group/Group.js#L1680
Since: 3.21.0
setX
<instance> setX(value, [step])
Description:
Sets the x of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setX
Source: src/gameobjects/group/Group.js#L1258
Since: 3.21.0
setXY
<instance> setXY(x, [y], [stepX], [stepY])
Description:
Sets the x, y of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | No | The amount to set the | |
y | number | Yes | "x" | The amount to set the |
stepX | number | Yes | 0 | This is added to the |
stepY | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setXY
Source: src/gameobjects/group/Group.js#L1294
Since: 3.21.0
setY
<instance> setY(value, [step])
Description:
Sets the y of each group member.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
value | number | No | The amount to set the property to. | |
step | number | Yes | 0 | This is added to the |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#setY
Source: src/gameobjects/group/Group.js#L1276
Since: 3.21.0
shiftPosition
<instance> shiftPosition(x, y, [direction])
Description:
Iterate through the group members changing the position of each element to be that of the element that came before it in the array (or after it if direction = 1)
The first group member position is set to x/y.
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
x | number | No | The x coordinate to place the first item in the array at. | |
y | number | No | The y coordinate to place the first item in the array at. | |
direction | number | Yes | 0 | The iteration direction. 0 = first to last and 1 = last to first. |
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#shiftPosition
Source: src/gameobjects/group/Group.js#L1370
Since: 3.21.0
shuffle
<instance> shuffle()
Description:
Shuffles the group members in place.
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#shuffle
Source: src/gameobjects/group/Group.js#L1632
Since: 3.21.0
shutdown
<instance> shutdown()
Description:
Removes all listeners.
Inherits: Phaser.Events.EventEmitter#shutdown
Source: src/events/EventEmitter.js#L31
Since: 3.0.0
toggleVisible
<instance> toggleVisible()
Description:
Toggles (flips) the visible state of each member of this group.
Returns: Phaser.Physics.Arcade.StaticGroup - This Group object.
Inherits: Phaser.GameObjects.Group#toggleVisible
Source: src/gameobjects/group/Group.js#L1699
Since: 3.0.0
willCollideWith
<instance> willCollideWith(category)
Description:
Checks to see if the given Collision Category will collide with this Arcade Physics object or not.
Parameters:
name | type | optional | description |
---|---|---|---|
category | number | No | Collision category value to test. |
Returns: boolean - true
if the given category will collide with this object, otherwise false
.
Inherits: Phaser.Physics.Arcade.Components.Collision#willCollideWith
Source: src/physics/arcade/components/Collision.js#L42
Since: 3.70.0
Private Methods
getHandler
<instance> getHandler(forwards, nth, [state], [createIfNull], [x], [y], [key], [frame], [visible])
Description:
Scans the group for the last member that has an Phaser.GameObjects.GameObject#active state matching the argument,
assigns x
and y
, and returns the member.
If no matching member is found and createIfNull
is true and the group isn't full then it will create a new Game Object using x
, y
, key
, frame
, and visible
.
Unless a new member is created, key
, frame
, and visible
are ignored.
Access: private
Parameters:
name | type | optional | default | description |
---|---|---|---|---|
forwards | boolean | No | Search front to back or back to front? | |
nth | number | No | Stop matching after nth successful matches. | |
state | boolean | Yes | false | The {@link Phaser.GameObjects.GameObject#active} value to match. |
createIfNull | boolean | Yes | false | Create a new Game Object if no matching members are found, using the following arguments. |
x | number | Yes | The horizontal position of the Game Object in the world. | |
y | number | Yes | The vertical position of the Game Object in the world. | |
key | string | Yes | "defaultKey" | The texture key assigned to a new Game Object (if one is created). |
frame | string | number | Yes | "defaultFrame" | A texture frame assigned to a new Game Object (if one is created). |
visible | boolean | Yes | true | The {@link Phaser.GameObjects.Components.Visible#visible} state of a new Game Object (if one is created). |
Returns: any - The first matching group member, or a newly created member, or null.
Inherits: Phaser.GameObjects.Group#getHandler
Source: src/gameobjects/group/Group.js#L908
Since: 3.6.0