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Version: Phaser v4.0.0

CacheManager

The Cache Manager is the global cache owned and maintained by the Game instance.

Various systems, such as the file Loader, rely on this cache in order to store the files they have loaded. The manager itself doesn't store any files, but instead owns multiple BaseCache instances, one per type of file. Built-in caches are provided for binary files, bitmap fonts, JSON, physics data, shaders, audio, video, text, HTML, WaveFront OBJ, tilemaps, and XML. You can also add your own custom caches via the addCustom method.

The Cache Manager is available in any Scene via this.cache and is shared across all Scenes.

Constructor

new CacheManager(game)

Parameters

nametypeoptionaldescription
gamePhaser.GameNoA reference to the Phaser.Game instance that owns this CacheManager.

Scope: static

Source: src/cache/CacheManager.js#L11
Since: 3.0.0

Public Members

atlas

atlas: Phaser.Cache.BaseCache

Description:

A Cache storing all Phaser Compact Texture Atlas data files, typically added via the Loader.

Source: src/cache/CacheManager.js#L147
Since: 4.0.0


audio

audio: Phaser.Cache.BaseCache

Description:

A Cache storing all non-streaming audio files, typically added via the Loader.

Source: src/cache/CacheManager.js#L92
Since: 3.0.0


binary

binary: Phaser.Cache.BaseCache

Description:

A Cache storing all binary files, typically added via the Loader.

Source: src/cache/CacheManager.js#L46
Since: 3.0.0


bitmapFont

bitmapFont: Phaser.Cache.BaseCache

Description:

A Cache storing all bitmap font data files, typically added via the Loader. Only the font data is stored in this cache, the textures are part of the Texture Manager.

Source: src/cache/CacheManager.js#L55
Since: 3.0.0


custom

custom: Object.<Phaser.Cache.BaseCache>

Description:

An object that contains your own custom BaseCache entries. Add to this via the addCustom method.

Source: src/cache/CacheManager.js#L156
Since: 3.0.0


game

game: Phaser.Game

Description:

A reference to the Phaser.Game instance that owns this CacheManager.

Access: protected

Source: src/cache/CacheManager.js#L36
Since: 3.0.0


html

html: Phaser.Cache.BaseCache

Description:

A Cache storing all html files, typically added via the Loader.

Source: src/cache/CacheManager.js#L119
Since: 3.12.0


json

json: Phaser.Cache.BaseCache

Description:

A Cache storing all JSON data files, typically added via the Loader.

Source: src/cache/CacheManager.js#L65
Since: 3.0.0


physics

physics: Phaser.Cache.BaseCache

Description:

A Cache storing all physics data files, typically added via the Loader.

Source: src/cache/CacheManager.js#L74
Since: 3.0.0


shader

shader: Phaser.Cache.BaseCache

Description:

A Cache storing all shader source files, typically added via the Loader.

Source: src/cache/CacheManager.js#L83
Since: 3.0.0


text

text: Phaser.Cache.BaseCache

Description:

A Cache storing all text files, typically added via the Loader.

Source: src/cache/CacheManager.js#L110
Since: 3.0.0


tilemap

tilemap: Phaser.Cache.BaseCache

Description:

A Cache storing all tilemap data files, typically added via the Loader. Only the data is stored in this cache, the textures are part of the Texture Manager.

Source: src/cache/CacheManager.js#L128
Since: 3.0.0


video

video: Phaser.Cache.BaseCache

Description:

A Cache storing all non-streaming video files, typically added via the Loader.

Source: src/cache/CacheManager.js#L101
Since: 3.20.0


xml

xml: Phaser.Cache.BaseCache

Description:

A Cache storing all xml data files, typically added via the Loader.

Source: src/cache/CacheManager.js#L138
Since: 3.0.0


Public Methods

addCustom

<instance> addCustom(key)

Description:

Add your own custom Cache for storing your own files. The cache will be available under Cache.custom.key. The cache will only be created if the key is not already in use.

Parameters:

nametypeoptionaldescription
keystringNoThe unique key of your custom cache.

Returns: Phaser.Cache.BaseCache - A reference to the BaseCache that was created. If the key was already in use, a reference to the existing cache is returned instead.

Source: src/cache/CacheManager.js#L169
Since: 3.0.0


destroy

<instance> destroy()

Description:

Destroys all built-in BaseCaches and all custom caches, then nulls their references. Called automatically when the Game instance is destroyed.

Source: src/cache/CacheManager.js#L191
Since: 3.0.0