The Cache Manager is the global cache owned and maintained by the Game instance.
Various systems, such as the file Loader, rely on this cache in order to store the files it has loaded. The manager itself doesn't store any files, but instead owns multiple BaseCache instances, one per type of file. You can also add your own custom caches.
Constructor
new CacheManager(game)
Parameters
name | type | optional | description |
---|---|---|---|
game | No | A reference to the Phaser.Game instance that owns this CacheManager. |
Scope: static
Source: src/cache/CacheManager.js#L11
Since: 3.0.0
Public Members
audio
audio: Phaser.Cache.BaseCache
Description:
A Cache storing all non-streaming audio files, typically added via the Loader.
Source: src/cache/CacheManager.js#L88
Since: 3.0.0
binary
binary: Phaser.Cache.BaseCache
Description:
A Cache storing all binary files, typically added via the Loader.
Source: src/cache/CacheManager.js#L42
Since: 3.0.0
bitmapFont
bitmapFont: Phaser.Cache.BaseCache
Description:
A Cache storing all bitmap font data files, typically added via the Loader. Only the font data is stored in this cache, the textures are part of the Texture Manager.
Source: src/cache/CacheManager.js#L51
Since: 3.0.0
custom
custom: Object.<Phaser.Cache.BaseCache>
Description:
An object that contains your own custom BaseCache entries.
Add to this via the addCustom
method.
Source: src/cache/CacheManager.js#L152
Since: 3.0.0
game
game: Phaser.Game
Description:
A reference to the Phaser.Game instance that owns this CacheManager.
Access: protected
Source: src/cache/CacheManager.js#L32
Since: 3.0.0
html
html: Phaser.Cache.BaseCache
Description:
A Cache storing all html files, typically added via the Loader.
Source: src/cache/CacheManager.js#L115
Since: 3.12.0
json
json: Phaser.Cache.BaseCache
Description:
A Cache storing all JSON data files, typically added via the Loader.
Source: src/cache/CacheManager.js#L61
Since: 3.0.0
obj
obj: Phaser.Cache.BaseCache
Description:
A Cache storing all WaveFront OBJ files, typically added via the Loader.
Source: src/cache/CacheManager.js#L124
Since: 3.0.0
physics
physics: Phaser.Cache.BaseCache
Description:
A Cache storing all physics data files, typically added via the Loader.
Source: src/cache/CacheManager.js#L70
Since: 3.0.0
shader
shader: Phaser.Cache.BaseCache
Description:
A Cache storing all shader source files, typically added via the Loader.
Source: src/cache/CacheManager.js#L79
Since: 3.0.0
text
text: Phaser.Cache.BaseCache
Description:
A Cache storing all text files, typically added via the Loader.
Source: src/cache/CacheManager.js#L106
Since: 3.0.0
tilemap
tilemap: Phaser.Cache.BaseCache
Description:
A Cache storing all tilemap data files, typically added via the Loader. Only the data is stored in this cache, the textures are part of the Texture Manager.
Source: src/cache/CacheManager.js#L133
Since: 3.0.0
video
video: Phaser.Cache.BaseCache
Description:
A Cache storing all non-streaming video files, typically added via the Loader.
Source: src/cache/CacheManager.js#L97
Since: 3.20.0
xml
xml: Phaser.Cache.BaseCache
Description:
A Cache storing all xml data files, typically added via the Loader.
Source: src/cache/CacheManager.js#L143
Since: 3.0.0
Public Methods
addCustom
<instance> addCustom(key)
Description:
Add your own custom Cache for storing your own files.
The cache will be available under Cache.custom.key
.
The cache will only be created if the key is not already in use.
Parameters:
name | type | optional | description |
---|---|---|---|
key | string | No | The unique key of your custom cache. |
Returns: Phaser.Cache.BaseCache - A reference to the BaseCache that was created. If the key was already in use, a reference to the existing cache is returned instead.
Source: src/cache/CacheManager.js#L165
Since: 3.0.0
destroy
<instance> destroy()
Description:
Removes all entries from all BaseCaches and destroys all custom caches.
Source: src/cache/CacheManager.js#L187
Since: 3.0.0